diff --git a/env/Aeon/Props/Aeon_Bus_prop.bp b/env/Aeon/Props/Aeon_Bus_prop.bp index 6f08dcf426..972dd41088 100644 --- a/env/Aeon/Props/Aeon_Bus_prop.bp +++ b/env/Aeon/Props/Aeon_Bus_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "Aeon", SpecName = "aeon_bus_SpecTeam.dds", AlbedoName = "aeon_bus_Albedo.dds", diff --git a/env/Aeon/Props/Aeon_Car_01_prop.bp b/env/Aeon/Props/Aeon_Car_01_prop.bp index ad60046b1a..4e51af2a24 100644 --- a/env/Aeon/Props/Aeon_Car_01_prop.bp +++ b/env/Aeon/Props/Aeon_Car_01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "Aeon", SpecName = "aeon_car_01_SpecTeam.dds", AlbedoName = "aeon_car_01_Albedo.dds", diff --git a/env/Aeon/Props/Aeon_Car_02_prop.bp b/env/Aeon/Props/Aeon_Car_02_prop.bp index 3765a23cd4..aa1758afde 100644 --- a/env/Aeon/Props/Aeon_Car_02_prop.bp +++ b/env/Aeon/Props/Aeon_Car_02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "Aeon", SpecName = "aeon_car_02_SpecTeam.dds", AlbedoName = "aeon_car_02_Albedo.dds", diff --git a/env/Aeon/Props/Aeon_Dock_prop.bp b/env/Aeon/Props/Aeon_Dock_prop.bp index b62dbc2ab0..d83fbf248e 100644 --- a/env/Aeon/Props/Aeon_Dock_prop.bp +++ b/env/Aeon/Props/Aeon_Dock_prop.bp @@ -4,21 +4,21 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 225, + LODCutoff = 90, ShaderName = "Aeon", SpecName = "Aeon_dock_SpecTeam.dds", AlbedoName = "Aeon_dock_Albedo.dds", }, { - LODCutoff = 750, + LODCutoff = 340, ShaderName = "Aeon", AlbedoName = "Aeon_dock_lod1_albedo.dds", SpecularName = "Aeon_dock_lod1_specteam.dds", diff --git a/env/Aeon/Props/Aeon_Fence_prop.bp b/env/Aeon/Props/Aeon_Fence_prop.bp index caa21d32ce..1a80781b68 100644 --- a/env/Aeon/Props/Aeon_Fence_prop.bp +++ b/env/Aeon/Props/Aeon_Fence_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 330, ShaderName = "Unit", SpecName = "aeon_fence_SpecTeam.dds", AlbedoName = "aeon_fence_Albedo.dds", diff --git a/env/Aeon/Props/Aeon_Street_Light_prop.bp b/env/Aeon/Props/Aeon_Street_Light_prop.bp index 01b43e4344..227cba384f 100644 --- a/env/Aeon/Props/Aeon_Street_Light_prop.bp +++ b/env/Aeon/Props/Aeon_Street_Light_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 330, ShaderName = "Aeon", SpecName = "aeon_street_light_SpecTeam.dds", AlbedoName = "aeon_street_light_Albedo.dds", diff --git a/env/Ancient-Earth/props/Other/wood_structure1_60m_prop.bp b/env/Ancient-Earth/props/Other/wood_structure1_60m_prop.bp index 48fd6f49b3..62335b8acf 100644 --- a/env/Ancient-Earth/props/Other/wood_structure1_60m_prop.bp +++ b/env/Ancient-Earth/props/Other/wood_structure1_60m_prop.bp @@ -3,12 +3,16 @@ PropBlueprint{ "OBSTRUCTSBUILDING", "RECLAIMABLE", }, + Defense = { + Health = 120, + MaxHealth = 120, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 350, + LODCutoff = 290, ShaderName = "VertexNormal", AlbedoName = "boards_1_tiled_albedo.dds", SpecularName = "boards_1_tiled_albedo.dds", diff --git a/env/Ancient-Earth/props/Other/wood_structure2_40m_prop.bp b/env/Ancient-Earth/props/Other/wood_structure2_40m_prop.bp index ee4ffe1961..a30975fb88 100644 --- a/env/Ancient-Earth/props/Other/wood_structure2_40m_prop.bp +++ b/env/Ancient-Earth/props/Other/wood_structure2_40m_prop.bp @@ -3,12 +3,16 @@ PropBlueprint{ "OBSTRUCTSBUILDING", "RECLAIMABLE", }, + Defense = { + Health = 80, + MaxHealth = 80, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 350, + LODCutoff = 330, ShaderName = "TMeshNoNormals", AlbedoName = "boards_1_tiled_albedo.dds", SpecularName = "boards_1_tiled_albedo.dds", diff --git a/env/Ancient-Earth/props/Other/wood_structure3_50m_prop.bp b/env/Ancient-Earth/props/Other/wood_structure3_50m_prop.bp index 1d02b66992..603cdf894e 100644 --- a/env/Ancient-Earth/props/Other/wood_structure3_50m_prop.bp +++ b/env/Ancient-Earth/props/Other/wood_structure3_50m_prop.bp @@ -3,12 +3,16 @@ PropBlueprint{ "OBSTRUCTSBUILDING", "RECLAIMABLE", }, + Defense = { + Health = 100, + MaxHealth = 100, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 350, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "boards_1_tiled_albedo.dds", SpecularName = "boards_1_tiled_albedo.dds", diff --git a/env/Ancient-Earth/props/buildings/jbuild/jbuild01_prop.bp b/env/Ancient-Earth/props/buildings/jbuild/jbuild01_prop.bp index 8562276d64..582305451e 100644 --- a/env/Ancient-Earth/props/buildings/jbuild/jbuild01_prop.bp +++ b/env/Ancient-Earth/props/buildings/jbuild/jbuild01_prop.bp @@ -4,21 +4,21 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 2000, - MaxHealth = 2000, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 90, ShaderName = "VertexNormal", AlbedoName = "jbuild01_Albedo.dds", NormalsName = "jbuild01_NormalsTS.dds", }, { - LODCutoff = 3000, + LODCutoff = 350, ShaderName = "VertexNormal", AlbedoName = "jbuild01_Albedo.dds", NormalsName = "jbuild01_NormalsTS.dds", diff --git a/env/Ancient-Earth/props/buildings/jbuild/jbuild02_prop.bp b/env/Ancient-Earth/props/buildings/jbuild/jbuild02_prop.bp index 6952656110..fbdb391555 100644 --- a/env/Ancient-Earth/props/buildings/jbuild/jbuild02_prop.bp +++ b/env/Ancient-Earth/props/buildings/jbuild/jbuild02_prop.bp @@ -4,21 +4,21 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 3000, - MaxHealth = 3000, + Health = 140, + MaxHealth = 140, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "jbuild01_Albedo.dds", NormalsName = "jbuild01_NormalsTS.dds", }, { - LODCutoff = 3000, + LODCutoff = 410, ShaderName = "VertexNormal", AlbedoName = "jbuild01_Albedo.dds", NormalsName = "jbuild01_NormalsTS.dds", diff --git a/env/Ancient-Earth/props/buildings/jwall/jwall01_prop.bp b/env/Ancient-Earth/props/buildings/jwall/jwall01_prop.bp index f8aafec842..36da551ef0 100644 --- a/env/Ancient-Earth/props/buildings/jwall/jwall01_prop.bp +++ b/env/Ancient-Earth/props/buildings/jwall/jwall01_prop.bp @@ -5,21 +5,21 @@ PropBlueprint{ "WALL", }, Defense = { - Health = 4000, - MaxHealth = 4000, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 70, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", }, { - LODCutoff = 3000, + LODCutoff = 280, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", diff --git a/env/Ancient-Earth/props/buildings/jwall/jwall02_prop.bp b/env/Ancient-Earth/props/buildings/jwall/jwall02_prop.bp index 64a62daddb..7ead62978c 100644 --- a/env/Ancient-Earth/props/buildings/jwall/jwall02_prop.bp +++ b/env/Ancient-Earth/props/buildings/jwall/jwall02_prop.bp @@ -5,21 +5,21 @@ PropBlueprint{ "WALL", }, Defense = { - Health = 2000, - MaxHealth = 2000, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 70, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", }, { - LODCutoff = 3000, + LODCutoff = 250, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", diff --git a/env/Ancient-Earth/props/buildings/jwall/jwallgate_prop.bp b/env/Ancient-Earth/props/buildings/jwall/jwallgate_prop.bp index f52421d54f..76ec3c6f70 100644 --- a/env/Ancient-Earth/props/buildings/jwall/jwallgate_prop.bp +++ b/env/Ancient-Earth/props/buildings/jwall/jwallgate_prop.bp @@ -4,21 +4,21 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 4000, - MaxHealth = 4000, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 70, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", }, { - LODCutoff = 3000, + LODCutoff = 280, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", diff --git a/env/Ancient-Earth/props/buildings/jwall/jwalltower_prop.bp b/env/Ancient-Earth/props/buildings/jwall/jwalltower_prop.bp index 11d9889dd6..552bb00268 100644 --- a/env/Ancient-Earth/props/buildings/jwall/jwalltower_prop.bp +++ b/env/Ancient-Earth/props/buildings/jwall/jwalltower_prop.bp @@ -5,21 +5,21 @@ PropBlueprint{ "WALL", }, Defense = { - Health = 2000, - MaxHealth = 2000, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 50, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", }, { - LODCutoff = 3000, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "jwall01_albedo.dds", NormalsName = "jwall01_normalsts.dds", diff --git a/env/Ancient-Earth/props/buildings/statues/budda_prop.bp b/env/Ancient-Earth/props/buildings/statues/budda_prop.bp index 0139adc3eb..b9c8f81d1f 100644 --- a/env/Ancient-Earth/props/buildings/statues/budda_prop.bp +++ b/env/Ancient-Earth/props/buildings/statues/budda_prop.bp @@ -4,21 +4,21 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 2000, - MaxHealth = 2000, + Health = 140, + MaxHealth = 140, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 60, ShaderName = "VertexNormal", AlbedoName = "white_rough_plaster_albedo.dds", NormalsName = "white_rough_plaster_normalsts.dds", }, { - LODCutoff = 3000, + LODCutoff = 240, ShaderName = "VertexNormal", AlbedoName = "white_rough_plaster_albedo.dds", NormalsName = "white_rough_plaster_normalsts.dds", diff --git a/env/Ancient-Earth/props/clutter/Clutter03_red_prop.bp b/env/Ancient-Earth/props/clutter/Clutter03_red_prop.bp index e7466b0cce..4481971787 100644 --- a/env/Ancient-Earth/props/clutter/Clutter03_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/Clutter03_red_prop.bp @@ -1,11 +1,15 @@ PropBlueprint{ Categories = { "RECLAIMABLE" }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 110, ShaderName = "NormalMappedAlpha", AlbedoName = "Clutter03_red_albedo.dds", NormalsName = "Clutter03_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/Clutter03_white_prop.bp b/env/Ancient-Earth/props/clutter/Clutter03_white_prop.bp index 2ce80d701e..8b9fbd37d5 100644 --- a/env/Ancient-Earth/props/clutter/Clutter03_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/Clutter03_white_prop.bp @@ -1,11 +1,15 @@ PropBlueprint{ Categories = { "RECLAIMABLE" }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 110, ShaderName = "NormalMappedAlpha", AlbedoName = "Clutter03_white_albedo.dds", NormalsName = "Clutter03_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/Clutter03_yellow_prop.bp b/env/Ancient-Earth/props/clutter/Clutter03_yellow_prop.bp index e423b99a06..41a8a1c676 100644 --- a/env/Ancient-Earth/props/clutter/Clutter03_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/Clutter03_yellow_prop.bp @@ -1,11 +1,15 @@ PropBlueprint{ Categories = { "RECLAIMABLE" }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 110, ShaderName = "NormalMappedAlpha", AlbedoName = "Clutter03_yellow_albedo.dds", NormalsName = "Clutter03_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/Log01_pink_prop.bp b/env/Ancient-Earth/props/clutter/Log01_pink_prop.bp index cdd57a2879..cb9295b996 100644 --- a/env/Ancient-Earth/props/clutter/Log01_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/Log01_pink_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 120, ShaderName = "VertexNormal", NormalsName = "Log01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/Log02_pink_prop.bp b/env/Ancient-Earth/props/clutter/Log02_pink_prop.bp index bd43336e1d..bcd062774e 100644 --- a/env/Ancient-Earth/props/clutter/Log02_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/Log02_pink_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 120, ShaderName = "TMeshNoNormals", NormalsName = "Log01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/Log03_prop.bp b/env/Ancient-Earth/props/clutter/Log03_prop.bp index 03b82e3d90..ec9970ff38 100644 --- a/env/Ancient-Earth/props/clutter/Log03_prop.bp +++ b/env/Ancient-Earth/props/clutter/Log03_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 120, ShaderName = "TMeshAlpha", AlbedoName = "log03_albedo.dds", NormalsName = "log03_normalsTS.dds", @@ -24,6 +24,8 @@ PropBlueprint{ ReclaimTime = 0, }, Interface = { HelpText = "chad on a Log" }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 0.4, SizeY = 0.25, SizeZ = 0.25, diff --git a/env/Ancient-Earth/props/clutter/eg_bush01_pink_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush01_pink_prop.bp index 122e4e5367..2f2fd5d6c5 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush01_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush01_pink_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush01_purple_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush01_purple_prop.bp index 122e4e5367..2f2fd5d6c5 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush01_purple_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush01_purple_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush01_red_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush01_red_prop.bp index 122e4e5367..2f2fd5d6c5 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush01_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush01_red_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush01_white_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush01_white_prop.bp index 122e4e5367..2f2fd5d6c5 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush01_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush01_white_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush01_yellow_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush01_yellow_prop.bp index 122e4e5367..2f2fd5d6c5 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush01_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush01_yellow_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush02_pink_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush02_pink_prop.bp index ee8c872c85..e69e00accf 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush02_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush02_pink_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush02_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush02_purple_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush02_purple_prop.bp index ee8c872c85..e69e00accf 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush02_purple_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush02_purple_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush02_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush02_red_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush02_red_prop.bp index ee8c872c85..e69e00accf 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush02_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush02_red_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush02_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush02_white_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush02_white_prop.bp index ee8c872c85..e69e00accf 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush02_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush02_white_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush02_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush02_yellow_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush02_yellow_prop.bp index ee8c872c85..e69e00accf 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush02_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush02_yellow_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush02_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush03_pink_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush03_pink_prop.bp index cbaa63da82..0f5b89accc 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush03_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush03_pink_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush03_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush03_purple_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush03_purple_prop.bp index cbaa63da82..0f5b89accc 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush03_purple_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush03_purple_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush03_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush03_red_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush03_red_prop.bp index cbaa63da82..0f5b89accc 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush03_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush03_red_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush03_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush03_white_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush03_white_prop.bp index cbaa63da82..0f5b89accc 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush03_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush03_white_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush03_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/eg_bush03_yellow_prop.bp b/env/Ancient-Earth/props/clutter/eg_bush03_yellow_prop.bp index cbaa63da82..0f5b89accc 100644 --- a/env/Ancient-Earth/props/clutter/eg_bush03_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/eg_bush03_yellow_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "eg_bush03_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/flowerBush01_pink_prop.bp b/env/Ancient-Earth/props/clutter/flowerBush01_pink_prop.bp index 09255da969..393541946f 100644 --- a/env/Ancient-Earth/props/clutter/flowerBush01_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/flowerBush01_pink_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "flowerBush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/flowerBush01_purple_prop.bp b/env/Ancient-Earth/props/clutter/flowerBush01_purple_prop.bp index 09255da969..393541946f 100644 --- a/env/Ancient-Earth/props/clutter/flowerBush01_purple_prop.bp +++ b/env/Ancient-Earth/props/clutter/flowerBush01_purple_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "flowerBush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/flowerBush01_red_prop.bp b/env/Ancient-Earth/props/clutter/flowerBush01_red_prop.bp index 09255da969..393541946f 100644 --- a/env/Ancient-Earth/props/clutter/flowerBush01_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/flowerBush01_red_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "flowerBush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/flowerBush01_white_prop.bp b/env/Ancient-Earth/props/clutter/flowerBush01_white_prop.bp index 09255da969..393541946f 100644 --- a/env/Ancient-Earth/props/clutter/flowerBush01_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/flowerBush01_white_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "flowerBush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/flowerBush01_yellow_prop.bp b/env/Ancient-Earth/props/clutter/flowerBush01_yellow_prop.bp index 09255da969..393541946f 100644 --- a/env/Ancient-Earth/props/clutter/flowerBush01_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/flowerBush01_yellow_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 110, ShaderName = "TMeshAlpha", NormalsName = "flowerBush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/sw_bush01_pink_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush01_pink_prop.bp index 508393f0fc..7e48cf586e 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush01_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush01_pink_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 140, ShaderName = "TMeshAlpha", NormalsName = "sw_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/sw_bush01_purple_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush01_purple_prop.bp index 508393f0fc..7e48cf586e 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush01_purple_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush01_purple_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 140, ShaderName = "TMeshAlpha", NormalsName = "sw_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/sw_bush01_red_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush01_red_prop.bp index 508393f0fc..7e48cf586e 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush01_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush01_red_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 140, ShaderName = "TMeshAlpha", NormalsName = "sw_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/sw_bush01_white_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush01_white_prop.bp index 508393f0fc..7e48cf586e 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush01_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush01_white_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 140, ShaderName = "TMeshAlpha", NormalsName = "sw_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/sw_bush01_yellow_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush01_yellow_prop.bp index 508393f0fc..7e48cf586e 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush01_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush01_yellow_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 140, ShaderName = "TMeshAlpha", NormalsName = "sw_bush01_normalsTS.dds", }, diff --git a/env/Ancient-Earth/props/clutter/sw_bush02_pink_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush02_pink_prop.bp index f7f1eed66a..e6521bab8c 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush02_pink_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush02_pink_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_pink_albedo.dds", NormalsName = "sw_bush01_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/sw_bush02_purple_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush02_purple_prop.bp index 92a15c44e5..157cf171a4 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush02_purple_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush02_purple_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_purple_albedo.dds", NormalsName = "sw_bush01_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/sw_bush02_red_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush02_red_prop.bp index 2ced2395de..b1d8e7b917 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush02_red_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush02_red_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_red_albedo.dds", NormalsName = "sw_bush01_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/sw_bush02_white_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush02_white_prop.bp index a2f017045c..6c2e255982 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush02_white_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush02_white_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_white_albedo.dds", NormalsName = "sw_bush01_normalsTS.dds", diff --git a/env/Ancient-Earth/props/clutter/sw_bush02_yellow_prop.bp b/env/Ancient-Earth/props/clutter/sw_bush02_yellow_prop.bp index 81b92dc2df..cf03711a23 100644 --- a/env/Ancient-Earth/props/clutter/sw_bush02_yellow_prop.bp +++ b/env/Ancient-Earth/props/clutter/sw_bush02_yellow_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_yellow_albedo.dds", NormalsName = "sw_bush01_normalsTS.dds", diff --git a/env/Ancient-Earth/props/gates/sak_GATE_prop.bp b/env/Ancient-Earth/props/gates/sak_GATE_prop.bp index aa46ecd1f8..5148a21299 100644 --- a/env/Ancient-Earth/props/gates/sak_GATE_prop.bp +++ b/env/Ancient-Earth/props/gates/sak_GATE_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 160, + MaxHealth = 160, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 800, + LODCutoff = 410, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock01HD_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock01HD_prop.bp index b2be374876..eeaae6b407 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock01HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock01HD_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 210, ShaderName = "VertexNormal", AlbedoName = "GeoRock01hd_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock01pink_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock01pink_prop.bp index a58956eebb..d86084274e 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock01pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock01pink_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 210, ShaderName = "VertexNormal", AlbedoName = "GeoRock01pink_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock02HD_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock02HD_prop.bp index 571b28b2f6..d7c5734340 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock02HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock02HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock02HD_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock02pink_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock02pink_prop.bp index 04d6d453b7..22c7631448 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock02pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock02pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock02pink_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock04HD_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock04HD_prop.bp index 35d0d68c67..1be51ff8e9 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock04HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock04HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock04hd_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock04pink_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock04pink_prop.bp index d64ce93571..b2634eaa90 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock04pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock04pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock04pink_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock05HD_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock05HD_prop.bp index 353af96052..f75accdad5 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock05HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock05HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock05hd_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock05pink_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock05pink_prop.bp index d02ab2d9da..ced95f225c 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock05pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock05pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock05pink_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock06HD_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock06HD_prop.bp index 45252cd441..f37cf05d08 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock06HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock06HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock06hd_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock06pink_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock06pink_prop.bp index c85a9f120f..b0e80cd272 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock06pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock06pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock06pink_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock07HD_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock07HD_prop.bp index e451fe2006..8283fa0d35 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock07HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock07HD_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 340, ShaderName = "VertexNormal", AlbedoName = "GeoRock07hd_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/GeoRock07pink_prop.bp b/env/Ancient-Earth/props/rocks/GeoRock07pink_prop.bp index 717d988136..6091632f04 100644 --- a/env/Ancient-Earth/props/rocks/GeoRock07pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/GeoRock07pink_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 340, ShaderName = "VertexNormal", AlbedoName = "GeoRock07pink_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock01HD_prop.bp b/env/Ancient-Earth/props/rocks/Rock01HD_prop.bp index 892412e808..869b37fb2a 100644 --- a/env/Ancient-Earth/props/rocks/Rock01HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock01HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 190, ShaderName = "VertexNormal", AlbedoName = "rock01HD_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock01pink_prop.bp b/env/Ancient-Earth/props/rocks/Rock01pink_prop.bp index 6576eb5255..c1c69d4558 100644 --- a/env/Ancient-Earth/props/rocks/Rock01pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock01pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 190, ShaderName = "VertexNormal", AlbedoName = "rock01pink_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock02HD_prop.bp b/env/Ancient-Earth/props/rocks/Rock02HD_prop.bp index 882ee36e9e..ee0772f626 100644 --- a/env/Ancient-Earth/props/rocks/Rock02HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock02HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 200, ShaderName = "VertexNormal", AlbedoName = "rock02HD_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock02pink_prop.bp b/env/Ancient-Earth/props/rocks/Rock02pink_prop.bp index 133f7733c3..2dd9d55705 100644 --- a/env/Ancient-Earth/props/rocks/Rock02pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock02pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 200, ShaderName = "VertexNormal", AlbedoName = "rock02pink_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock03HD_prop.bp b/env/Ancient-Earth/props/rocks/Rock03HD_prop.bp index 57372ccb9f..0b1c6c2bac 100644 --- a/env/Ancient-Earth/props/rocks/Rock03HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock03HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "rock03HD_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock03pink_prop.bp b/env/Ancient-Earth/props/rocks/Rock03pink_prop.bp index 3f7ce841e2..dbdd8ac6ae 100644 --- a/env/Ancient-Earth/props/rocks/Rock03pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock03pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "rock03pink_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock04HD_prop.bp b/env/Ancient-Earth/props/rocks/Rock04HD_prop.bp index 2b848f7b35..9da3a71c13 100644 --- a/env/Ancient-Earth/props/rocks/Rock04HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock04HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock04HD_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock04pink_prop.bp b/env/Ancient-Earth/props/rocks/Rock04pink_prop.bp index 957bdeda95..1f927f19cb 100644 --- a/env/Ancient-Earth/props/rocks/Rock04pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock04pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock04pink_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock05HD_prop.bp b/env/Ancient-Earth/props/rocks/Rock05HD_prop.bp index 32c160d508..abe9049318 100644 --- a/env/Ancient-Earth/props/rocks/Rock05HD_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock05HD_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock05HD_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/Rock05pink_prop.bp b/env/Ancient-Earth/props/rocks/Rock05pink_prop.bp index 9f63e54921..47f1363128 100644 --- a/env/Ancient-Earth/props/rocks/Rock05pink_prop.bp +++ b/env/Ancient-Earth/props/rocks/Rock05pink_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock05pink_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/fieldstone03A_175m_prop.bp b/env/Ancient-Earth/props/rocks/fieldstone03A_175m_prop.bp index 3589c0de7c..d883594eb0 100644 --- a/env/Ancient-Earth/props/rocks/fieldstone03A_175m_prop.bp +++ b/env/Ancient-Earth/props/rocks/fieldstone03A_175m_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 420, ShaderName = "NormalMappedAlpha", AlbedoName = "rock1_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/fieldstone04A_112.5m_prop.bp b/env/Ancient-Earth/props/rocks/fieldstone04A_112.5m_prop.bp index 41d8be2c4a..962d32ede7 100644 --- a/env/Ancient-Earth/props/rocks/fieldstone04A_112.5m_prop.bp +++ b/env/Ancient-Earth/props/rocks/fieldstone04A_112.5m_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 225.0, + MaxHealth = 225.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 200, + LODCutoff = 330, ShaderName = "NormalMappedAlpha", AlbedoName = "rock1_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks/large_rock_with_symbols_140m_prop.bp b/env/Ancient-Earth/props/rocks/large_rock_with_symbols_140m_prop.bp index 43c56dd613..80066899a6 100644 --- a/env/Ancient-Earth/props/rocks/large_rock_with_symbols_140m_prop.bp +++ b/env/Ancient-Earth/props/rocks/large_rock_with_symbols_140m_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 300, - MaxHealth = 300, + Health = 280, + MaxHealth = 280, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 350, ShaderName = "NormalMappedTerrain", AlbedoName = "gravel_symbols_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock01HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock01HD_dark_prop.bp index 5db9aa8eaf..cff34fe058 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock01HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock01HD_dark_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 210, ShaderName = "VertexNormal", AlbedoName = "GeoRock01hd_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock01pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock01pink_dark_prop.bp index 8083042a80..3ef3129f7b 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock01pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock01pink_dark_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 210, ShaderName = "VertexNormal", AlbedoName = "GeoRock01pink_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock02HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock02HD_dark_prop.bp index db4d7d5634..7b85fe07be 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock02HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock02HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock02HD_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock02pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock02pink_dark_prop.bp index 8b432e0f40..e8cb732f3f 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock02pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock02pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock02pink_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock04HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock04HD_dark_prop.bp index 6c3ee4f147..9bdb6556fc 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock04HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock04HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock04hd_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock04pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock04pink_dark_prop.bp index 1e3e7f2b5d..b650419de0 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock04pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock04pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock04pink_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock05HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock05HD_dark_prop.bp index 4b6e76df70..b55cc5ab9e 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock05HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock05HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock05hd_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock05pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock05pink_dark_prop.bp index 0534fe182e..cf2f38c436 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock05pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock05pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "GeoRock05pink_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock06HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock06HD_dark_prop.bp index 8b40535e90..f12482cd3f 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock06HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock06HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock06hd_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock06pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock06pink_dark_prop.bp index 235efefa76..5ad39560c2 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock06pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock06pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "GeoRock06pink_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock07HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock07HD_dark_prop.bp index d60a13cdec..b61972acac 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock07HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock07HD_dark_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 340, ShaderName = "VertexNormal", AlbedoName = "GeoRock07hd_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/GeoRock07pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/GeoRock07pink_dark_prop.bp index 99f3ccd58b..bce6f79b78 100644 --- a/env/Ancient-Earth/props/rocks_dark/GeoRock07pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/GeoRock07pink_dark_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 250, + LODCutoff = 340, ShaderName = "VertexNormal", AlbedoName = "GeoRock07pink_dark_Albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock01HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock01HD_dark_prop.bp index 80df2dcfe8..5b68933692 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock01HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock01HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 190, ShaderName = "VertexNormal", AlbedoName = "rock01HD_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock01pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock01pink_dark_prop.bp index 54e22e1c0b..3e46cc1a4b 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock01pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock01pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 190, ShaderName = "VertexNormal", AlbedoName = "rock01pink_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock02HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock02HD_dark_prop.bp index c39f3f9233..063fe822f0 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock02HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock02HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 200, ShaderName = "VertexNormal", AlbedoName = "rock02HD_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock02pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock02pink_dark_prop.bp index 0153288a3c..2687957fdb 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock02pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock02pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 200, ShaderName = "VertexNormal", AlbedoName = "rock02pink_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock03HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock03HD_dark_prop.bp index 5b1677e5d1..cfb4eb10bf 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock03HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock03HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "rock03HD_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock03pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock03pink_dark_prop.bp index 4e9565e012..ea2d732f11 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock03pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock03pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "rock03pink_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock04HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock04HD_dark_prop.bp index b78ae5ebdd..17ce308dca 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock04HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock04HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock04HD_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock04pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock04pink_dark_prop.bp index 3e425ce3b6..0b72fbf2bc 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock04pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock04pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock04pink_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock05HD_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock05HD_dark_prop.bp index d647f60ce6..c897390021 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock05HD_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock05HD_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock05HD_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/rocks_dark/Rock05pink_dark_prop.bp b/env/Ancient-Earth/props/rocks_dark/Rock05pink_dark_prop.bp index 16c323a028..d539a740bc 100644 --- a/env/Ancient-Earth/props/rocks_dark/Rock05pink_dark_prop.bp +++ b/env/Ancient-Earth/props/rocks_dark/Rock05pink_dark_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 150, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "rock05pink_dark_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees/DC01_s1_pink_prop.bp b/env/Ancient-Earth/props/trees/DC01_s1_pink_prop.bp index e8ea116884..89ac9519ed 100644 --- a/env/Ancient-Earth/props/trees/DC01_s1_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/DC01_s1_pink_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/DC01_s1_prop.bp b/env/Ancient-Earth/props/trees/DC01_s1_prop.bp index c79def481d..40350b5217 100644 --- a/env/Ancient-Earth/props/trees/DC01_s1_prop.bp +++ b/env/Ancient-Earth/props/trees/DC01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 1000, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/DC01_s2_pink_prop.bp b/env/Ancient-Earth/props/trees/DC01_s2_pink_prop.bp index 7f504b429d..442f597f8f 100644 --- a/env/Ancient-Earth/props/trees/DC01_s2_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/DC01_s2_pink_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/DC01_s2_prop.bp b/env/Ancient-Earth/props/trees/DC01_s2_prop.bp index 491e842b37..6b9f7f31c5 100644 --- a/env/Ancient-Earth/props/trees/DC01_s2_prop.bp +++ b/env/Ancient-Earth/props/trees/DC01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 100, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 1000, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/DC01_s3_pink_prop.bp b/env/Ancient-Earth/props/trees/DC01_s3_pink_prop.bp index 1a5afe5665..c2a50f03bd 100644 --- a/env/Ancient-Earth/props/trees/DC01_s3_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/DC01_s3_pink_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_albedo.dds", NormalsName = "DC01_s1_pink_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/Oak01_s1_pink_prop.bp b/env/Ancient-Earth/props/trees/Oak01_s1_pink_prop.bp index 640fbf8ca7..dad8ea984a 100644 --- a/env/Ancient-Earth/props/trees/Oak01_s1_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/Oak01_s1_pink_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_pink_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_Pink_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_LOD2_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/Oak01_s2_prop.bp b/env/Ancient-Earth/props/trees/Oak01_s2_prop.bp index a9f6edf65f..c8b7b852ba 100644 --- a/env/Ancient-Earth/props/trees/Oak01_s2_prop.bp +++ b/env/Ancient-Earth/props/trees/Oak01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_pink_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_LOD2_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/Oak01_s3_prop.bp b/env/Ancient-Earth/props/trees/Oak01_s3_prop.bp index 4fad588e68..c3b11f24d5 100644 --- a/env/Ancient-Earth/props/trees/Oak01_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/Oak01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_pink_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_LOD2_albedo.dds", NormalsName = "oak01_s1_pink_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s3_prop.bp index 09cc8a779e..e786781405 100644 --- a/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "bronzeyellow1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "bronzeyellow1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "bronzeyellow1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s4_prop.bp index 002407fb87..31f060231e 100644 --- a/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/bronzeyellow1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "bronzeyellow1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "bronzeyellow1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "bronzeyellow1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/brown1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/brown1oak1_s3_prop.bp index 9f804aaec8..bca5a6d346 100644 --- a/env/Ancient-Earth/props/trees/brown1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/brown1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "brown1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "brown1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "brown1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/brown1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/brown1oak1_s4_prop.bp index 0a7399a931..4bf62ee7a0 100644 --- a/env/Ancient-Earth/props/trees/brown1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/brown1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "brown1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "brown1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "brown1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/fallmix1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/fallmix1oak1_s3_prop.bp index 573b52b9a9..e7d469b3e3 100644 --- a/env/Ancient-Earth/props/trees/fallmix1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/fallmix1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "fallmix1oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "fallmix1oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "fallmix1oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/fallmix1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/fallmix1oak1_s4_prop.bp index 3a3e6ad15f..611d37f996 100644 --- a/env/Ancient-Earth/props/trees/fallmix1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/fallmix1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "fallmix1oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "fallmix1oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "fallmix1oak1_s3_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/groups/DC01_Group1_pink_prop.bp b/env/Ancient-Earth/props/trees/groups/DC01_Group1_pink_prop.bp index 85e0d96ce8..62ccfc2695 100644 --- a/env/Ancient-Earth/props/trees/groups/DC01_Group1_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/groups/DC01_Group1_pink_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../DC01_s1_pink_albedo.dds", NormalsName = "../DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../DC01_s1_pink_albedo.dds", NormalsName = "../DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "DC01_Group1_pink_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees/groups/DC01_Group2_pink_prop.bp b/env/Ancient-Earth/props/trees/groups/DC01_Group2_pink_prop.bp index 6b590f7a33..c5e7771ed3 100644 --- a/env/Ancient-Earth/props/trees/groups/DC01_Group2_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/groups/DC01_Group2_pink_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../DC01_s1_pink_albedo.dds", NormalsName = "../DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../DC01_s1_pink_albedo.dds", NormalsName = "../DC01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "DC01_Group2_pink_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees/groups/Oak01_Group1_pink_prop.bp b/env/Ancient-Earth/props/trees/groups/Oak01_Group1_pink_prop.bp index b8b63cbb25..a3b9592adf 100644 --- a/env/Ancient-Earth/props/trees/groups/Oak01_Group1_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/groups/Oak01_Group1_pink_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../oak01_s1_pink_albedo.dds", NormalsName = "../oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../oak01_s1_pink_albedo.dds", NormalsName = "../oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "oak01_Group1_pink_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees/groups/Oak01_Group2_pink_prop.bp b/env/Ancient-Earth/props/trees/groups/Oak01_Group2_pink_prop.bp index 175fa9d59f..207f5f31fb 100644 --- a/env/Ancient-Earth/props/trees/groups/Oak01_Group2_pink_prop.bp +++ b/env/Ancient-Earth/props/trees/groups/Oak01_Group2_pink_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../oak01_s1_pink_albedo.dds", NormalsName = "../oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../oak01_s1_pink_albedo.dds", NormalsName = "../oak01_s1_pink_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "oak01_Group2_pink_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees/magenta1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/magenta1oak1_s3_prop.bp index 04e8a23ac1..875dada3c3 100644 --- a/env/Ancient-Earth/props/trees/magenta1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/magenta1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "magenta1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "magenta1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "magenta1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/magenta1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/magenta1oak1_s4_prop.bp index 4fc6562963..08410986cb 100644 --- a/env/Ancient-Earth/props/trees/magenta1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/magenta1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "magenta1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "magenta1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "magenta1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/magenta2oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/magenta2oak1_s3_prop.bp index eac2af23ad..a70a5fe30a 100644 --- a/env/Ancient-Earth/props/trees/magenta2oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/magenta2oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "magenta2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "magenta2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "magenta2oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/magenta2oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/magenta2oak1_s4_prop.bp index 48e6f1d661..9e8a52be39 100644 --- a/env/Ancient-Earth/props/trees/magenta2oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/magenta2oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "magenta2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "magenta2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "magenta2oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/oak1_s4_prop.bp index 603d21f404..196378e74b 100644 --- a/env/Ancient-Earth/props/trees/oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak1_s3_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/orange1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/orange1oak1_s3_prop.bp index b5a5663461..e3bfba5860 100644 --- a/env/Ancient-Earth/props/trees/orange1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/orange1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "orange1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "orange1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "orange1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/orange1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/orange1oak1_s4_prop.bp index 6b04fa2f9e..f3bc210f72 100644 --- a/env/Ancient-Earth/props/trees/orange1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/orange1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "orange1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "orange1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "orange1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/orange2oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/orange2oak1_s3_prop.bp index 39364cf862..c5fd824e45 100644 --- a/env/Ancient-Earth/props/trees/orange2oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/orange2oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "orange2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "orange2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "orange2oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/orange2oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/orange2oak1_s4_prop.bp index 344c3bb8ed..e65d04fc05 100644 --- a/env/Ancient-Earth/props/trees/orange2oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/orange2oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "orange2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "orange2oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "orange2oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/purple1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/purple1oak1_s3_prop.bp index 37cc93c4db..7b5dca0bc1 100644 --- a/env/Ancient-Earth/props/trees/purple1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/purple1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "purple1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "purple1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "purple1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/purple1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/purple1oak1_s4_prop.bp index 9fcb92577d..42156a23df 100644 --- a/env/Ancient-Earth/props/trees/purple1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/purple1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "purple1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "purple1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "purple1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/red1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/red1oak1_s3_prop.bp index f51a860a5c..7c4d356a7b 100644 --- a/env/Ancient-Earth/props/trees/red1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/red1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "red1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "red1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "red1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/red1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/red1oak1_s4_prop.bp index 3aaf7d38d0..ea6968113a 100644 --- a/env/Ancient-Earth/props/trees/red1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/red1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "red1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "red1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "red1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/yellowgreen1oak1_s4_prop.bp b/env/Ancient-Earth/props/trees/yellowgreen1oak1_s4_prop.bp index c2fc60af77..cf30224150 100644 --- a/env/Ancient-Earth/props/trees/yellowgreen1oak1_s4_prop.bp +++ b/env/Ancient-Earth/props/trees/yellowgreen1oak1_s4_prop.bp @@ -6,27 +6,27 @@ PropBlueprint{ }, Categories = { "RECLAIMABLE" }, Defense = { - Health = 100, - MaxHealth = 100, + Health = 50, + MaxHealth = 50, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "yellowgreenmix1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 300, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "yellowgreenmix1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 820, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "yellowgreenmix1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees/yellowgreenmix1oak1_s3_prop.bp b/env/Ancient-Earth/props/trees/yellowgreenmix1oak1_s3_prop.bp index 666124475f..41e461f1a2 100644 --- a/env/Ancient-Earth/props/trees/yellowgreenmix1oak1_s3_prop.bp +++ b/env/Ancient-Earth/props/trees/yellowgreenmix1oak1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "yellowgreenmix1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "yellowgreenmix1oak1_albedo.dds", NormalsName = "oak1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "yellowgreenmix1oak1_LOD2_albedo.dds", NormalsName = "oak1_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/DC01_s1_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/DC01_s1_pink_dark_prop.bp index 9d7b5cad8f..0c9f688803 100644 --- a/env/Ancient-Earth/props/trees_dark/DC01_s1_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/DC01_s1_pink_dark_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_pink_s1_dark_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/DC01_s2_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/DC01_s2_pink_dark_prop.bp index 85c8b7d0d9..f325189e77 100644 --- a/env/Ancient-Earth/props/trees_dark/DC01_s2_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/DC01_s2_pink_dark_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/DC01_s3_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/DC01_s3_pink_dark_prop.bp index 8e543d0970..7cf5ccd1e1 100644 --- a/env/Ancient-Earth/props/trees_dark/DC01_s3_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/DC01_s3_pink_dark_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_pink_dark_albedo.dds", NormalsName = "DC01_s1_pink_dark_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/Oak01_s1_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/Oak01_s1_pink_dark_prop.bp index 9a8dbc1394..21f21a5df8 100644 --- a/env/Ancient-Earth/props/trees_dark/Oak01_s1_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/Oak01_s1_pink_dark_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_pink_dark_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_Pink_dark_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_dark_LOD2_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/Oak01_s2_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/Oak01_s2_dark_prop.bp index 3e6d66e974..c36957f33e 100644 --- a/env/Ancient-Earth/props/trees_dark/Oak01_s2_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/Oak01_s2_dark_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_pink_dark_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_dark_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_dark_LOD2_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/Oak01_s3_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/Oak01_s3_dark_prop.bp index 45b5a80d0d..0f803c35bf 100644 --- a/env/Ancient-Earth/props/trees_dark/Oak01_s3_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/Oak01_s3_dark_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_pink_dark_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_dark_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_pink_dark_LOD2_albedo.dds", NormalsName = "oak01_s1_pink_dark_normalsTS.dds", diff --git a/env/Ancient-Earth/props/trees_dark/groups/DC01_Group1_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/groups/DC01_Group1_pink_dark_prop.bp index 5b221585f1..16c20a1618 100644 --- a/env/Ancient-Earth/props/trees_dark/groups/DC01_Group1_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/groups/DC01_Group1_pink_dark_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../DC01_s1_pink_dark_albedo.dds", NormalsName = "../DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../DC01_s1_pink_dark_albedo.dds", NormalsName = "../DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "DC01_Group1_pink_dark_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees_dark/groups/DC01_Group2_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/groups/DC01_Group2_pink_dark_prop.bp index 4c42e10f98..5a782d75f1 100644 --- a/env/Ancient-Earth/props/trees_dark/groups/DC01_Group2_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/groups/DC01_Group2_pink_dark_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../DC01_s1_pink_dark_albedo.dds", NormalsName = "../DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../DC01_s1_pink_dark_albedo.dds", NormalsName = "../DC01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "DC01_Group2_pink_dark_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group1_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group1_pink_dark_prop.bp index 96a84cb89f..5744e12293 100644 --- a/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group1_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group1_pink_dark_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../oak01_s1_pink_dark_albedo.dds", NormalsName = "../oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../oak01_s1_pink_dark_albedo.dds", NormalsName = "../oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "oak01_Group1_pink_dark_LOD2_albedo.dds", }, diff --git a/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group2_pink_dark_prop.bp b/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group2_pink_dark_prop.bp index 51058a8a03..049b8201af 100644 --- a/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group2_pink_dark_prop.bp +++ b/env/Ancient-Earth/props/trees_dark/groups/Oak01_Group2_pink_dark_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../oak01_s1_pink_dark_albedo.dds", NormalsName = "../oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../oak01_s1_pink_dark_albedo.dds", NormalsName = "../oak01_s1_pink_dark_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "oak01_Group2_pink_dark_LOD2_albedo.dds", }, diff --git a/env/Common/Props/Clutter01_prop.bp b/env/Common/Props/Clutter01_prop.bp index 147d30f6ea..26ed882d07 100644 --- a/env/Common/Props/Clutter01_prop.bp +++ b/env/Common/Props/Clutter01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "Clutter", AlbedoName = "Clutter01_albedo.dds", }, diff --git a/env/Common/Props/Clutter02_prop.bp b/env/Common/Props/Clutter02_prop.bp index beb05d5a10..b81d7feb8b 100644 --- a/env/Common/Props/Clutter02_prop.bp +++ b/env/Common/Props/Clutter02_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "UndulatingClutter", AlbedoName = "Clutter02_albedo.dds", }, diff --git a/env/Common/Props/Clutter03_prop.bp b/env/Common/Props/Clutter03_prop.bp index 9e6aaeb59c..2620ec6577 100644 --- a/env/Common/Props/Clutter03_prop.bp +++ b/env/Common/Props/Clutter03_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "Clutter", AlbedoName = "Clutter03_albedo.dds", }, diff --git a/env/Common/Props/Kelp_01_prop.bp b/env/Common/Props/Kelp_01_prop.bp index 66ae9368b3..0891701557 100644 --- a/env/Common/Props/Kelp_01_prop.bp +++ b/env/Common/Props/Kelp_01_prop.bp @@ -1,11 +1,15 @@ PropBlueprint{ Categories = { "RECLAIMABLE" }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 50, + LODCutoff = 520, ShaderName = "UnderwaterClutter", SpecName = "kelp_01_SpecTeam.dds", AlbedoName = "kelp_01_Albedo.dds", diff --git a/env/Common/Props/LavaSteam01_prop.bp b/env/Common/Props/LavaSteam01_prop.bp index e49716c8ad..7462963dd4 100644 --- a/env/Common/Props/LavaSteam01_prop.bp +++ b/env/Common/Props/LavaSteam01_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Common/Props/LavaSteam02_prop.bp b/env/Common/Props/LavaSteam02_prop.bp index e49716c8ad..7462963dd4 100644 --- a/env/Common/Props/LavaSteam02_prop.bp +++ b/env/Common/Props/LavaSteam02_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Common/Props/LavaSteam03_prop.bp b/env/Common/Props/LavaSteam03_prop.bp index e3c002b3bb..60c7afa572 100644 --- a/env/Common/Props/LavaSteam03_prop.bp +++ b/env/Common/Props/LavaSteam03_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Common/Props/LavaSteam04_prop.bp b/env/Common/Props/LavaSteam04_prop.bp index b1cf2596fa..67a5a7edaa 100644 --- a/env/Common/Props/LavaSteam04_prop.bp +++ b/env/Common/Props/LavaSteam04_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Common/Props/Markers/M_Blank_prop.bp b/env/Common/Props/Markers/M_Blank_prop.bp index 365c4b73f3..76a1e54f4b 100644 --- a/env/Common/Props/Markers/M_Blank_prop.bp +++ b/env/Common/Props/Markers/M_Blank_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/M_Camera_prop.bp b/env/Common/Props/Markers/M_Camera_prop.bp index 365c4b73f3..76a1e54f4b 100644 --- a/env/Common/Props/Markers/M_Camera_prop.bp +++ b/env/Common/Props/Markers/M_Camera_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/M_Combatzone_prop.bp b/env/Common/Props/Markers/M_Combatzone_prop.bp index 365c4b73f3..76a1e54f4b 100644 --- a/env/Common/Props/Markers/M_Combatzone_prop.bp +++ b/env/Common/Props/Markers/M_Combatzone_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/M_Defensive_prop.bp b/env/Common/Props/Markers/M_Defensive_prop.bp index 365c4b73f3..76a1e54f4b 100644 --- a/env/Common/Props/Markers/M_Defensive_prop.bp +++ b/env/Common/Props/Markers/M_Defensive_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/M_Expansion_prop.bp b/env/Common/Props/Markers/M_Expansion_prop.bp index 365c4b73f3..76a1e54f4b 100644 --- a/env/Common/Props/Markers/M_Expansion_prop.bp +++ b/env/Common/Props/Markers/M_Expansion_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/M_Hydrocarbon_prop.bp b/env/Common/Props/Markers/M_Hydrocarbon_prop.bp index 41fb48e746..d89e53dde5 100644 --- a/env/Common/Props/Markers/M_Hydrocarbon_prop.bp +++ b/env/Common/Props/Markers/M_Hydrocarbon_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.1, diff --git a/env/Common/Props/Markers/M_Mass_prop.bp b/env/Common/Props/Markers/M_Mass_prop.bp index 365c4b73f3..76a1e54f4b 100644 --- a/env/Common/Props/Markers/M_Mass_prop.bp +++ b/env/Common/Props/Markers/M_Mass_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/M_Path_prop.bp b/env/Common/Props/Markers/M_Path_prop.bp index f512e8ca1f..494f8835d1 100644 --- a/env/Common/Props/Markers/M_Path_prop.bp +++ b/env/Common/Props/Markers/M_Path_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.05, diff --git a/env/Common/Props/Markers/marker01_prop.bp b/env/Common/Props/Markers/marker01_prop.bp index 52437061b1..d339e5585c 100644 --- a/env/Common/Props/Markers/marker01_prop.bp +++ b/env/Common/Props/Markers/marker01_prop.bp @@ -1,9 +1,16 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { - { ShaderName = "EditorMarker" }, + { + LODCutoff = 210, + ShaderName = "EditorMarker", + }, }, }, UniformScale = 0.1, diff --git a/env/Common/Props/UnderwaterBubbles01_prop.bp b/env/Common/Props/UnderwaterBubbles01_prop.bp index f8116a4afe..63c08ca079 100644 --- a/env/Common/Props/UnderwaterBubbles01_prop.bp +++ b/env/Common/Props/UnderwaterBubbles01_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Common/Props/WaterSurfaceMist01_prop.bp b/env/Common/Props/WaterSurfaceMist01_prop.bp index e49716c8ad..7462963dd4 100644 --- a/env/Common/Props/WaterSurfaceMist01_prop.bp +++ b/env/Common/Props/WaterSurfaceMist01_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Common/Props/hydrocarbonDeposit01_prop.bp b/env/Common/Props/hydrocarbonDeposit01_prop.bp index 01e60b8b78..35668bd670 100644 --- a/env/Common/Props/hydrocarbonDeposit01_prop.bp +++ b/env/Common/Props/hydrocarbonDeposit01_prop.bp @@ -3,12 +3,16 @@ PropBlueprint{ "INVULNERABLE", "UNTARGETABLE", }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 50, + LODCutoff = 70, ShaderName = "NormalMappedAlpha", AlbedoName = "hydrocarbonDeposit01_albedo.dds", NormalsName = "hydrocarbonDeposit01_normalsTS.dds", @@ -19,6 +23,8 @@ PropBlueprint{ }, Interface = { HelpText = "hydrocarbonDeposit" }, Physics = { BlockPath = false }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", CollisionOffsetX = 0, CollisionOffsetY = 0, CollisionOffsetZ = 0, diff --git a/env/Common/Props/marker01_prop.bp b/env/Common/Props/marker01_prop.bp index 2d9a8212e4..89485631ac 100644 --- a/env/Common/Props/marker01_prop.bp +++ b/env/Common/Props/marker01_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", AlbedoName = "/env/common/props/marker01_albedo.dds", }, diff --git a/env/Common/Props/massDeposit01_prop.bp b/env/Common/Props/massDeposit01_prop.bp index 298044d786..f9a1bd5fa2 100644 --- a/env/Common/Props/massDeposit01_prop.bp +++ b/env/Common/Props/massDeposit01_prop.bp @@ -3,12 +3,16 @@ PropBlueprint{ "INVULNERABLE", "UNTARGETABLE", }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 50, + LODCutoff = 70, ShaderName = "NormalMappedAlpha", AlbedoName = "massDeposit01_albedo.dds", NormalsName = "massDeposit01_normalsTS.dds", @@ -19,6 +23,8 @@ PropBlueprint{ }, Interface = { HelpText = "massDeposit" }, Physics = { BlockPath = false }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 0.1, SizeY = 0.1, SizeZ = 0.1, diff --git a/env/Common/Props/roadwayMarking01_prop.bp b/env/Common/Props/roadwayMarking01_prop.bp index df08da8446..fa033fecb2 100644 --- a/env/Common/Props/roadwayMarking01_prop.bp +++ b/env/Common/Props/roadwayMarking01_prop.bp @@ -14,13 +14,13 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 30, + LODCutoff = 90, ShaderName = "NormalMappedAlpha", AlbedoName = "roadwayMarking01_albedo.dds", NormalsName = "roadwayMarking01_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "NormalMappedAlpha", AlbedoName = "roadwayMarking01_albedo.dds", NormalsName = "roadwayMarking01_normalsTS.dds", diff --git a/env/Common/Props/seraphim_streetlight_prop.bp b/env/Common/Props/seraphim_streetlight_prop.bp index 5627a7a11b..35af3af467 100644 --- a/env/Common/Props/seraphim_streetlight_prop.bp +++ b/env/Common/Props/seraphim_streetlight_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 330, ShaderName = "Unit", SpecName = "seraphim_streetlight_SpecTeam.dds", AlbedoName = "seraphim_streetlight_Albedo.dds", diff --git a/env/Common/Props/sphere_prop.bp b/env/Common/Props/sphere_prop.bp index 2c9fd448b4..1b1ec606ed 100644 --- a/env/Common/Props/sphere_prop.bp +++ b/env/Common/Props/sphere_prop.bp @@ -1,10 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 1000, + LODCutoff = 210, ShaderName = "TMeshShield", MeshName = "sphere_lod0.scm", }, diff --git a/env/Common/Props/spherez_prop.bp b/env/Common/Props/spherez_prop.bp index a79f4f7dc0..83f904da81 100644 --- a/env/Common/Props/spherez_prop.bp +++ b/env/Common/Props/spherez_prop.bp @@ -1,10 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 1000, + LODCutoff = 210, ShaderName = "TMeshZFill", MeshName = "sphere_lod0.scm", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrysSm01_prop.bp index 6fa89d5e43..b55b86bc43 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrysSm02_prop.bp index 6fa89d5e43..b55b86bc43 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrysSm03_prop.bp index b613f5c3fb..5c05f83627 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrysSm04_prop.bp index 8bbbee8a55..6b81da5ef0 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrysSm05_prop.bp index cdcaa4dadf..7fc69083b4 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrysSm06_prop.bp index 4c1c4c0b9e..7f3f43abc2 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrystal01_prop.bp index c5c680ceb9..2e265260b8 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrystal02_prop.bp index a9670c4203..ba9025c40c 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrystal03_prop.bp index 82d8b32cde..4b1a3f79bd 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrystal06_prop.bp index 4678fdd053..3e595f9886 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-black/BlackCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-black/BlackCrystal07_prop.bp index f630584034..8d1397d9aa 100644 --- a/env/Crystalline-alt/props/crystals-black/BlackCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-black/BlackCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "BlackCrystal07_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrysSm01_prop.bp index 74a9466918..3b5759a8b5 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrysSm02_prop.bp index 972d5a75b0..02a8bc8c11 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrysSm03_prop.bp index 02ebd25744..0909e084ee 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrysSm04_prop.bp index 011b4f6456..a3e2713f09 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrysSm05_prop.bp index cfe72eef1d..367f13fca0 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrysSm06_prop.bp index 2ffd1d4a91..03682f0ca7 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrystal01_prop.bp index d8f74f64da..07aa79615b 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrystal02_prop.bp index 1ab7495f3f..c14bd0d003 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrystal03_prop.bp index bdb88655d2..97d1f21b59 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrystal06_prop.bp index 7ee9c20a3d..d671e9d75b 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-green/GreenCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-green/GreenCrystal07_prop.bp index 77ca3486c0..993cd69ae0 100644 --- a/env/Crystalline-alt/props/crystals-green/GreenCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-green/GreenCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "GreenCrystal07_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm01_prop.bp index 9f8ff0a4f7..11938eed4a 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm02_prop.bp index 9f8ff0a4f7..11938eed4a 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm03_prop.bp index 3251083099..b2b9a22303 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm04_prop.bp index 80b3e6e79e..bcdd20582d 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm05_prop.bp index 84b1906e0b..ece993c068 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm06_prop.bp index 99e4c75215..528a97003a 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal01_prop.bp index 672acf1c73..853b553066 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal02_prop.bp index 14500f1fd9..4adcb74896 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal03_prop.bp index 35db76efd9..7a3b324f69 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal06_prop.bp index 3fd58df2eb..4e198f6637 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal07_prop.bp index b726310984..5035a6db75 100644 --- a/env/Crystalline-alt/props/crystals-orange/OrangeCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-orange/OrangeCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "OrangeCrystal07_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm01_prop.bp index a698e96ba7..f8e52ca47f 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm02_prop.bp index df3f9c0667..08f12cc60f 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm03_prop.bp index 778ffbb360..209aaec047 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm04_prop.bp index 778ffbb360..209aaec047 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm05_prop.bp index fbcf5f1e84..314c0d717a 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm06_prop.bp index 8cf1889d81..af530d37f7 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal01_prop.bp index ef0179ae4c..de17ddc186 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal02_prop.bp index 49408d6469..3f412f2ba1 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal03_prop.bp index 799b3530bc..e65fdccc5a 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal06_prop.bp index 31ffbc8c35..c92cd0464c 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal07_prop.bp index 0ad8f9ab1d..db65ab71d6 100644 --- a/env/Crystalline-alt/props/crystals-purple/PurpleCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-purple/PurpleCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "PurpleCrystal07_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrysSm01_prop.bp index 4309d05ba0..b42c041f36 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrysSm02_prop.bp index 4309d05ba0..b42c041f36 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrysSm03_prop.bp index 8084c753de..7a453d71ad 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrysSm04_prop.bp index 8084c753de..7a453d71ad 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrysSm05_prop.bp index dd1d29286b..c39c0012fd 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrysSm06_prop.bp index 9e241e6067..a6487a572c 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrystal01_prop.bp index adb59c53cf..0044a25beb 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrystal02_prop.bp index 6cbacba341..ee1c5f8d96 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrystal03_prop.bp index f1f839e6ed..e8f8eb3c2b 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrystal06_prop.bp index 12f3220f4b..c6992f6082 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-red/RedCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-red/RedCrystal07_prop.bp index f3837d31c6..ee5a0d2f50 100644 --- a/env/Crystalline-alt/props/crystals-red/RedCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-red/RedCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "RedCrystal07_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm01_prop.bp index c02da38f68..9da8da155d 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm02_prop.bp index 65e1472cb8..461bc640f9 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm03_prop.bp index 8221ecee29..88eb27e123 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm04_prop.bp index 8221ecee29..88eb27e123 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm05_prop.bp index 0f5f432173..277d2e24bb 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm06_prop.bp index 9053efe72f..9112fa4946 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrystal01_prop.bp index de11e81afa..78ba3fabd6 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrystal02_prop.bp index c0b1e12e78..b9f8d24152 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrystal03_prop.bp index ba6cdbf58a..16236fe0f2 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrystal06_prop.bp index fdf15bb4ec..be54e2793c 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-white/WhiteCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-white/WhiteCrystal07_prop.bp index 2cc8cf8f81..8fa998ad1c 100644 --- a/env/Crystalline-alt/props/crystals-white/WhiteCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-white/WhiteCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "WhiteCrystal07_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm01_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm01_prop.bp index 734819cf7d..f8bcff72ea 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm01_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm02_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm02_prop.bp index 734819cf7d..f8bcff72ea 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm02_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrysSm01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm03_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm03_prop.bp index 1ed9e32254..93625a94b5 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm03_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm04_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm04_prop.bp index 1ed9e32254..93625a94b5 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm04_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm05_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm05_prop.bp index b00ea45cd8..521c482bf7 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm05_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 60, + MaxHealth = 60, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm06_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm06_prop.bp index 6b6ea14079..59bdebdcba 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm06_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrysSm06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrysSm03_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal01_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal01_prop.bp index 55ee05ab0c..1046529730 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal01_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal02_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal02_prop.bp index e0d1161ee4..232b2880ee 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal02_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal03_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal03_prop.bp index 7374606e4a..ac3f08e583 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal03_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrystal01_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal06_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal06_prop.bp index c2c4792253..7aa5769dbb 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal06_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrystal06_albedo.dds", }, diff --git a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal07_prop.bp b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal07_prop.bp index 1d38a30822..7d8fe993cb 100644 --- a/env/Crystalline-alt/props/crystals-yellow/YellowCrystal07_prop.bp +++ b/env/Crystalline-alt/props/crystals-yellow/YellowCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 320, ShaderName = "NormalMappedTerrain", AlbedoName = "YellowCrystal07_albedo.dds", }, diff --git a/env/Crystalline/Props/Clutter/Crys_clutter01_prop.bp b/env/Crystalline/Props/Clutter/Crys_clutter01_prop.bp index 8f4381d6c0..945d2b771e 100644 --- a/env/Crystalline/Props/Clutter/Crys_clutter01_prop.bp +++ b/env/Crystalline/Props/Clutter/Crys_clutter01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 70, ShaderName = "NormalMappedTerrain", AlbedoName = "Crys_clutter01_albedo.dds", }, diff --git a/env/Crystalline/Props/Clutter/Crys_clutter02_prop.bp b/env/Crystalline/Props/Clutter/Crys_clutter02_prop.bp index 67fb661599..ceebd4d1f8 100644 --- a/env/Crystalline/Props/Clutter/Crys_clutter02_prop.bp +++ b/env/Crystalline/Props/Clutter/Crys_clutter02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Crys_clutter01_albedo.dds", }, diff --git a/env/Crystalline/Props/Clutter/Crys_clutter03_prop.bp b/env/Crystalline/Props/Clutter/Crys_clutter03_prop.bp index 8f4381d6c0..945d2b771e 100644 --- a/env/Crystalline/Props/Clutter/Crys_clutter03_prop.bp +++ b/env/Crystalline/Props/Clutter/Crys_clutter03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 70, ShaderName = "NormalMappedTerrain", AlbedoName = "Crys_clutter01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal01_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal01_prop.bp index 6dfdb17288..7a99b24694 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal01_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 100, + MaxHealth = 100, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 260, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal02_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal02_prop.bp index 86a94b3f02..a26486c00a 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal02_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal03_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal03_prop.bp index 091e591d37..17a37672cd 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal03_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 240, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal04_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal04_prop.bp index 2943a2055e..af2e8ce88e 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal04_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 120, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal05_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal05_prop.bp index 62560057cb..7b5cee3cd9 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal05_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal06_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal06_prop.bp index 7c286c97d9..b18927286a 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal06_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 220, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal06_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal07_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal07_prop.bp index 1fb6cbb1f2..6e37e27a82 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal07_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 220, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal07_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal08_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal08_prop.bp index d106b008af..893e4eb8d5 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal08_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal08_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal07_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal09_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal09_prop.bp index fcf33d2398..6b9861004f 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal09_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal09_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal09_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal10_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal10_prop.bp index 050d6847bb..678c6b7f4b 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal10_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal10_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal10_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysCrystal11_prop.bp b/env/Crystalline/Props/Rocks/CrysCrystal11_prop.bp index 1bcc961f98..08b6bb19e7 100644 --- a/env/Crystalline/Props/Rocks/CrysCrystal11_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysCrystal11_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysCrystal11_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock01_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock01_prop.bp index 17e43893d3..2708a70c19 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock01_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock02_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock02_prop.bp index aa2e3a570a..3eb8abba32 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock02_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock03_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock03_prop.bp index 501465a95b..b4d153ee64 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock03_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock04_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock04_prop.bp index 501465a95b..b4d153ee64 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock04_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock05_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock05_prop.bp index 501465a95b..b4d153ee64 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock05_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock06_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock06_prop.bp index 17d2f14b38..c9dfaed996 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock06_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock06_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock06_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock07_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock07_prop.bp index 17d2f14b38..c9dfaed996 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock07_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock07_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock06_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrysSmRock08_prop.bp b/env/Crystalline/Props/Rocks/CrysSmRock08_prop.bp index 17d2f14b38..c9dfaed996 100644 --- a/env/Crystalline/Props/Rocks/CrysSmRock08_prop.bp +++ b/env/Crystalline/Props/Rocks/CrysSmRock08_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "CrysSmRock06_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrystalRock01_prop.bp b/env/Crystalline/Props/Rocks/CrystalRock01_prop.bp index 8f1dbe4ec1..a2c940875f 100644 --- a/env/Crystalline/Props/Rocks/CrystalRock01_prop.bp +++ b/env/Crystalline/Props/Rocks/CrystalRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "NormalMappedTerrain", AlbedoName = "CrystalRock01_albedo.dds", }, diff --git a/env/Crystalline/Props/Rocks/CrystalRock02_prop.bp b/env/Crystalline/Props/Rocks/CrystalRock02_prop.bp index 22b63a16d6..7a7080d4d7 100644 --- a/env/Crystalline/Props/Rocks/CrystalRock02_prop.bp +++ b/env/Crystalline/Props/Rocks/CrystalRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 360, ShaderName = "NormalMappedTerrain", AlbedoName = "CrystalRock01_albedo.dds", }, diff --git a/env/Cybran/Props/CybranAdjacencyNodeThree_prop.bp b/env/Cybran/Props/CybranAdjacencyNodeThree_prop.bp index 2c6cd834d1..770c12457b 100644 --- a/env/Cybran/Props/CybranAdjacencyNodeThree_prop.bp +++ b/env/Cybran/Props/CybranAdjacencyNodeThree_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 10, ShaderName = "Unit", SpecName = "cybranadjacencynodethree_SpecTeam.dds", AlbedoName = "cybranadjacencynodethree_Albedo.dds", @@ -25,6 +25,8 @@ PropBlueprint{ }, Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Cybran Adjacency Node" }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 0, SizeY = 0, SizeZ = 0, diff --git a/env/Cybran/Props/CybranAdjacencyNodeTwo_prop.bp b/env/Cybran/Props/CybranAdjacencyNodeTwo_prop.bp index 547745a484..f23c402b49 100644 --- a/env/Cybran/Props/CybranAdjacencyNodeTwo_prop.bp +++ b/env/Cybran/Props/CybranAdjacencyNodeTwo_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 10, ShaderName = "Unit", SpecName = "cybranadjacencynodetwo_SpecTeam.dds", AlbedoName = "cybranadjacencynodetwo_Albedo.dds", @@ -24,6 +24,8 @@ PropBlueprint{ ReclaimTime = 1, }, Interface = { HelpText = "Cybran Adjacency Node" }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 0, SizeY = 0, SizeZ = 0, diff --git a/env/Cybran/Props/Cybran_Bus_prop.bp b/env/Cybran/Props/Cybran_Bus_prop.bp index 1c6e7a3030..ecc2729d55 100644 --- a/env/Cybran/Props/Cybran_Bus_prop.bp +++ b/env/Cybran/Props/Cybran_Bus_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 250, ShaderName = "Unit", SpecName = "cybran_bus_SpecTeam.dds", AlbedoName = "cybran_bus_Albedo.dds", diff --git a/env/Cybran/Props/Cybran_Car2_prop.bp b/env/Cybran/Props/Cybran_Car2_prop.bp index 712a4826fb..5afd5bcb6c 100644 --- a/env/Cybran/Props/Cybran_Car2_prop.bp +++ b/env/Cybran/Props/Cybran_Car2_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 320, ShaderName = "Unit", SpecName = "cybran_car2_SpecTeam.dds", AlbedoName = "cybran_car2_Albedo.dds", diff --git a/env/Cybran/Props/Cybran_Car_prop.bp b/env/Cybran/Props/Cybran_Car_prop.bp index e2533486cf..102259fca0 100644 --- a/env/Cybran/Props/Cybran_Car_prop.bp +++ b/env/Cybran/Props/Cybran_Car_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 290, ShaderName = "Unit", SpecName = "cybran_car_SpecTeam.dds", AlbedoName = "cybran_car_Albedo.dds", diff --git a/env/Cybran/Props/Cybran_Dock_prop.bp b/env/Cybran/Props/Cybran_Dock_prop.bp index 96d2119daa..079e2b1c71 100644 --- a/env/Cybran/Props/Cybran_Dock_prop.bp +++ b/env/Cybran/Props/Cybran_Dock_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 370, ShaderName = "Unit", SpecName = "cybran_dock_SpecTeam.dds", AlbedoName = "cybran_dock_Albedo.dds", diff --git a/env/Cybran/Props/Cybran_Fence_prop.bp b/env/Cybran/Props/Cybran_Fence_prop.bp index 13887bad77..3e55f34479 100644 --- a/env/Cybran/Props/Cybran_Fence_prop.bp +++ b/env/Cybran/Props/Cybran_Fence_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 350, ShaderName = "Unit", SpecName = "cybran_fence_SpecTeam.dds", AlbedoName = "cybran_fence_Albedo.dds", diff --git a/env/Cybran/Props/Cybran_Street_Light_prop.bp b/env/Cybran/Props/Cybran_Street_Light_prop.bp index 2bba6805f8..7cdc0fcd03 100644 --- a/env/Cybran/Props/Cybran_Street_Light_prop.bp +++ b/env/Cybran/Props/Cybran_Street_Light_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 330, ShaderName = "Unit", SpecName = "cybran_street_light_SpecTeam.dds", AlbedoName = "cybran_street_light_Albedo.dds", diff --git a/env/Desert/Props/Emitters/DesertBlowingSand01_prop.bp b/env/Desert/Props/Emitters/DesertBlowingSand01_prop.bp index f5c8430c1a..0fc5b0e6fa 100644 --- a/env/Desert/Props/Emitters/DesertBlowingSand01_prop.bp +++ b/env/Desert/Props/Emitters/DesertBlowingSand01_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Desert/Props/Emitters/DesertBlowingSand02_prop.bp b/env/Desert/Props/Emitters/DesertBlowingSand02_prop.bp index d7e91a0ac1..dae9fa6f68 100644 --- a/env/Desert/Props/Emitters/DesertBlowingSand02_prop.bp +++ b/env/Desert/Props/Emitters/DesertBlowingSand02_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Desert/Props/Rocks/Des_boulder01_prop.bp b/env/Desert/Props/Rocks/Des_boulder01_prop.bp index 0437c4b538..36f76ecbf4 100644 --- a/env/Desert/Props/Rocks/Des_boulder01_prop.bp +++ b/env/Desert/Props/Rocks/Des_boulder01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Desert/Props/Rocks/Des_boulder02_prop.bp b/env/Desert/Props/Rocks/Des_boulder02_prop.bp index 04d72183b2..adf7abcb70 100644 --- a/env/Desert/Props/Rocks/Des_boulder02_prop.bp +++ b/env/Desert/Props/Rocks/Des_boulder02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "Des_boulder01_albedo.dds", }, diff --git a/env/Desert/Props/Rocks/Des_boulder03_prop.bp b/env/Desert/Props/Rocks/Des_boulder03_prop.bp index ea09ef9ed2..0f028f8dd1 100644 --- a/env/Desert/Props/Rocks/Des_boulder03_prop.bp +++ b/env/Desert/Props/Rocks/Des_boulder03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "Des_boulder01_albedo.dds", }, diff --git a/env/Desert/Props/Rocks/Des_boulder04_prop.bp b/env/Desert/Props/Rocks/Des_boulder04_prop.bp index ce8540b57a..35d9b4d82c 100644 --- a/env/Desert/Props/Rocks/Des_boulder04_prop.bp +++ b/env/Desert/Props/Rocks/Des_boulder04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "NormalMappedTerrain", AlbedoName = "Des_boulder01_albedo.dds", }, diff --git a/env/Desert/Props/Rocks/Des_boulder05_prop.bp b/env/Desert/Props/Rocks/Des_boulder05_prop.bp index e16d907dbd..c4770e8ea5 100644 --- a/env/Desert/Props/Rocks/Des_boulder05_prop.bp +++ b/env/Desert/Props/Rocks/Des_boulder05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Des_boulder01_albedo.dds", }, diff --git a/env/Desert/Props/Rocks/Des_boulder06_prop.bp b/env/Desert/Props/Rocks/Des_boulder06_prop.bp index a285f90854..2e212e0ce3 100644 --- a/env/Desert/Props/Rocks/Des_boulder06_prop.bp +++ b/env/Desert/Props/Rocks/Des_boulder06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 180, ShaderName = "NormalMappedTerrain", AlbedoName = "Des_boulder01_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Cactus01_s1_prop.bp b/env/Desert/Props/Trees/Cactus01_s1_prop.bp index fe34c20225..26f5c95585 100644 --- a/env/Desert/Props/Trees/Cactus01_s1_prop.bp +++ b/env/Desert/Props/Trees/Cactus01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Cactus01_s1_albedo.dds", NormalsName = "Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Cactus01_s1_albedo.dds", NormalsName = "Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Cactus01_s1_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Cactus01_s2_prop.bp b/env/Desert/Props/Trees/Cactus01_s2_prop.bp index fe34c20225..26f5c95585 100644 --- a/env/Desert/Props/Trees/Cactus01_s2_prop.bp +++ b/env/Desert/Props/Trees/Cactus01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Cactus01_s1_albedo.dds", NormalsName = "Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Cactus01_s1_albedo.dds", NormalsName = "Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Cactus01_s1_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Cactus01_s3_prop.bp b/env/Desert/Props/Trees/Cactus01_s3_prop.bp index fe34c20225..26f5c95585 100644 --- a/env/Desert/Props/Trees/Cactus01_s3_prop.bp +++ b/env/Desert/Props/Trees/Cactus01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Cactus01_s1_albedo.dds", NormalsName = "Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Cactus01_s1_albedo.dds", NormalsName = "Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Cactus01_s1_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Groups/Cactus01_Group1_prop.bp b/env/Desert/Props/Trees/Groups/Cactus01_Group1_prop.bp index bc60635d11..c542227878 100644 --- a/env/Desert/Props/Trees/Groups/Cactus01_Group1_prop.bp +++ b/env/Desert/Props/Trees/Groups/Cactus01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../Cactus01_s1_albedo.dds", NormalsName = "../Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Cactus01_s1_albedo.dds", NormalsName = "../Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Cactus01_Group1_LOD2_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Groups/Cactus01_Group2_prop.bp b/env/Desert/Props/Trees/Groups/Cactus01_Group2_prop.bp index 41a377de95..cbd2866f8d 100644 --- a/env/Desert/Props/Trees/Groups/Cactus01_Group2_prop.bp +++ b/env/Desert/Props/Trees/Groups/Cactus01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../Cactus01_s1_albedo.dds", NormalsName = "../Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Cactus01_s1_albedo.dds", NormalsName = "../Cactus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Cactus01_Group2_LOD2_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Groups/Manzanita01_Group1_prop.bp b/env/Desert/Props/Trees/Groups/Manzanita01_Group1_prop.bp index 173dd4e29e..41f0efc897 100644 --- a/env/Desert/Props/Trees/Groups/Manzanita01_Group1_prop.bp +++ b/env/Desert/Props/Trees/Groups/Manzanita01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Manzanita01_s1_albedo.dds", NormalsName = "../Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Manzanita01_s1_albedo.dds", NormalsName = "../Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Manzanita01_Group1_LOD2_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Groups/Manzanita01_Group2_prop.bp b/env/Desert/Props/Trees/Groups/Manzanita01_Group2_prop.bp index 661ce232ea..30ef023a8e 100644 --- a/env/Desert/Props/Trees/Groups/Manzanita01_Group2_prop.bp +++ b/env/Desert/Props/Trees/Groups/Manzanita01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Manzanita01_s1_albedo.dds", NormalsName = "../Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Manzanita01_s1_albedo.dds", NormalsName = "../Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Manzanita01_Group2_LOD2_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Manzanita01_s1_prop.bp b/env/Desert/Props/Trees/Manzanita01_s1_prop.bp index 34f55b8615..596beaa693 100644 --- a/env/Desert/Props/Trees/Manzanita01_s1_prop.bp +++ b/env/Desert/Props/Trees/Manzanita01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Manzanita01_s1_albedo.dds", NormalsName = "Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Manzanita01_s1_albedo.dds", NormalsName = "Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Manzanita01_s1_LOD2_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Manzanita01_s2_prop.bp b/env/Desert/Props/Trees/Manzanita01_s2_prop.bp index 34f55b8615..596beaa693 100644 --- a/env/Desert/Props/Trees/Manzanita01_s2_prop.bp +++ b/env/Desert/Props/Trees/Manzanita01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Manzanita01_s1_albedo.dds", NormalsName = "Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Manzanita01_s1_albedo.dds", NormalsName = "Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Manzanita01_s1_LOD2_albedo.dds", }, diff --git a/env/Desert/Props/Trees/Manzanita01_s3_prop.bp b/env/Desert/Props/Trees/Manzanita01_s3_prop.bp index 34f55b8615..596beaa693 100644 --- a/env/Desert/Props/Trees/Manzanita01_s3_prop.bp +++ b/env/Desert/Props/Trees/Manzanita01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Manzanita01_s1_albedo.dds", NormalsName = "Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Manzanita01_s1_albedo.dds", NormalsName = "Manzanita01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Manzanita01_s1_LOD2_albedo.dds", }, diff --git a/env/DevTest/Props/Platpipes_01_prop.bp b/env/DevTest/Props/Platpipes_01_prop.bp index 268cb69f35..1ddaf7de02 100644 --- a/env/DevTest/Props/Platpipes_01_prop.bp +++ b/env/DevTest/Props/Platpipes_01_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 400, + LODCutoff = 210, ShaderName = "VertexNormal", }, }, diff --git a/env/DevTest/Props/biped01_prop.bp b/env/DevTest/Props/biped01_prop.bp index f3fbeb3009..3457b7b9c6 100644 --- a/env/DevTest/Props/biped01_prop.bp +++ b/env/DevTest/Props/biped01_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 80, ShaderName = "Unit", }, }, diff --git a/env/DevTest/Props/rock01_prop.bp b/env/DevTest/Props/rock01_prop.bp index dd3d73e900..594d9f7a09 100644 --- a/env/DevTest/Props/rock01_prop.bp +++ b/env/DevTest/Props/rock01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "rock02_albedo.dds", SpecularName = "rock02_specteam.dds", diff --git a/env/DevTest/Props/rock02_prop.bp b/env/DevTest/Props/rock02_prop.bp index c53bfc500c..f8c0f879ba 100644 --- a/env/DevTest/Props/rock02_prop.bp +++ b/env/DevTest/Props/rock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "VertexNormal", }, }, diff --git a/env/DevTest/Props/sphere01_prop.bp b/env/DevTest/Props/sphere01_prop.bp index 487c87af28..6be741ca39 100644 --- a/env/DevTest/Props/sphere01_prop.bp +++ b/env/DevTest/Props/sphere01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/DevTest/Props/thermal_vent_01_prop.bp b/env/DevTest/Props/thermal_vent_01_prop.bp index 93564b1f93..6ddf9101a6 100644 --- a/env/DevTest/Props/thermal_vent_01_prop.bp +++ b/env/DevTest/Props/thermal_vent_01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "VertexNormal", }, }, diff --git a/env/Evergreen/Props/Bush/eg_bush01_prop.bp b/env/Evergreen/Props/Bush/eg_bush01_prop.bp index 44f0c354da..bf37780859 100644 --- a/env/Evergreen/Props/Bush/eg_bush01_prop.bp +++ b/env/Evergreen/Props/Bush/eg_bush01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Evergreen/Props/Bush/eg_bush02_prop.bp b/env/Evergreen/Props/Bush/eg_bush02_prop.bp index 44f0c354da..bf37780859 100644 --- a/env/Evergreen/Props/Bush/eg_bush02_prop.bp +++ b/env/Evergreen/Props/Bush/eg_bush02_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Evergreen/Props/Bush/eg_bush03_prop.bp b/env/Evergreen/Props/Bush/eg_bush03_prop.bp index 44f0c354da..bf37780859 100644 --- a/env/Evergreen/Props/Bush/eg_bush03_prop.bp +++ b/env/Evergreen/Props/Bush/eg_bush03_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Evergreen/Props/Bush/eg_fern01_prop.bp b/env/Evergreen/Props/Bush/eg_fern01_prop.bp index bea7447c24..1303cf4abc 100644 --- a/env/Evergreen/Props/Bush/eg_fern01_prop.bp +++ b/env/Evergreen/Props/Bush/eg_fern01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Evergreen/Props/Bush/eg_fern02_prop.bp b/env/Evergreen/Props/Bush/eg_fern02_prop.bp index 27fb2a78dd..00146ac445 100644 --- a/env/Evergreen/Props/Bush/eg_fern02_prop.bp +++ b/env/Evergreen/Props/Bush/eg_fern02_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 130, ShaderName = "TMeshAlpha", AlbedoName = "eg_fern01_albedo.dds", }, diff --git a/env/Evergreen/Props/Bush/eg_fern03_prop.bp b/env/Evergreen/Props/Bush/eg_fern03_prop.bp index f40b4226d2..604f29e6af 100644 --- a/env/Evergreen/Props/Bush/eg_fern03_prop.bp +++ b/env/Evergreen/Props/Bush/eg_fern03_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 180, ShaderName = "TMeshAlpha", AlbedoName = "eg_fern01_albedo.dds", }, diff --git a/env/Evergreen/Props/Bush/flowerBush01_prop.bp b/env/Evergreen/Props/Bush/flowerBush01_prop.bp index 9709e125d6..5f54c5f4be 100644 --- a/env/Evergreen/Props/Bush/flowerBush01_prop.bp +++ b/env/Evergreen/Props/Bush/flowerBush01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Evergreen/Props/Logs/Log01_prop.bp b/env/Evergreen/Props/Logs/Log01_prop.bp index bc47b37508..eb7c515f09 100644 --- a/env/Evergreen/Props/Logs/Log01_prop.bp +++ b/env/Evergreen/Props/Logs/Log01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 120, ShaderName = "VertexNormal", }, }, diff --git a/env/Evergreen/Props/Logs/Log02_prop.bp b/env/Evergreen/Props/Logs/Log02_prop.bp index 1a6ae35b83..eca8c7f9cd 100644 --- a/env/Evergreen/Props/Logs/Log02_prop.bp +++ b/env/Evergreen/Props/Logs/Log02_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 150, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Evergreen/Props/Rocks/Rock01_prop.bp b/env/Evergreen/Props/Rocks/Rock01_prop.bp index d24ed575ed..bcb5f52287 100644 --- a/env/Evergreen/Props/Rocks/Rock01_prop.bp +++ b/env/Evergreen/Props/Rocks/Rock01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 190, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/Rock02_prop.bp b/env/Evergreen/Props/Rocks/Rock02_prop.bp index 8e77a55f70..3ff331bac7 100644 --- a/env/Evergreen/Props/Rocks/Rock02_prop.bp +++ b/env/Evergreen/Props/Rocks/Rock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 200, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/Rock03_prop.bp b/env/Evergreen/Props/Rocks/Rock03_prop.bp index c01884272b..9f1fef8514 100644 --- a/env/Evergreen/Props/Rocks/Rock03_prop.bp +++ b/env/Evergreen/Props/Rocks/Rock03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 140, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/Rock04_prop.bp b/env/Evergreen/Props/Rocks/Rock04_prop.bp index 08de504a9b..4f086f5807 100644 --- a/env/Evergreen/Props/Rocks/Rock04_prop.bp +++ b/env/Evergreen/Props/Rocks/Rock04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/Rock05_prop.bp b/env/Evergreen/Props/Rocks/Rock05_prop.bp index 365e68d4c3..56cfc0036f 100644 --- a/env/Evergreen/Props/Rocks/Rock05_prop.bp +++ b/env/Evergreen/Props/Rocks/Rock05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Evergreen/Props/Rocks/RockPile01_prop.bp b/env/Evergreen/Props/Rocks/RockPile01_prop.bp index eb6c04ac24..6d94c88f6d 100644 --- a/env/Evergreen/Props/Rocks/RockPile01_prop.bp +++ b/env/Evergreen/Props/Rocks/RockPile01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Evergreen/Props/Rocks/RockPile02_prop.bp b/env/Evergreen/Props/Rocks/RockPile02_prop.bp index 9f37e67589..5cfc539493 100644 --- a/env/Evergreen/Props/Rocks/RockPile02_prop.bp +++ b/env/Evergreen/Props/Rocks/RockPile02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 180, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Evergreen/Props/Rocks/SeaRock01_prop.bp b/env/Evergreen/Props/Rocks/SeaRock01_prop.bp index 4c999884fd..9e8a045ef4 100644 --- a/env/Evergreen/Props/Rocks/SeaRock01_prop.bp +++ b/env/Evergreen/Props/Rocks/SeaRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 340, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Evergreen/Props/Rocks/SeaRock02_prop.bp b/env/Evergreen/Props/Rocks/SeaRock02_prop.bp index 8b208c9844..ec36f37704 100644 --- a/env/Evergreen/Props/Rocks/SeaRock02_prop.bp +++ b/env/Evergreen/Props/Rocks/SeaRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 700, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Evergreen/Props/Rocks/fieldstone01_prop.bp b/env/Evergreen/Props/Rocks/fieldstone01_prop.bp index 794d0675e9..bfc2487d91 100644 --- a/env/Evergreen/Props/Rocks/fieldstone01_prop.bp +++ b/env/Evergreen/Props/Rocks/fieldstone01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 225.0, + MaxHealth = 225.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 370, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/fieldstone02_prop.bp b/env/Evergreen/Props/Rocks/fieldstone02_prop.bp index dfc34f6bd2..0b7f20f132 100644 --- a/env/Evergreen/Props/Rocks/fieldstone02_prop.bp +++ b/env/Evergreen/Props/Rocks/fieldstone02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 275.0, + MaxHealth = 275.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 410, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/fieldstone03_prop.bp b/env/Evergreen/Props/Rocks/fieldstone03_prop.bp index d7222b1ed5..87bebb20b3 100644 --- a/env/Evergreen/Props/Rocks/fieldstone03_prop.bp +++ b/env/Evergreen/Props/Rocks/fieldstone03_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 440, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Rocks/fieldstone04_prop.bp b/env/Evergreen/Props/Rocks/fieldstone04_prop.bp index 1a24f8d01a..3c3c42a2db 100644 --- a/env/Evergreen/Props/Rocks/fieldstone04_prop.bp +++ b/env/Evergreen/Props/Rocks/fieldstone04_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 225.0, + MaxHealth = 225.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 360, ShaderName = "NormalMappedAlpha", }, }, diff --git a/env/Evergreen/Props/Trees/Brch01_prop.bp b/env/Evergreen/Props/Trees/Brch01_prop.bp index b21fcd57c9..3630264330 100644 --- a/env/Evergreen/Props/Trees/Brch01_prop.bp +++ b/env/Evergreen/Props/Trees/Brch01_prop.bp @@ -14,17 +14,17 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Brch01_albedo.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Brch01_albedo.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Brch01_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Brch01_s1_prop.bp b/env/Evergreen/Props/Trees/Brch01_s1_prop.bp index 79b6947c84..219f72ce32 100644 --- a/env/Evergreen/Props/Trees/Brch01_s1_prop.bp +++ b/env/Evergreen/Props/Trees/Brch01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Brch01_s1_albedo.dds", NormalsName = "Brch01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Brch01_s1_albedo.dds", NormalsName = "Brch01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Brch01_s1_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Brch01_s2_prop.bp b/env/Evergreen/Props/Trees/Brch01_s2_prop.bp index 79b6947c84..219f72ce32 100644 --- a/env/Evergreen/Props/Trees/Brch01_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Brch01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Brch01_s1_albedo.dds", NormalsName = "Brch01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Brch01_s1_albedo.dds", NormalsName = "Brch01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Brch01_s1_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Brch01_s3_prop.bp b/env/Evergreen/Props/Trees/Brch01_s3_prop.bp index 4a4d101745..f508eb31c7 100644 --- a/env/Evergreen/Props/Trees/Brch01_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Brch01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Brch01_s1_albedo.dds", NormalsName = "Brch01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Brch01_s1_albedo.dds", NormalsName = "Brch01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Brch01_s1_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/DC01_s1_prop.bp b/env/Evergreen/Props/Trees/DC01_s1_prop.bp index 603a1eeeb8..443bc8eaf3 100644 --- a/env/Evergreen/Props/Trees/DC01_s1_prop.bp +++ b/env/Evergreen/Props/Trees/DC01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", diff --git a/env/Evergreen/Props/Trees/DC01_s2_prop.bp b/env/Evergreen/Props/Trees/DC01_s2_prop.bp index 17305e1f20..79001c28dc 100644 --- a/env/Evergreen/Props/Trees/DC01_s2_prop.bp +++ b/env/Evergreen/Props/Trees/DC01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", diff --git a/env/Evergreen/Props/Trees/DC01_s3_prop.bp b/env/Evergreen/Props/Trees/DC01_s3_prop.bp index 950073f69c..f264058f1b 100644 --- a/env/Evergreen/Props/Trees/DC01_s3_prop.bp +++ b/env/Evergreen/Props/Trees/DC01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "DC01_s1_albedo.dds", NormalsName = "DC01_s1_normalsTS.dds", diff --git a/env/Evergreen/Props/Trees/Groups/Brch01_Group01_prop.bp b/env/Evergreen/Props/Trees/Groups/Brch01_Group01_prop.bp index 1668105648..b878a3661e 100644 --- a/env/Evergreen/Props/Trees/Groups/Brch01_Group01_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Brch01_Group01_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Brch01_s1_albedo.dds", NormalsName = "../Brch01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../Brch01_s1_albedo.dds", NormalsName = "../Brch01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Brch01_Group01_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Brch01_Group02_prop.bp b/env/Evergreen/Props/Trees/Groups/Brch01_Group02_prop.bp index 4426d97e8e..af642275d4 100644 --- a/env/Evergreen/Props/Trees/Groups/Brch01_Group02_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Brch01_Group02_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Brch01_s1_albedo.dds", NormalsName = "../Brch01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../Brch01_s1_albedo.dds", NormalsName = "../Brch01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Brch01_Group02_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/DC01_Group1_prop.bp b/env/Evergreen/Props/Trees/Groups/DC01_Group1_prop.bp index 007cd25072..e6a9ae0145 100644 --- a/env/Evergreen/Props/Trees/Groups/DC01_Group1_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/DC01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../DC01_s1_albedo.dds", NormalsName = "../DC01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../DC01_s1_albedo.dds", NormalsName = "../DC01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "DC01_Group1_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/DC01_Group2_prop.bp b/env/Evergreen/Props/Trees/Groups/DC01_Group2_prop.bp index 7ad8699675..5800689c92 100644 --- a/env/Evergreen/Props/Trees/Groups/DC01_Group2_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/DC01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../DC01_s1_albedo.dds", NormalsName = "../DC01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../DC01_s1_albedo.dds", NormalsName = "../DC01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "DC01_Group2_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Oak01_Group1_prop.bp b/env/Evergreen/Props/Trees/Groups/Oak01_Group1_prop.bp index 7236d719c3..50241dbd1f 100644 --- a/env/Evergreen/Props/Trees/Groups/Oak01_Group1_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Oak01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../oak01_s1_albedo.dds", NormalsName = "../oak01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../oak01_s1_albedo.dds", NormalsName = "../oak01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "oak01_Group1_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Oak01_Group2_prop.bp b/env/Evergreen/Props/Trees/Groups/Oak01_Group2_prop.bp index cec2f054ea..0b8ff2b4eb 100644 --- a/env/Evergreen/Props/Trees/Groups/Oak01_Group2_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Oak01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../oak01_s1_albedo.dds", NormalsName = "../oak01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../oak01_s1_albedo.dds", NormalsName = "../oak01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "oak01_Group2_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupA_prop.bp b/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupA_prop.bp index 14b19cfc68..c7491e1401 100644 --- a/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupA_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupA_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Pine06_V1_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Pine06_V1_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_Big_GroupA_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupB_prop.bp b/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupB_prop.bp index f3706c1f36..190c8ef6a4 100644 --- a/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupB_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Pine06_Big_GroupB_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Pine06_V2_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Pine06_V2_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_Big_GroupB_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Pine06_GroupA_prop.bp b/env/Evergreen/Props/Trees/Groups/Pine06_GroupA_prop.bp index bcef741ff9..de60c3934a 100644 --- a/env/Evergreen/Props/Trees/Groups/Pine06_GroupA_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Pine06_GroupA_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Pine06_V1_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Pine06_V1_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_GroupA_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Pine06_GroupB_prop.bp b/env/Evergreen/Props/Trees/Groups/Pine06_GroupB_prop.bp index 9f86c4c2db..4956110697 100644 --- a/env/Evergreen/Props/Trees/Groups/Pine06_GroupB_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Pine06_GroupB_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Pine06_V2_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Pine06_V2_albedo.dds", NormalsName = "../Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_GroupB_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Pine07_GroupA_prop.bp b/env/Evergreen/Props/Trees/Groups/Pine07_GroupA_prop.bp index 16fc556b06..a3e8bf4803 100644 --- a/env/Evergreen/Props/Trees/Groups/Pine07_GroupA_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Pine07_GroupA_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Pine07_albedo.dds", NormalsName = "../Pine07_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Pine07_albedo.dds", NormalsName = "../Pine07_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine07_GroupA_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Groups/Pine07_GroupB_prop.bp b/env/Evergreen/Props/Trees/Groups/Pine07_GroupB_prop.bp index 08322e9cfe..312571591c 100644 --- a/env/Evergreen/Props/Trees/Groups/Pine07_GroupB_prop.bp +++ b/env/Evergreen/Props/Trees/Groups/Pine07_GroupB_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Pine07_albedo.dds", NormalsName = "../Pine07_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Pine07_albedo.dds", NormalsName = "../Pine07_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine07_GroupB_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Oak01_s1_prop.bp b/env/Evergreen/Props/Trees/Oak01_s1_prop.bp index ce00b1d31e..c8ee727047 100644 --- a/env/Evergreen/Props/Trees/Oak01_s1_prop.bp +++ b/env/Evergreen/Props/Trees/Oak01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_LOD2_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", diff --git a/env/Evergreen/Props/Trees/Oak01_s2_prop.bp b/env/Evergreen/Props/Trees/Oak01_s2_prop.bp index ef6b75afce..7b30438533 100644 --- a/env/Evergreen/Props/Trees/Oak01_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Oak01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_LOD2_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", diff --git a/env/Evergreen/Props/Trees/Oak01_s3_prop.bp b/env/Evergreen/Props/Trees/Oak01_s3_prop.bp index 5615471e9d..83f79372cf 100644 --- a/env/Evergreen/Props/Trees/Oak01_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Oak01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "oak01_s1_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "oak01_s1_LOD2_albedo.dds", NormalsName = "oak01_s1_normalsTS.dds", diff --git a/env/Evergreen/Props/Trees/Pine06_Big_V1_prop.bp b/env/Evergreen/Props/Trees/Pine06_Big_V1_prop.bp index 60d0e102cd..1d365d94fd 100644 --- a/env/Evergreen/Props/Trees/Pine06_Big_V1_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_Big_V1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_Big_V1_s2_prop.bp b/env/Evergreen/Props/Trees/Pine06_Big_V1_s2_prop.bp index 60d0e102cd..1d365d94fd 100644 --- a/env/Evergreen/Props/Trees/Pine06_Big_V1_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_Big_V1_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_Big_V1_s3_prop.bp b/env/Evergreen/Props/Trees/Pine06_Big_V1_s3_prop.bp index 57d6c05899..8dfe663490 100644 --- a/env/Evergreen/Props/Trees/Pine06_Big_V1_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_Big_V1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_Big_prop.bp b/env/Evergreen/Props/Trees/Pine06_Big_prop.bp index 6b7bf75a1e..16b7ea2d7a 100644 --- a/env/Evergreen/Props/Trees/Pine06_Big_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_Big_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_Big_s2_prop.bp b/env/Evergreen/Props/Trees/Pine06_Big_s2_prop.bp index 6b7bf75a1e..16b7ea2d7a 100644 --- a/env/Evergreen/Props/Trees/Pine06_Big_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_Big_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_Big_s3_prop.bp b/env/Evergreen/Props/Trees/Pine06_Big_s3_prop.bp index 6b7bf75a1e..16b7ea2d7a 100644 --- a/env/Evergreen/Props/Trees/Pine06_Big_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_Big_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_V1_prop.bp b/env/Evergreen/Props/Trees/Pine06_V1_prop.bp index 80c7573959..451d287db0 100644 --- a/env/Evergreen/Props/Trees/Pine06_V1_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_V1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_V1_s2_prop.bp b/env/Evergreen/Props/Trees/Pine06_V1_s2_prop.bp index ab57f0564c..c1daa25145 100644 --- a/env/Evergreen/Props/Trees/Pine06_V1_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_V1_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_V1_s3_prop.bp b/env/Evergreen/Props/Trees/Pine06_V1_s3_prop.bp index 21dee40088..f584eb1227 100644 --- a/env/Evergreen/Props/Trees/Pine06_V1_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_V1_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Pine06_V1_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_V2_prop.bp b/env/Evergreen/Props/Trees/Pine06_V2_prop.bp index 54601e2fe6..438eed602d 100644 --- a/env/Evergreen/Props/Trees/Pine06_V2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_V2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_V2_s2_prop.bp b/env/Evergreen/Props/Trees/Pine06_V2_s2_prop.bp index 54601e2fe6..438eed602d 100644 --- a/env/Evergreen/Props/Trees/Pine06_V2_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_V2_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_V2_s3_prop.bp b/env/Evergreen/Props/Trees/Pine06_V2_s3_prop.bp index ffeead3b49..bf5192052b 100644 --- a/env/Evergreen/Props/Trees/Pine06_V2_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_V2_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_prop.bp b/env/Evergreen/Props/Trees/Pine06_prop.bp index 54601e2fe6..438eed602d 100644 --- a/env/Evergreen/Props/Trees/Pine06_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_s2_prop.bp b/env/Evergreen/Props/Trees/Pine06_s2_prop.bp index 908007de72..e8d4f329a0 100644 --- a/env/Evergreen/Props/Trees/Pine06_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine06_s3_prop.bp b/env/Evergreen/Props/Trees/Pine06_s3_prop.bp index 54601e2fe6..438eed602d 100644 --- a/env/Evergreen/Props/Trees/Pine06_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Pine06_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine06_V2_albedo.dds", NormalsName = "Pine06_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine06_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine07_prop.bp b/env/Evergreen/Props/Trees/Pine07_prop.bp index 9a380eb783..30f5839d3b 100644 --- a/env/Evergreen/Props/Trees/Pine07_prop.bp +++ b/env/Evergreen/Props/Trees/Pine07_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine07_albedo.dds", NormalsName = "Pine07_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine07_albedo.dds", NormalsName = "Pine07_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine07_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine07_s2_prop.bp b/env/Evergreen/Props/Trees/Pine07_s2_prop.bp index 97e2138298..dc15e5b25b 100644 --- a/env/Evergreen/Props/Trees/Pine07_s2_prop.bp +++ b/env/Evergreen/Props/Trees/Pine07_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine07_albedo.dds", NormalsName = "Pine07_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine07_albedo.dds", NormalsName = "Pine07_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine07_LOD2_albedo.dds", }, diff --git a/env/Evergreen/Props/Trees/Pine07_s3_prop.bp b/env/Evergreen/Props/Trees/Pine07_s3_prop.bp index 9a380eb783..30f5839d3b 100644 --- a/env/Evergreen/Props/Trees/Pine07_s3_prop.bp +++ b/env/Evergreen/Props/Trees/Pine07_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Pine07_albedo.dds", NormalsName = "Pine07_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Pine07_albedo.dds", NormalsName = "Pine07_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Pine07_LOD2_albedo.dds", }, diff --git a/env/Geothermal/Props/Geysers/Geyser01_prop.bp b/env/Geothermal/Props/Geysers/Geyser01_prop.bp index 5300e91e76..b41c910cd9 100644 --- a/env/Geothermal/Props/Geysers/Geyser01_prop.bp +++ b/env/Geothermal/Props/Geysers/Geyser01_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 350, ShaderName = "VertexNormal", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Geyser" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 3.5, SizeY = 0.5, SizeZ = 3.5, diff --git a/env/Geothermal/Props/Geysers/Geyser02_prop.bp b/env/Geothermal/Props/Geysers/Geyser02_prop.bp index 764d988980..754272baac 100644 --- a/env/Geothermal/Props/Geysers/Geyser02_prop.bp +++ b/env/Geothermal/Props/Geysers/Geyser02_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 350, ShaderName = "VertexNormal", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Geyser" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 3.5, SizeY = 0.5, SizeZ = 3.5, diff --git a/env/Geothermal/Props/Geysers/Geyser03_prop.bp b/env/Geothermal/Props/Geysers/Geyser03_prop.bp index f4b1fed23b..3ab3e4d3b9 100644 --- a/env/Geothermal/Props/Geysers/Geyser03_prop.bp +++ b/env/Geothermal/Props/Geysers/Geyser03_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 360, ShaderName = "VertexNormal", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Geyser" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 3.5, SizeY = 0.75, SizeZ = 4, diff --git a/env/Geothermal/Props/MudPots/MudPot01_prop.bp b/env/Geothermal/Props/MudPots/MudPot01_prop.bp index 7cc75efe14..c57e4d5b21 100644 --- a/env/Geothermal/Props/MudPots/MudPot01_prop.bp +++ b/env/Geothermal/Props/MudPots/MudPot01_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 290, ShaderName = "VertexNormal", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Mud Pot" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 2.5, SizeY = 0.25, SizeZ = 2.5, diff --git a/env/Geothermal/Props/MudPots/MudPot02_prop.bp b/env/Geothermal/Props/MudPots/MudPot02_prop.bp index d29f0a7d68..656a58ceb8 100644 --- a/env/Geothermal/Props/MudPots/MudPot02_prop.bp +++ b/env/Geothermal/Props/MudPots/MudPot02_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 310, ShaderName = "VertexNormal", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Mud Pot" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 2.5, SizeY = 0.25, SizeZ = 3, diff --git a/env/Geothermal/Props/MudPots/MudPot03_prop.bp b/env/Geothermal/Props/MudPots/MudPot03_prop.bp index 06aa12a5cf..1398c0dbca 100644 --- a/env/Geothermal/Props/MudPots/MudPot03_prop.bp +++ b/env/Geothermal/Props/MudPots/MudPot03_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 330, ShaderName = "VertexNormal", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Mud Pot" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 3, SizeY = 0.25, SizeZ = 3.5, diff --git a/env/Geothermal/Props/Rocks/GeoRock01_prop.bp b/env/Geothermal/Props/Rocks/GeoRock01_prop.bp index 871b112318..5b25e9c9de 100644 --- a/env/Geothermal/Props/Rocks/GeoRock01_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 180, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock01_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRock02_prop.bp b/env/Geothermal/Props/Rocks/GeoRock02_prop.bp index 32ef8b31ac..c22a70ad09 100644 --- a/env/Geothermal/Props/Rocks/GeoRock02_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock01_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRock03_prop.bp b/env/Geothermal/Props/Rocks/GeoRock03_prop.bp index 32ef8b31ac..c22a70ad09 100644 --- a/env/Geothermal/Props/Rocks/GeoRock03_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock01_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRock04_prop.bp b/env/Geothermal/Props/Rocks/GeoRock04_prop.bp index 2e60338140..095963447e 100644 --- a/env/Geothermal/Props/Rocks/GeoRock04_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock04_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRock05_prop.bp b/env/Geothermal/Props/Rocks/GeoRock05_prop.bp index 2e60338140..095963447e 100644 --- a/env/Geothermal/Props/Rocks/GeoRock05_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock04_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRock06_prop.bp b/env/Geothermal/Props/Rocks/GeoRock06_prop.bp index c1c69c66ab..e4baf7110c 100644 --- a/env/Geothermal/Props/Rocks/GeoRock06_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock06_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock04_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRock07_prop.bp b/env/Geothermal/Props/Rocks/GeoRock07_prop.bp index 323f55d675..67792b1a69 100644 --- a/env/Geothermal/Props/Rocks/GeoRock07_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRock07_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 380, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Geothermal/Props/Rocks/GeoRockGroup01_prop.bp b/env/Geothermal/Props/Rocks/GeoRockGroup01_prop.bp index 3dc51eb957..8ea105d1fc 100644 --- a/env/Geothermal/Props/Rocks/GeoRockGroup01_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRockGroup01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 360, ShaderName = "VertexNormal", }, }, diff --git a/env/Geothermal/Props/Rocks/GeoRockGroup02_prop.bp b/env/Geothermal/Props/Rocks/GeoRockGroup02_prop.bp index 06eb85ecb2..663ae0d9b0 100644 --- a/env/Geothermal/Props/Rocks/GeoRockGroup02_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRockGroup02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 300, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRockGroup01_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRockGroup03_prop.bp b/env/Geothermal/Props/Rocks/GeoRockGroup03_prop.bp index b233d14cc6..73b26c98b7 100644 --- a/env/Geothermal/Props/Rocks/GeoRockGroup03_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRockGroup03_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 410, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRockGroup01_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRockGroup04_prop.bp b/env/Geothermal/Props/Rocks/GeoRockGroup04_prop.bp index cceddd0b7a..4149145683 100644 --- a/env/Geothermal/Props/Rocks/GeoRockGroup04_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRockGroup04_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 370, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRockGroup01_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRockGroup05_prop.bp b/env/Geothermal/Props/Rocks/GeoRockGroup05_prop.bp index 786008bbdc..4ed1d011af 100644 --- a/env/Geothermal/Props/Rocks/GeoRockGroup05_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRockGroup05_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 410, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock04_albedo.dds", }, diff --git a/env/Geothermal/Props/Rocks/GeoRockGroup06_prop.bp b/env/Geothermal/Props/Rocks/GeoRockGroup06_prop.bp index 4dc65b796d..1a554895a7 100644 --- a/env/Geothermal/Props/Rocks/GeoRockGroup06_prop.bp +++ b/env/Geothermal/Props/Rocks/GeoRockGroup06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 350, + MaxHealth = 350, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 370, ShaderName = "VertexNormal", AlbedoName = "/env/geothermal/props/rocks/GeoRock04_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/LV_LavaBerg02_prop.bp b/env/Lava/Props/Rocks/LV_LavaBerg02_prop.bp index 44739cff2f..b19268d48e 100644 --- a/env/Lava/Props/Rocks/LV_LavaBerg02_prop.bp +++ b/env/Lava/Props/Rocks/LV_LavaBerg02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "LV_LavaBerg02_albedo.dds", NormalsName = "LV_LavaBerg02_normalsTS.dds", diff --git a/env/Lava/Props/Rocks/LV_LavaBerg03_prop.bp b/env/Lava/Props/Rocks/LV_LavaBerg03_prop.bp index 64a0fb1670..0b07f97929 100644 --- a/env/Lava/Props/Rocks/LV_LavaBerg03_prop.bp +++ b/env/Lava/Props/Rocks/LV_LavaBerg03_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "LV_LavaBerg02_albedo.dds", NormalsName = "LV_LavaBerg03_normalsTS.dds", diff --git a/env/Lava/Props/Rocks/LV_Rock01_prop.bp b/env/Lava/Props/Rocks/LV_Rock01_prop.bp index 5b4c0f7fa9..cd5323eaab 100644 --- a/env/Lava/Props/Rocks/LV_Rock01_prop.bp +++ b/env/Lava/Props/Rocks/LV_Rock01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "TMeshNoNormals", AlbedoName = "LV_Rock01_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/LV_Rock02_prop.bp b/env/Lava/Props/Rocks/LV_Rock02_prop.bp index 14b2d4a1e2..6fa79d1322 100644 --- a/env/Lava/Props/Rocks/LV_Rock02_prop.bp +++ b/env/Lava/Props/Rocks/LV_Rock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 190, ShaderName = "TMeshNoNormals", AlbedoName = "LV_Rock02_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/Lav_Rock01_prop.bp b/env/Lava/Props/Rocks/Lav_Rock01_prop.bp index de086993d5..484545b930 100644 --- a/env/Lava/Props/Rocks/Lav_Rock01_prop.bp +++ b/env/Lava/Props/Rocks/Lav_Rock01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "TMeshNoNormals", AlbedoName = "Lav_Rock01_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/Lav_Rock02_prop.bp b/env/Lava/Props/Rocks/Lav_Rock02_prop.bp index a8cd3118f1..248aff3b8b 100644 --- a/env/Lava/Props/Rocks/Lav_Rock02_prop.bp +++ b/env/Lava/Props/Rocks/Lav_Rock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 190, ShaderName = "TMeshNoNormals", AlbedoName = "Lav_Rock01_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/Lav_Rock03_prop.bp b/env/Lava/Props/Rocks/Lav_Rock03_prop.bp index a740f8fc5b..c2c6b58d67 100644 --- a/env/Lava/Props/Rocks/Lav_Rock03_prop.bp +++ b/env/Lava/Props/Rocks/Lav_Rock03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", AlbedoName = "Lav_Rock01_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/Lav_Rock04_prop.bp b/env/Lava/Props/Rocks/Lav_Rock04_prop.bp index a740f8fc5b..c2c6b58d67 100644 --- a/env/Lava/Props/Rocks/Lav_Rock04_prop.bp +++ b/env/Lava/Props/Rocks/Lav_Rock04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", AlbedoName = "Lav_Rock01_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/Lav_Rock05_prop.bp b/env/Lava/Props/Rocks/Lav_Rock05_prop.bp index a740f8fc5b..c2c6b58d67 100644 --- a/env/Lava/Props/Rocks/Lav_Rock05_prop.bp +++ b/env/Lava/Props/Rocks/Lav_Rock05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", AlbedoName = "Lav_Rock01_albedo.dds", }, diff --git a/env/Lava/Props/Rocks/LavaBerg02_prop.bp b/env/Lava/Props/Rocks/LavaBerg02_prop.bp index ac1e254703..4a10584a0a 100644 --- a/env/Lava/Props/Rocks/LavaBerg02_prop.bp +++ b/env/Lava/Props/Rocks/LavaBerg02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "LavaBerg02_albedo.dds", NormalsName = "LavaBerg02_normalsTS.dds", diff --git a/env/Lava/Props/Rocks/LavaBerg03_prop.bp b/env/Lava/Props/Rocks/LavaBerg03_prop.bp index ee539a9539..439e5d3e6e 100644 --- a/env/Lava/Props/Rocks/LavaBerg03_prop.bp +++ b/env/Lava/Props/Rocks/LavaBerg03_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "LavaBerg02_albedo.dds", NormalsName = "LavaBerg03_normalsTS.dds", diff --git a/env/Lava/Props/Rocks/LavaBerg04_prop.bp b/env/Lava/Props/Rocks/LavaBerg04_prop.bp index ba41116bf3..fc3bf31ed7 100644 --- a/env/Lava/Props/Rocks/LavaBerg04_prop.bp +++ b/env/Lava/Props/Rocks/LavaBerg04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "LavaBerg02_albedo.dds", NormalsName = "LavaBerg04_normalsTS.dds", diff --git a/env/Lava/Props/Rocks/LavaRock02_prop.bp b/env/Lava/Props/Rocks/LavaRock02_prop.bp index afa1852bdd..71ae812320 100644 --- a/env/Lava/Props/Rocks/LavaRock02_prop.bp +++ b/env/Lava/Props/Rocks/LavaRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 350, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Lava/Props/Rocks/SeaRock01_prop.bp b/env/Lava/Props/Rocks/SeaRock01_prop.bp index 4c999884fd..9e8a045ef4 100644 --- a/env/Lava/Props/Rocks/SeaRock01_prop.bp +++ b/env/Lava/Props/Rocks/SeaRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 340, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Lava/Props/Rocks/SeaRock02_prop.bp b/env/Lava/Props/Rocks/SeaRock02_prop.bp index 34aa3d3eda..277150d2db 100644 --- a/env/Lava/Props/Rocks/SeaRock02_prop.bp +++ b/env/Lava/Props/Rocks/SeaRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 510, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Lava/Props/Trees/Dead01_s1_prop.bp b/env/Lava/Props/Trees/Dead01_s1_prop.bp index 01f83ac27b..43639576b4 100644 --- a/env/Lava/Props/Trees/Dead01_s1_prop.bp +++ b/env/Lava/Props/Trees/Dead01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Dead01_s1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/Dead01_s2_prop.bp b/env/Lava/Props/Trees/Dead01_s2_prop.bp index 01f83ac27b..43639576b4 100644 --- a/env/Lava/Props/Trees/Dead01_s2_prop.bp +++ b/env/Lava/Props/Trees/Dead01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Dead01_s1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/Dead01_s3_prop.bp b/env/Lava/Props/Trees/Dead01_s3_prop.bp index 01f83ac27b..43639576b4 100644 --- a/env/Lava/Props/Trees/Dead01_s3_prop.bp +++ b/env/Lava/Props/Trees/Dead01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Dead01_s1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/Groups/Dead01_Group1_prop.bp b/env/Lava/Props/Trees/Groups/Dead01_Group1_prop.bp index ad255fa57b..056ad1f696 100644 --- a/env/Lava/Props/Trees/Groups/Dead01_Group1_prop.bp +++ b/env/Lava/Props/Trees/Groups/Dead01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "../Dead01_s1_albedo.dds", NormalsName = "../Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../Dead01_s1_albedo.dds", NormalsName = "../Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_Group1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/Groups/Dead01_Group2_prop.bp b/env/Lava/Props/Trees/Groups/Dead01_Group2_prop.bp index b3f8e05fd3..7e335d54cc 100644 --- a/env/Lava/Props/Trees/Groups/Dead01_Group2_prop.bp +++ b/env/Lava/Props/Trees/Groups/Dead01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "../Dead01_s1_albedo.dds", NormalsName = "../Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../Dead01_s1_albedo.dds", NormalsName = "../Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "Dead01_Group2_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/LV_Dead01_s1_prop.bp b/env/Lava/Props/Trees/LV_Dead01_s1_prop.bp index aa7ab48828..60b4a667a5 100644 --- a/env/Lava/Props/Trees/LV_Dead01_s1_prop.bp +++ b/env/Lava/Props/Trees/LV_Dead01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "LV_Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "LV_Dead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "LV_Dead01_s1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/XDead01_s1_prop.bp b/env/Lava/Props/Trees/XDead01_s1_prop.bp index 60d6862ef6..edb4f8dc24 100644 --- a/env/Lava/Props/Trees/XDead01_s1_prop.bp +++ b/env/Lava/Props/Trees/XDead01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "XDead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "XDead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "XDead01_s1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/xDead01_s2_prop.bp b/env/Lava/Props/Trees/xDead01_s2_prop.bp index a4d3877ce1..a79ad5e6e7 100644 --- a/env/Lava/Props/Trees/xDead01_s2_prop.bp +++ b/env/Lava/Props/Trees/xDead01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "xDead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "xDead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "XDead01_s1_LOD2_albedo.dds", }, diff --git a/env/Lava/Props/Trees/xDead01_s3_prop.bp b/env/Lava/Props/Trees/xDead01_s3_prop.bp index a4d3877ce1..a79ad5e6e7 100644 --- a/env/Lava/Props/Trees/xDead01_s3_prop.bp +++ b/env/Lava/Props/Trees/xDead01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "xDead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "xDead01_s1_albedo.dds", NormalsName = "Dead01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "XDead01_s1_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Boulder01_prop.bp b/env/RedRocks/Props/Boulder01_prop.bp index 0be57bc071..2644d7f9b4 100644 --- a/env/RedRocks/Props/Boulder01_prop.bp +++ b/env/RedRocks/Props/Boulder01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", }, }, diff --git a/env/RedRocks/Props/Boulder02_prop.bp b/env/RedRocks/Props/Boulder02_prop.bp index f08d2aa8dc..f250ce9c66 100644 --- a/env/RedRocks/Props/Boulder02_prop.bp +++ b/env/RedRocks/Props/Boulder02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "Boulder01_albedo.dds", }, diff --git a/env/RedRocks/Props/Boulder03_prop.bp b/env/RedRocks/Props/Boulder03_prop.bp index 0088a65e1a..84f3505363 100644 --- a/env/RedRocks/Props/Boulder03_prop.bp +++ b/env/RedRocks/Props/Boulder03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "Boulder01_albedo.dds", }, diff --git a/env/RedRocks/Props/Boulder04_prop.bp b/env/RedRocks/Props/Boulder04_prop.bp index 97c441616a..89fa79ddd0 100644 --- a/env/RedRocks/Props/Boulder04_prop.bp +++ b/env/RedRocks/Props/Boulder04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "Boulder01_albedo.dds", }, diff --git a/env/RedRocks/Props/Boulder05_prop.bp b/env/RedRocks/Props/Boulder05_prop.bp index 97c441616a..89fa79ddd0 100644 --- a/env/RedRocks/Props/Boulder05_prop.bp +++ b/env/RedRocks/Props/Boulder05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "VertexNormal", AlbedoName = "Boulder01_albedo.dds", }, diff --git a/env/RedRocks/Props/Boulder06_prop.bp b/env/RedRocks/Props/Boulder06_prop.bp index 2a5a6e3814..2fbc084a0a 100644 --- a/env/RedRocks/Props/Boulder06_prop.bp +++ b/env/RedRocks/Props/Boulder06_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "VertexNormal", AlbedoName = "Boulder01_albedo.dds", }, diff --git a/env/RedRocks/Props/Pod01_prop.bp b/env/RedRocks/Props/Pod01_prop.bp index 8435df5532..fb1f2dea75 100644 --- a/env/RedRocks/Props/Pod01_prop.bp +++ b/env/RedRocks/Props/Pod01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 150, ShaderName = "BloatingNormalMappedAlpha", }, }, diff --git a/env/RedRocks/Props/Pod02_prop.bp b/env/RedRocks/Props/Pod02_prop.bp index 99247f9ca3..83b1d9167c 100644 --- a/env/RedRocks/Props/Pod02_prop.bp +++ b/env/RedRocks/Props/Pod02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "BloatingNormalMappedAlpha", }, }, diff --git a/env/RedRocks/Props/Pod03_prop.bp b/env/RedRocks/Props/Pod03_prop.bp index 8ed95caf2d..1f1505ab7f 100644 --- a/env/RedRocks/Props/Pod03_prop.bp +++ b/env/RedRocks/Props/Pod03_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 110, ShaderName = "VertexNormal", }, }, diff --git a/env/RedRocks/Props/Rock01_prop.bp b/env/RedRocks/Props/Rock01_prop.bp index 241f153b9e..d91a134888 100644 --- a/env/RedRocks/Props/Rock01_prop.bp +++ b/env/RedRocks/Props/Rock01_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 210, ShaderName = "VertexNormal", }, }, diff --git a/env/RedRocks/Props/Rock02_prop.bp b/env/RedRocks/Props/Rock02_prop.bp index 241f153b9e..d91a134888 100644 --- a/env/RedRocks/Props/Rock02_prop.bp +++ b/env/RedRocks/Props/Rock02_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 210, ShaderName = "VertexNormal", }, }, diff --git a/env/RedRocks/Props/Rock03_prop.bp b/env/RedRocks/Props/Rock03_prop.bp index 6476297846..e849cd20e6 100644 --- a/env/RedRocks/Props/Rock03_prop.bp +++ b/env/RedRocks/Props/Rock03_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 380, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/RedRocks/Props/Rock_SM01_prop.bp b/env/RedRocks/Props/Rock_SM01_prop.bp index ab5e9243b5..dc4837e2af 100644 --- a/env/RedRocks/Props/Rock_SM01_prop.bp +++ b/env/RedRocks/Props/Rock_SM01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM01_albedo.dds", NormalsName = "Rock_SM01_normalsTS.dds", diff --git a/env/RedRocks/Props/Rock_SM02_prop.bp b/env/RedRocks/Props/Rock_SM02_prop.bp index 963bc23537..ae6dad51c2 100644 --- a/env/RedRocks/Props/Rock_SM02_prop.bp +++ b/env/RedRocks/Props/Rock_SM02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM02_albedo.dds", NormalsName = "Rock_SM02_normalsTS.dds", diff --git a/env/RedRocks/Props/Rock_SM03_prop.bp b/env/RedRocks/Props/Rock_SM03_prop.bp index 963bc23537..ae6dad51c2 100644 --- a/env/RedRocks/Props/Rock_SM03_prop.bp +++ b/env/RedRocks/Props/Rock_SM03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM02_albedo.dds", NormalsName = "Rock_SM02_normalsTS.dds", diff --git a/env/RedRocks/Props/Rock_SM04_prop.bp b/env/RedRocks/Props/Rock_SM04_prop.bp index ab5e9243b5..dc4837e2af 100644 --- a/env/RedRocks/Props/Rock_SM04_prop.bp +++ b/env/RedRocks/Props/Rock_SM04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM01_albedo.dds", NormalsName = "Rock_SM01_normalsTS.dds", diff --git a/env/RedRocks/Props/Rock_SM05_prop.bp b/env/RedRocks/Props/Rock_SM05_prop.bp index ab5e9243b5..dc4837e2af 100644 --- a/env/RedRocks/Props/Rock_SM05_prop.bp +++ b/env/RedRocks/Props/Rock_SM05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM01_albedo.dds", NormalsName = "Rock_SM01_normalsTS.dds", diff --git a/env/RedRocks/Props/Rock_SM06_prop.bp b/env/RedRocks/Props/Rock_SM06_prop.bp index ac208f0358..8b4819965c 100644 --- a/env/RedRocks/Props/Rock_SM06_prop.bp +++ b/env/RedRocks/Props/Rock_SM06_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM06_albedo.dds", NormalsName = "Rock_SM01_normalsTS.dds", diff --git a/env/RedRocks/Props/Rock_SM07_prop.bp b/env/RedRocks/Props/Rock_SM07_prop.bp index ac208f0358..8b4819965c 100644 --- a/env/RedRocks/Props/Rock_SM07_prop.bp +++ b/env/RedRocks/Props/Rock_SM07_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Rock_SM06_albedo.dds", NormalsName = "Rock_SM01_normalsTS.dds", diff --git a/env/RedRocks/Props/SeaRock01_prop.bp b/env/RedRocks/Props/SeaRock01_prop.bp index 4c999884fd..9e8a045ef4 100644 --- a/env/RedRocks/Props/SeaRock01_prop.bp +++ b/env/RedRocks/Props/SeaRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 340, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/RedRocks/Props/SeaRock02_prop.bp b/env/RedRocks/Props/SeaRock02_prop.bp index 34aa3d3eda..277150d2db 100644 --- a/env/RedRocks/Props/SeaRock02_prop.bp +++ b/env/RedRocks/Props/SeaRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 510, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/RedRocks/Props/ThetaBridge01_prop.bp b/env/RedRocks/Props/ThetaBridge01_prop.bp index 606ed7e82c..e454c45fb4 100644 --- a/env/RedRocks/Props/ThetaBridge01_prop.bp +++ b/env/RedRocks/Props/ThetaBridge01_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 710, ShaderName = "VertexNormal", }, }, @@ -22,6 +22,8 @@ PropBlueprint{ ReclaimTime = 1, }, Interface = { HelpText = "Very Large Rock - Theta Bridge" }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 12, SizeY = 5.5, SizeZ = 16, diff --git a/env/RedRocks/Props/Trees/Carotenoid01_s1_prop.bp b/env/RedRocks/Props/Trees/Carotenoid01_s1_prop.bp index 0cb57a5d6a..60d28aa7df 100644 --- a/env/RedRocks/Props/Trees/Carotenoid01_s1_prop.bp +++ b/env/RedRocks/Props/Trees/Carotenoid01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Carotenoid01_s1_albedo.dds", NormalsName = "Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Carotenoid01_s1_albedo.dds", NormalsName = "Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Carotenoid01_s1_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/Carotenoid01_s2_prop.bp b/env/RedRocks/Props/Trees/Carotenoid01_s2_prop.bp index d77e522f01..e57266717c 100644 --- a/env/RedRocks/Props/Trees/Carotenoid01_s2_prop.bp +++ b/env/RedRocks/Props/Trees/Carotenoid01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Carotenoid01_s1_albedo.dds", NormalsName = "Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Carotenoid01_s1_albedo.dds", NormalsName = "Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Carotenoid01_s1_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/Carotenoid01_s3_prop.bp b/env/RedRocks/Props/Trees/Carotenoid01_s3_prop.bp index 50963a8210..770bddb050 100644 --- a/env/RedRocks/Props/Trees/Carotenoid01_s3_prop.bp +++ b/env/RedRocks/Props/Trees/Carotenoid01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Carotenoid01_s1_albedo.dds", NormalsName = "Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Carotenoid01_s1_albedo.dds", NormalsName = "Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Carotenoid01_s1_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group1_prop.bp b/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group1_prop.bp index fdd29d2899..ad9de06569 100644 --- a/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group1_prop.bp +++ b/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../Carotenoid01_s1_albedo.dds", NormalsName = "../Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Carotenoid01_s1_albedo.dds", NormalsName = "../Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Carotenoid01_Group1_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group2_prop.bp b/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group2_prop.bp index 73ae41fdc8..bf819b48c7 100644 --- a/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group2_prop.bp +++ b/env/RedRocks/Props/Trees/Groups/Carotenoid01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../Carotenoid01_s1_albedo.dds", NormalsName = "../Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Carotenoid01_s1_albedo.dds", NormalsName = "../Carotenoid01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Carotenoid01_Group2_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/Groups/RedTree01_Group1_prop.bp b/env/RedRocks/Props/Trees/Groups/RedTree01_Group1_prop.bp index 149c81b7df..cae1935bf3 100644 --- a/env/RedRocks/Props/Trees/Groups/RedTree01_Group1_prop.bp +++ b/env/RedRocks/Props/Trees/Groups/RedTree01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../RedTree01_s1_albedo.dds", NormalsName = "../RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../RedTree01_s1_albedo.dds", NormalsName = "../RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "RedTree01_Group1_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/Groups/RedTree01_Group2_prop.bp b/env/RedRocks/Props/Trees/Groups/RedTree01_Group2_prop.bp index 35201440ef..3b6db6a800 100644 --- a/env/RedRocks/Props/Trees/Groups/RedTree01_Group2_prop.bp +++ b/env/RedRocks/Props/Trees/Groups/RedTree01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../RedTree01_s1_albedo.dds", NormalsName = "../RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../RedTree01_s1_albedo.dds", NormalsName = "../RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "RedTree01_Group2_LOD2_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/RedTree01_s1_prop.bp b/env/RedRocks/Props/Trees/RedTree01_s1_prop.bp index 9e8d4e3083..2b70da8e9e 100644 --- a/env/RedRocks/Props/Trees/RedTree01_s1_prop.bp +++ b/env/RedRocks/Props/Trees/RedTree01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "RedTree01_s1_albedo.dds", NormalsName = "RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "RedTree01_s1_albedo.dds", NormalsName = "RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "RedTree01_s1_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/RedTree01_s2_prop.bp b/env/RedRocks/Props/Trees/RedTree01_s2_prop.bp index a49dd934b7..f255a178d6 100644 --- a/env/RedRocks/Props/Trees/RedTree01_s2_prop.bp +++ b/env/RedRocks/Props/Trees/RedTree01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "RedTree01_s1_albedo.dds", NormalsName = "RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "RedTree01_s1_albedo.dds", NormalsName = "RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "RedTree01_s1_albedo.dds", }, diff --git a/env/RedRocks/Props/Trees/RedTree01_s3_prop.bp b/env/RedRocks/Props/Trees/RedTree01_s3_prop.bp index 2b1e010036..c499dd67ee 100644 --- a/env/RedRocks/Props/Trees/RedTree01_s3_prop.bp +++ b/env/RedRocks/Props/Trees/RedTree01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "RedTree01_s1_albedo.dds", NormalsName = "RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "RedTree01_s1_albedo.dds", NormalsName = "RedTree01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "RedTree01_s1_albedo.dds", }, diff --git a/env/Seraphim II/Props/Emitters/SnowSeraphim1_prop.bp b/env/Seraphim II/Props/Emitters/SnowSeraphim1_prop.bp index b64c31cad5..2bf35d1084 100644 --- a/env/Seraphim II/Props/Emitters/SnowSeraphim1_prop.bp +++ b/env/Seraphim II/Props/Emitters/SnowSeraphim1_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Seraphim II/Props/Emitters/SnowSeraphim2_prop.bp b/env/Seraphim II/Props/Emitters/SnowSeraphim2_prop.bp index 9d3e505b03..57cf6ac1b0 100644 --- a/env/Seraphim II/Props/Emitters/SnowSeraphim2_prop.bp +++ b/env/Seraphim II/Props/Emitters/SnowSeraphim2_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Seraphim II/Props/Emitters/SnowSeraphimBigCloud_prop.bp b/env/Seraphim II/Props/Emitters/SnowSeraphimBigCloud_prop.bp index 928e44cc30..d7f35e9177 100644 --- a/env/Seraphim II/Props/Emitters/SnowSeraphimBigCloud_prop.bp +++ b/env/Seraphim II/Props/Emitters/SnowSeraphimBigCloud_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Seraphim II/Props/Floe_prop.bp b/env/Seraphim II/Props/Floe_prop.bp index 5df7467f20..a7b7002cfc 100644 --- a/env/Seraphim II/Props/Floe_prop.bp +++ b/env/Seraphim II/Props/Floe_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 400, + MaxHealth = 400, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 640, ShaderName = "NormalMappedAlpha", AlbedoName = "Floe_Floe_albedo.dds", SpecularName = "Floe_Floe_specteam.dds", diff --git a/env/Seraphim II/Props/IceDebris_prop.bp b/env/Seraphim II/Props/IceDebris_prop.bp index f05e638a57..5e840971f8 100644 --- a/env/Seraphim II/Props/IceDebris_prop.bp +++ b/env/Seraphim II/Props/IceDebris_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 730, ShaderName = "NormalMappedAlpha", AlbedoName = "IceDebris_albedo.dds", NormalsName = "IceDebris_normalsTS.dds", diff --git a/env/Seraphim II/Props/Probe_prop.bp b/env/Seraphim II/Props/Probe_prop.bp index 9ef68b36d7..c60c8715fe 100644 --- a/env/Seraphim II/Props/Probe_prop.bp +++ b/env/Seraphim II/Props/Probe_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 430, ShaderName = "NormalMappedAlpha", AlbedoName = "Probe_albedo.dds", SpecularName = "Probe_specteam.dds", @@ -26,6 +26,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Probe" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 2, SizeY = 14, SizeZ = 2, diff --git a/env/Seraphim II/Props/Rock2_prop.bp b/env/Seraphim II/Props/Rock2_prop.bp index 719f4e078d..8195a5858a 100644 --- a/env/Seraphim II/Props/Rock2_prop.bp +++ b/env/Seraphim II/Props/Rock2_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 700, ShaderName = "NormalMappedAlpha", AlbedoName = "Rock2_albedo.dds", NormalsName = "Rock2_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 12, SizeY = 11, SizeZ = 12, diff --git a/env/Seraphim II/Props/Rock3_prop.bp b/env/Seraphim II/Props/Rock3_prop.bp index 7a49fb6919..a000ebccba 100644 --- a/env/Seraphim II/Props/Rock3_prop.bp +++ b/env/Seraphim II/Props/Rock3_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 1380, ShaderName = "NormalMappedAlpha", AlbedoName = "Rock3_albedo.dds", NormalsName = "Rock3_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Enormous Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 50, SizeY = 35, SizeZ = 50, diff --git a/env/Seraphim II/Props/Rock3b_prop.bp b/env/Seraphim II/Props/Rock3b_prop.bp index 28a2da1dc2..1fe4a1acb3 100644 --- a/env/Seraphim II/Props/Rock3b_prop.bp +++ b/env/Seraphim II/Props/Rock3b_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 1380, ShaderName = "NormalMappedAlpha", AlbedoName = "Rock3b_albedo.dds", NormalsName = "Rock3b_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Enormous Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 50, SizeY = 35, SizeZ = 50, diff --git a/env/Seraphim II/Props/Rock4b_prop.bp b/env/Seraphim II/Props/Rock4b_prop.bp index f6bebc90a2..9e3110d080 100644 --- a/env/Seraphim II/Props/Rock4b_prop.bp +++ b/env/Seraphim II/Props/Rock4b_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 930, ShaderName = "NormalMappedAlpha", AlbedoName = "Rock4b_albedo.dds", NormalsName = "Rock4b_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 15, SizeY = 45, SizeZ = 15, diff --git a/env/Seraphim II/Props/Rock4bup_prop.bp b/env/Seraphim II/Props/Rock4bup_prop.bp index 021cb6dfd4..b1c307267c 100644 --- a/env/Seraphim II/Props/Rock4bup_prop.bp +++ b/env/Seraphim II/Props/Rock4bup_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 1000, ShaderName = "NormalMappedAlpha", AlbedoName = "Rock4b_albedo.dds", NormalsName = "Rock4b_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 30, SizeY = 15, SizeZ = 24, diff --git a/env/Seraphim II/Props/Rock5_prop.bp b/env/Seraphim II/Props/Rock5_prop.bp index dfe95b0d5f..bb93a2bf28 100644 --- a/env/Seraphim II/Props/Rock5_prop.bp +++ b/env/Seraphim II/Props/Rock5_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 1000, ShaderName = "NormalMappedAlpha", }, }, @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 34, SizeY = 9, SizeZ = 22, diff --git a/env/Seraphim II/Props/Rock_prop.bp b/env/Seraphim II/Props/Rock_prop.bp index daca47643a..81f7278fa1 100644 --- a/env/Seraphim II/Props/Rock_prop.bp +++ b/env/Seraphim II/Props/Rock_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 1020, ShaderName = "NormalMappedAlpha", }, }, @@ -24,6 +24,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 28, SizeY = 24, SizeZ = 23, diff --git a/env/Seraphim II/Props/Rockb_prop.bp b/env/Seraphim II/Props/Rockb_prop.bp index bdea845e2c..05990504e4 100644 --- a/env/Seraphim II/Props/Rockb_prop.bp +++ b/env/Seraphim II/Props/Rockb_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 1020, ShaderName = "NormalMappedAlpha", AlbedoName = "Rockb_albedo.dds", NormalsName = "Rockb_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 28, SizeY = 24, SizeZ = 23, diff --git a/env/Seraphim II/Props/Rockbup_prop.bp b/env/Seraphim II/Props/Rockbup_prop.bp index 38768d0af0..9e5e24d5b4 100644 --- a/env/Seraphim II/Props/Rockbup_prop.bp +++ b/env/Seraphim II/Props/Rockbup_prop.bp @@ -9,7 +9,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 3000, + LODCutoff = 960, ShaderName = "NormalMappedAlpha", AlbedoName = "Rockb_albedo.dds", NormalsName = "Rockb_normalsTS.dds", @@ -27,6 +27,8 @@ PropBlueprint{ Footprint = { OccupancyCaps = 3 }, Interface = { HelpText = "Huge Rock" }, Physics = { BlockPath = true }, + ScriptClass = "PropInvulnerable", + ScriptModule = "/lua/sim/prop.lua", SizeX = 27, SizeY = 15, SizeZ = 22, diff --git a/env/Seraphim/Props/Seraphim_Bus_prop.bp b/env/Seraphim/Props/Seraphim_Bus_prop.bp index 06bb444644..199580ed4e 100644 --- a/env/Seraphim/Props/Seraphim_Bus_prop.bp +++ b/env/Seraphim/Props/Seraphim_Bus_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 400, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", SpecName = "seraphim_bus_SpecTeam.dds", diff --git a/env/Seraphim/Props/Seraphim_Car_01_prop.bp b/env/Seraphim/Props/Seraphim_Car_01_prop.bp index 08a908963a..87f2e5d146 100644 --- a/env/Seraphim/Props/Seraphim_Car_01_prop.bp +++ b/env/Seraphim/Props/Seraphim_Car_01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 590, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", SpecName = "seraphim_car_01_SpecTeam.dds", diff --git a/env/Seraphim/Props/Seraphim_Car_02_prop.bp b/env/Seraphim/Props/Seraphim_Car_02_prop.bp index 5fc430484d..c649c314fd 100644 --- a/env/Seraphim/Props/Seraphim_Car_02_prop.bp +++ b/env/Seraphim/Props/Seraphim_Car_02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 650, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", SpecName = "seraphim_car_02_SpecTeam.dds", diff --git a/env/Seraphim/Props/Seraphim_Crystal_prop.bp b/env/Seraphim/Props/Seraphim_Crystal_prop.bp index 442d5f41bc..ad2fd3f450 100644 --- a/env/Seraphim/Props/Seraphim_Crystal_prop.bp +++ b/env/Seraphim/Props/Seraphim_Crystal_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 80, + MaxHealth = 80, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 210, ShaderName = "Unit", SpecName = "seraphim_crystal_SpecTeam.dds", AlbedoName = "seraphim_crystal_Albedo.dds", diff --git a/env/Seraphim/Props/Seraphim_Dock_prop.bp b/env/Seraphim/Props/Seraphim_Dock_prop.bp index 601a242dd5..e2b09dadcc 100644 --- a/env/Seraphim/Props/Seraphim_Dock_prop.bp +++ b/env/Seraphim/Props/Seraphim_Dock_prop.bp @@ -4,20 +4,20 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 225, + LODCutoff = 160, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", }, { - LODCutoff = 750, + LODCutoff = 630, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", AlbedoName = "seraphim_dock_lod1_albedo.dds", diff --git a/env/Seraphim/Props/Seraphim_Fence_prop.bp b/env/Seraphim/Props/Seraphim_Fence_prop.bp index b8b101a9bc..55ad4ae81c 100644 --- a/env/Seraphim/Props/Seraphim_Fence_prop.bp +++ b/env/Seraphim/Props/Seraphim_Fence_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 330, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", SpecName = "seraphim_fence_SpecTeam.dds", diff --git a/env/Seraphim/Props/Seraphim_streetlight_prop.bp b/env/Seraphim/Props/Seraphim_streetlight_prop.bp index 3e5e2ae016..0aa63464b8 100644 --- a/env/Seraphim/Props/Seraphim_streetlight_prop.bp +++ b/env/Seraphim/Props/Seraphim_streetlight_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 330, LookupName = "/textures/environment/Falloff_seraphim_lookup.dds", ShaderName = "Seraphim", SpecName = "seraphim_streetlight_SpecTeam.dds", diff --git a/env/Structures/Props/320_prop.bp b/env/Structures/Props/320_prop.bp index 2c8d453ac8..132fdb94e0 100644 --- a/env/Structures/Props/320_prop.bp +++ b/env/Structures/Props/320_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 730, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Structures/Props/UEF_Building_001_prop.bp b/env/Structures/Props/UEF_Building_001_prop.bp index bfbb5d3946..35cdda5089 100644 --- a/env/Structures/Props/UEF_Building_001_prop.bp +++ b/env/Structures/Props/UEF_Building_001_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 290, ShaderName = "VertexNormal", AlbedoName = "UEF_Building_002_albedo.dds", NormalsName = "UEF_Building_002_normalsTS.dds", diff --git a/env/Structures/Props/UEF_Building_002_prop.bp b/env/Structures/Props/UEF_Building_002_prop.bp index 606c947beb..47d9e2b9bb 100644 --- a/env/Structures/Props/UEF_Building_002_prop.bp +++ b/env/Structures/Props/UEF_Building_002_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 350, ShaderName = "VertexNormal", }, }, diff --git a/env/Structures/Props/UEF_Condo01_prop.bp b/env/Structures/Props/UEF_Condo01_prop.bp index 2742babeb0..da0822b8f2 100644 --- a/env/Structures/Props/UEF_Condo01_prop.bp +++ b/env/Structures/Props/UEF_Condo01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 350, ShaderName = "VertexNormal", }, }, diff --git a/env/Structures/Props/UEF_Hydro_Bay01_prop.bp b/env/Structures/Props/UEF_Hydro_Bay01_prop.bp index 4910db4dcb..6c22b6cab0 100644 --- a/env/Structures/Props/UEF_Hydro_Bay01_prop.bp +++ b/env/Structures/Props/UEF_Hydro_Bay01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 300, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Structures/Props/UEF_Nano_Lab01_prop.bp b/env/Structures/Props/UEF_Nano_Lab01_prop.bp index 610706f182..6cdbf495df 100644 --- a/env/Structures/Props/UEF_Nano_Lab01_prop.bp +++ b/env/Structures/Props/UEF_Nano_Lab01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", }, }, diff --git a/env/Structures/Props/UEF_Power01_prop.bp b/env/Structures/Props/UEF_Power01_prop.bp index 27c5b590a0..9f9403ff42 100644 --- a/env/Structures/Props/UEF_Power01_prop.bp +++ b/env/Structures/Props/UEF_Power01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 240, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Structures/Props/UEF_Warehouse01_prop.bp b/env/Structures/Props/UEF_Warehouse01_prop.bp index 610706f182..6cdbf495df 100644 --- a/env/Structures/Props/UEF_Warehouse01_prop.bp +++ b/env/Structures/Props/UEF_Warehouse01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", }, }, diff --git a/env/Swamp/Props/Bush/sw_bush01_prop.bp b/env/Swamp/Props/Bush/sw_bush01_prop.bp index d5ab588755..5837ab602f 100644 --- a/env/Swamp/Props/Bush/sw_bush01_prop.bp +++ b/env/Swamp/Props/Bush/sw_bush01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 140, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Swamp/Props/Bush/sw_bush02_prop.bp b/env/Swamp/Props/Bush/sw_bush02_prop.bp index fc0d8906f8..e38dcd094e 100644 --- a/env/Swamp/Props/Bush/sw_bush02_prop.bp +++ b/env/Swamp/Props/Bush/sw_bush02_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_albedo.dds", }, diff --git a/env/Swamp/Props/Bush/sw_bush03_prop.bp b/env/Swamp/Props/Bush/sw_bush03_prop.bp index 25e26ab2fc..3948dfb60e 100644 --- a/env/Swamp/Props/Bush/sw_bush03_prop.bp +++ b/env/Swamp/Props/Bush/sw_bush03_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "TMeshAlpha", AlbedoName = "sw_bush01_albedo.dds", }, diff --git a/env/Swamp/Props/Bush/sw_fern01_prop.bp b/env/Swamp/Props/Bush/sw_fern01_prop.bp index 837670d0dd..320c3920d8 100644 --- a/env/Swamp/Props/Bush/sw_fern01_prop.bp +++ b/env/Swamp/Props/Bush/sw_fern01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 140, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Swamp/Props/Bush/sw_fern02_prop.bp b/env/Swamp/Props/Bush/sw_fern02_prop.bp index c1ba58bb4f..7e0ed7d97f 100644 --- a/env/Swamp/Props/Bush/sw_fern02_prop.bp +++ b/env/Swamp/Props/Bush/sw_fern02_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 170, ShaderName = "TMeshAlpha", AlbedoName = "sw_fern01_albedo.dds", }, diff --git a/env/Swamp/Props/Bush/sw_fern03_prop.bp b/env/Swamp/Props/Bush/sw_fern03_prop.bp index 1727ef3722..653182e0d1 100644 --- a/env/Swamp/Props/Bush/sw_fern03_prop.bp +++ b/env/Swamp/Props/Bush/sw_fern03_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "TMeshAlpha", AlbedoName = "sw_fern01_albedo.dds", }, diff --git a/env/Swamp/Props/Rocks/boulder01_prop.bp b/env/Swamp/Props/Rocks/boulder01_prop.bp index acc5cc8480..ab26aea196 100644 --- a/env/Swamp/Props/Rocks/boulder01_prop.bp +++ b/env/Swamp/Props/Rocks/boulder01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 220, ShaderName = "VertexNormal", }, }, diff --git a/env/Swamp/Props/Rocks/boulder02_prop.bp b/env/Swamp/Props/Rocks/boulder02_prop.bp index 95196b4ee9..4b5415b990 100644 --- a/env/Swamp/Props/Rocks/boulder02_prop.bp +++ b/env/Swamp/Props/Rocks/boulder02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "VertexNormal", AlbedoName = "boulder01_albedo.dds", }, diff --git a/env/Swamp/Props/Rocks/boulder03_prop.bp b/env/Swamp/Props/Rocks/boulder03_prop.bp index 39eb89d2d5..6458cf4c0d 100644 --- a/env/Swamp/Props/Rocks/boulder03_prop.bp +++ b/env/Swamp/Props/Rocks/boulder03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "VertexNormal", AlbedoName = "boulder01_albedo.dds", }, diff --git a/env/Swamp/Props/Rocks/outcrop01_prop.bp b/env/Swamp/Props/Rocks/outcrop01_prop.bp index 11ac5b036d..bbedfff63b 100644 --- a/env/Swamp/Props/Rocks/outcrop01_prop.bp +++ b/env/Swamp/Props/Rocks/outcrop01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 270, ShaderName = "VertexNormal", }, }, diff --git a/env/Swamp/Props/Trees/Groups/cypress01_Group1_prop.bp b/env/Swamp/Props/Trees/Groups/cypress01_Group1_prop.bp index 96f5301fa3..8289103eea 100644 --- a/env/Swamp/Props/Trees/Groups/cypress01_Group1_prop.bp +++ b/env/Swamp/Props/Trees/Groups/cypress01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "../cypress01_s1_albedo.dds", NormalsName = "../cypress01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../cypress01_s1_albedo.dds", NormalsName = "../cypress01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "cypress01_Group1_LOD2_albedo.dds", }, diff --git a/env/Swamp/Props/Trees/Groups/cypress01_Group2_prop.bp b/env/Swamp/Props/Trees/Groups/cypress01_Group2_prop.bp index a64b457133..a7a4186056 100644 --- a/env/Swamp/Props/Trees/Groups/cypress01_Group2_prop.bp +++ b/env/Swamp/Props/Trees/Groups/cypress01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "../cypress01_s1_albedo.dds", NormalsName = "../cypress01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "../cypress01_s1_albedo.dds", NormalsName = "../cypress01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "cypress01_Group2_LOD2_albedo.dds", }, diff --git a/env/Swamp/Props/Trees/cypress01_s1_prop.bp b/env/Swamp/Props/Trees/cypress01_s1_prop.bp index 4f380e1d88..ac5826365f 100644 --- a/env/Swamp/Props/Trees/cypress01_s1_prop.bp +++ b/env/Swamp/Props/Trees/cypress01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", diff --git a/env/Swamp/Props/Trees/cypress01_s2_prop.bp b/env/Swamp/Props/Trees/cypress01_s2_prop.bp index 49d03e269e..0768d4fbdd 100644 --- a/env/Swamp/Props/Trees/cypress01_s2_prop.bp +++ b/env/Swamp/Props/Trees/cypress01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", diff --git a/env/Swamp/Props/Trees/cypress01_s3_prop.bp b/env/Swamp/Props/Trees/cypress01_s3_prop.bp index b430ce190a..a8057aef1f 100644 --- a/env/Swamp/Props/Trees/cypress01_s3_prop.bp +++ b/env/Swamp/Props/Trees/cypress01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "TMeshAlpha", AlbedoName = "cypress01_s1_albedo.dds", NormalsName = "cypress01_s1_normalsTS.dds", diff --git a/env/Tropical/Props/Rocks/Rock01_prop.bp b/env/Tropical/Props/Rocks/Rock01_prop.bp index fd9dce3148..1193df4cf2 100644 --- a/env/Tropical/Props/Rocks/Rock01_prop.bp +++ b/env/Tropical/Props/Rocks/Rock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 400, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tropical/Props/Rocks/Rock02_prop.bp b/env/Tropical/Props/Rocks/Rock02_prop.bp index c625f3d2c2..4b52e1e9ca 100644 --- a/env/Tropical/Props/Rocks/Rock02_prop.bp +++ b/env/Tropical/Props/Rocks/Rock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 120, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Rocks/Rock03_prop.bp b/env/Tropical/Props/Rocks/Rock03_prop.bp index 9298abb2ad..9104aaea3c 100644 --- a/env/Tropical/Props/Rocks/Rock03_prop.bp +++ b/env/Tropical/Props/Rocks/Rock03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Rocks/Rock04_prop.bp b/env/Tropical/Props/Rocks/Rock04_prop.bp index f9e005e1d8..8a65379484 100644 --- a/env/Tropical/Props/Rocks/Rock04_prop.bp +++ b/env/Tropical/Props/Rocks/Rock04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Rocks/Rock05_prop.bp b/env/Tropical/Props/Rocks/Rock05_prop.bp index af1a826d9f..ca125087f5 100644 --- a/env/Tropical/Props/Rocks/Rock05_prop.bp +++ b/env/Tropical/Props/Rocks/Rock05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Rocks/RockPile01_prop.bp b/env/Tropical/Props/Rocks/RockPile01_prop.bp index d7a563ad21..d0a516b234 100644 --- a/env/Tropical/Props/Rocks/RockPile01_prop.bp +++ b/env/Tropical/Props/Rocks/RockPile01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Rocks/RockPile02_prop.bp b/env/Tropical/Props/Rocks/RockPile02_prop.bp index 1750881c10..851d74b447 100644 --- a/env/Tropical/Props/Rocks/RockPile02_prop.bp +++ b/env/Tropical/Props/Rocks/RockPile02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Rocks/SeaRock02_prop.bp b/env/Tropical/Props/Rocks/SeaRock02_prop.bp index 34aa3d3eda..277150d2db 100644 --- a/env/Tropical/Props/Rocks/SeaRock02_prop.bp +++ b/env/Tropical/Props/Rocks/SeaRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 510, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tropical/Props/Rocks/lavaRock01_prop.bp b/env/Tropical/Props/Rocks/lavaRock01_prop.bp index 95456eddeb..96df404436 100644 --- a/env/Tropical/Props/Rocks/lavaRock01_prop.bp +++ b/env/Tropical/Props/Rocks/lavaRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 300, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tropical/Props/TrRock01_prop.bp b/env/Tropical/Props/TrRock01_prop.bp index 641e8ca604..4db7315427 100644 --- a/env/Tropical/Props/TrRock01_prop.bp +++ b/env/Tropical/Props/TrRock01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Tropical/Props/Trees/Ficus01_s1_prop.bp b/env/Tropical/Props/Trees/Ficus01_s1_prop.bp index 7e420af943..b6e63db9a3 100644 --- a/env/Tropical/Props/Trees/Ficus01_s1_prop.bp +++ b/env/Tropical/Props/Trees/Ficus01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Ficus01_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Ficus01_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus01_s1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Ficus01_s2_prop.bp b/env/Tropical/Props/Trees/Ficus01_s2_prop.bp index 7e420af943..b6e63db9a3 100644 --- a/env/Tropical/Props/Trees/Ficus01_s2_prop.bp +++ b/env/Tropical/Props/Trees/Ficus01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Ficus01_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Ficus01_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus01_s1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Ficus01_s3_prop.bp b/env/Tropical/Props/Trees/Ficus01_s3_prop.bp index 407bff7e3f..ac17aa4dca 100644 --- a/env/Tropical/Props/Trees/Ficus01_s3_prop.bp +++ b/env/Tropical/Props/Trees/Ficus01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Ficus01_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Ficus01_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus01_s1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Ficus02_s1_prop.bp b/env/Tropical/Props/Trees/Ficus02_s1_prop.bp index 1c8662050e..fd5245fe6d 100644 --- a/env/Tropical/Props/Trees/Ficus02_s1_prop.bp +++ b/env/Tropical/Props/Trees/Ficus02_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Ficus02_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Ficus02_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus02_s1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Ficus02_s2_prop.bp b/env/Tropical/Props/Trees/Ficus02_s2_prop.bp index 9c91878cae..89da8b8b52 100644 --- a/env/Tropical/Props/Trees/Ficus02_s2_prop.bp +++ b/env/Tropical/Props/Trees/Ficus02_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Ficus02_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Ficus02_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus02_s1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Ficus02_s3_prop.bp b/env/Tropical/Props/Trees/Ficus02_s3_prop.bp index 8d4a599f85..28324f2a9a 100644 --- a/env/Tropical/Props/Trees/Ficus02_s3_prop.bp +++ b/env/Tropical/Props/Trees/Ficus02_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Ficus02_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Ficus02_s1_albedo.dds", NormalsName = "Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus02_s1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Ficus01_Group1_prop.bp b/env/Tropical/Props/Trees/Groups/Ficus01_Group1_prop.bp index e3ef5f0476..981b661f04 100644 --- a/env/Tropical/Props/Trees/Groups/Ficus01_Group1_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Ficus01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Ficus01_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Ficus01_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus01_Group1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Ficus01_Group2_prop.bp b/env/Tropical/Props/Trees/Groups/Ficus01_Group2_prop.bp index 57cd77e530..3a137b60b3 100644 --- a/env/Tropical/Props/Trees/Groups/Ficus01_Group2_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Ficus01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Ficus01_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Ficus01_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus01_Group2_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Ficus01_Group3_prop.bp b/env/Tropical/Props/Trees/Groups/Ficus01_Group3_prop.bp index d9c0e45970..93d5f4f986 100644 --- a/env/Tropical/Props/Trees/Groups/Ficus01_Group3_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Ficus01_Group3_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Ficus01_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Ficus01_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus01_Group3_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Ficus02_Group1_prop.bp b/env/Tropical/Props/Trees/Groups/Ficus02_Group1_prop.bp index 7b157204fa..7e4e566c5f 100644 --- a/env/Tropical/Props/Trees/Groups/Ficus02_Group1_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Ficus02_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Ficus02_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Ficus02_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus02_Group1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Ficus02_Group2_prop.bp b/env/Tropical/Props/Trees/Groups/Ficus02_Group2_prop.bp index 08ab751aa4..d23a5e7a39 100644 --- a/env/Tropical/Props/Trees/Groups/Ficus02_Group2_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Ficus02_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Ficus02_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Ficus02_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus02_Group2_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Ficus02_Group3_prop.bp b/env/Tropical/Props/Trees/Groups/Ficus02_Group3_prop.bp index 52509f0557..ef419ef857 100644 --- a/env/Tropical/Props/Trees/Groups/Ficus02_Group3_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Ficus02_Group3_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Ficus02_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Ficus02_s1_albedo.dds", NormalsName = "../Ficus01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Ficus02_Group3_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm01_Group1_prop.bp b/env/Tropical/Props/Trees/Groups/Palm01_Group1_prop.bp index bb1989cd9e..fb381ed868 100644 --- a/env/Tropical/Props/Trees/Groups/Palm01_Group1_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm01_Group2_prop.bp b/env/Tropical/Props/Trees/Groups/Palm01_Group2_prop.bp index 97b464042b..765f36bdd0 100644 --- a/env/Tropical/Props/Trees/Groups/Palm01_Group2_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group2_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm01_Group3_prop.bp b/env/Tropical/Props/Trees/Groups/Palm01_Group3_prop.bp index 3e6c6ff4bc..d1952c6ec5 100644 --- a/env/Tropical/Props/Trees/Groups/Palm01_Group3_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm01_Group3_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group3_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm01_Group4_prop.bp b/env/Tropical/Props/Trees/Groups/Palm01_Group4_prop.bp index aadd9e6637..c40831fdd1 100644 --- a/env/Tropical/Props/Trees/Groups/Palm01_Group4_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm01_Group4_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm01_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group4_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm02_Group1_prop.bp b/env/Tropical/Props/Trees/Groups/Palm02_Group1_prop.bp index 5b5484279e..1824be7ef1 100644 --- a/env/Tropical/Props/Trees/Groups/Palm02_Group1_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm02_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group1_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm02_Group2_prop.bp b/env/Tropical/Props/Trees/Groups/Palm02_Group2_prop.bp index 24ba9cf2ea..d1eb4281c8 100644 --- a/env/Tropical/Props/Trees/Groups/Palm02_Group2_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm02_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group2_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm02_Group3_prop.bp b/env/Tropical/Props/Trees/Groups/Palm02_Group3_prop.bp index 32ecfbefe2..c5dd032ea8 100644 --- a/env/Tropical/Props/Trees/Groups/Palm02_Group3_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm02_Group3_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group3_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Groups/Palm02_Group4_prop.bp b/env/Tropical/Props/Trees/Groups/Palm02_Group4_prop.bp index 559f31dce6..8dc6cac274 100644 --- a/env/Tropical/Props/Trees/Groups/Palm02_Group4_prop.bp +++ b/env/Tropical/Props/Trees/Groups/Palm02_Group4_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Palm02_s1_albedo.dds", NormalsName = "../Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_Group4_LOD2_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm01_s1_prop.bp b/env/Tropical/Props/Trees/Palm01_s1_prop.bp index 783f1bfe18..1dc66ce3cd 100644 --- a/env/Tropical/Props/Trees/Palm01_s1_prop.bp +++ b/env/Tropical/Props/Trees/Palm01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm01_s2_prop.bp b/env/Tropical/Props/Trees/Palm01_s2_prop.bp index 783f1bfe18..1dc66ce3cd 100644 --- a/env/Tropical/Props/Trees/Palm01_s2_prop.bp +++ b/env/Tropical/Props/Trees/Palm01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm01_s3_prop.bp b/env/Tropical/Props/Trees/Palm01_s3_prop.bp index 783f1bfe18..1dc66ce3cd 100644 --- a/env/Tropical/Props/Trees/Palm01_s3_prop.bp +++ b/env/Tropical/Props/Trees/Palm01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm01_s4_prop.bp b/env/Tropical/Props/Trees/Palm01_s4_prop.bp index 783f1bfe18..1dc66ce3cd 100644 --- a/env/Tropical/Props/Trees/Palm01_s4_prop.bp +++ b/env/Tropical/Props/Trees/Palm01_s4_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm01_s5_prop.bp b/env/Tropical/Props/Trees/Palm01_s5_prop.bp index 783f1bfe18..1dc66ce3cd 100644 --- a/env/Tropical/Props/Trees/Palm01_s5_prop.bp +++ b/env/Tropical/Props/Trees/Palm01_s5_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm01_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm01_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm02_s1_prop.bp b/env/Tropical/Props/Trees/Palm02_s1_prop.bp index 9830531bd9..acaea973ce 100644 --- a/env/Tropical/Props/Trees/Palm02_s1_prop.bp +++ b/env/Tropical/Props/Trees/Palm02_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm02_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm02_s2_prop.bp b/env/Tropical/Props/Trees/Palm02_s2_prop.bp index 9830531bd9..acaea973ce 100644 --- a/env/Tropical/Props/Trees/Palm02_s2_prop.bp +++ b/env/Tropical/Props/Trees/Palm02_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm02_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm02_s3_prop.bp b/env/Tropical/Props/Trees/Palm02_s3_prop.bp index 9830531bd9..acaea973ce 100644 --- a/env/Tropical/Props/Trees/Palm02_s3_prop.bp +++ b/env/Tropical/Props/Trees/Palm02_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm02_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm02_s4_prop.bp b/env/Tropical/Props/Trees/Palm02_s4_prop.bp index 9830531bd9..acaea973ce 100644 --- a/env/Tropical/Props/Trees/Palm02_s4_prop.bp +++ b/env/Tropical/Props/Trees/Palm02_s4_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm02_s1_albedo.dds", }, diff --git a/env/Tropical/Props/Trees/Palm02_s5_prop.bp b/env/Tropical/Props/Trees/Palm02_s5_prop.bp index 9830531bd9..acaea973ce 100644 --- a/env/Tropical/Props/Trees/Palm02_s5_prop.bp +++ b/env/Tropical/Props/Trees/Palm02_s5_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "UndulatingNormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Palm02_s1_albedo.dds", NormalsName = "Palm01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Palm02_s1_albedo.dds", }, diff --git a/env/Tundra/Props/Emitters/BlowingSnow01_prop.bp b/env/Tundra/Props/Emitters/BlowingSnow01_prop.bp index 9d3e505b03..57cf6ac1b0 100644 --- a/env/Tundra/Props/Emitters/BlowingSnow01_prop.bp +++ b/env/Tundra/Props/Emitters/BlowingSnow01_prop.bp @@ -1,9 +1,14 @@ PropBlueprint{ + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 210, ShaderName = "TMeshNoNormals", MeshName = "/env/common/props/marker01_lod0.scm", AlbedoName = "/env/common/props/marker01_albedo.dds", diff --git a/env/Tundra/Props/IceBerg01_prop.bp b/env/Tundra/Props/IceBerg01_prop.bp index 8148eaf643..324c88366c 100644 --- a/env/Tundra/Props/IceBerg01_prop.bp +++ b/env/Tundra/Props/IceBerg01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 430, ShaderName = "NormalMappedTerrain", AlbedoName = "IceBerg01_albedo.dds", }, diff --git a/env/Tundra/Props/IceBerg02_prop.bp b/env/Tundra/Props/IceBerg02_prop.bp index ac7148b6ee..d9720ae7d4 100644 --- a/env/Tundra/Props/IceBerg02_prop.bp +++ b/env/Tundra/Props/IceBerg02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "IceBerg01_albedo.dds", }, diff --git a/env/Tundra/Props/IceBerg03_prop.bp b/env/Tundra/Props/IceBerg03_prop.bp index ac7148b6ee..d9720ae7d4 100644 --- a/env/Tundra/Props/IceBerg03_prop.bp +++ b/env/Tundra/Props/IceBerg03_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 230, ShaderName = "NormalMappedTerrain", AlbedoName = "IceBerg01_albedo.dds", }, diff --git a/env/Tundra/Props/IceBerg04_prop.bp b/env/Tundra/Props/IceBerg04_prop.bp index 81553d91a6..313518282d 100644 --- a/env/Tundra/Props/IceBerg04_prop.bp +++ b/env/Tundra/Props/IceBerg04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tundra/Props/IceRock01_prop.bp b/env/Tundra/Props/IceRock01_prop.bp index 6db4ef7a2a..5642715b76 100644 --- a/env/Tundra/Props/IceRock01_prop.bp +++ b/env/Tundra/Props/IceRock01_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 340, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tundra/Props/IceRock02_prop.bp b/env/Tundra/Props/IceRock02_prop.bp index f21b529079..d053300a45 100644 --- a/env/Tundra/Props/IceRock02_prop.bp +++ b/env/Tundra/Props/IceRock02_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 550, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tundra/Props/IceRockSm01_prop.bp b/env/Tundra/Props/IceRockSm01_prop.bp index 09498312f7..ab5b444995 100644 --- a/env/Tundra/Props/IceRockSm01_prop.bp +++ b/env/Tundra/Props/IceRockSm01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "IceRockSm01_albedo.dds", }, diff --git a/env/Tundra/Props/IceRockSm02_prop.bp b/env/Tundra/Props/IceRockSm02_prop.bp index 09498312f7..ab5b444995 100644 --- a/env/Tundra/Props/IceRockSm02_prop.bp +++ b/env/Tundra/Props/IceRockSm02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "IceRockSm01_albedo.dds", }, diff --git a/env/Tundra/Props/IceRockSm03_prop.bp b/env/Tundra/Props/IceRockSm03_prop.bp index 8545c0eb91..14bb06d813 100644 --- a/env/Tundra/Props/IceRockSm03_prop.bp +++ b/env/Tundra/Props/IceRockSm03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 140, ShaderName = "NormalMappedTerrain", AlbedoName = "IceRockSm01_albedo.dds", }, diff --git a/env/Tundra/Props/IceRockSm04_prop.bp b/env/Tundra/Props/IceRockSm04_prop.bp index ad073ca2e1..80cc80b8b6 100644 --- a/env/Tundra/Props/IceRockSm04_prop.bp +++ b/env/Tundra/Props/IceRockSm04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "IceRockSm01_albedo.dds", }, diff --git a/env/Tundra/Props/Iceberg05_prop.bp b/env/Tundra/Props/Iceberg05_prop.bp index fabe4ba381..23c07a1794 100644 --- a/env/Tundra/Props/Iceberg05_prop.bp +++ b/env/Tundra/Props/Iceberg05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 210, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tundra/Props/Iceberg06_prop.bp b/env/Tundra/Props/Iceberg06_prop.bp index d74e106a2c..14ff61cbbf 100644 --- a/env/Tundra/Props/Iceberg06_prop.bp +++ b/env/Tundra/Props/Iceberg06_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 420, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tundra/Props/Rocks/Ice_Crystal_01_prop.bp b/env/Tundra/Props/Rocks/Ice_Crystal_01_prop.bp index f11a6834b1..62ec00e13d 100644 --- a/env/Tundra/Props/Rocks/Ice_Crystal_01_prop.bp +++ b/env/Tundra/Props/Rocks/Ice_Crystal_01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 180, ShaderName = "NormalMappedTerrain", }, }, diff --git a/env/Tundra/Props/Rocks/Tund_Rock02_prop.bp b/env/Tundra/Props/Rocks/Tund_Rock02_prop.bp index cb3bffba4f..9831f87a8d 100644 --- a/env/Tundra/Props/Rocks/Tund_Rock02_prop.bp +++ b/env/Tundra/Props/Rocks/Tund_Rock02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 120, ShaderName = "NormalMappedTerrain", AlbedoName = "Tund_Rock02_albedo.dds", }, diff --git a/env/Tundra/Props/Rocks/Tund_Rock03_prop.bp b/env/Tundra/Props/Rocks/Tund_Rock03_prop.bp index d186861842..17067f0172 100644 --- a/env/Tundra/Props/Rocks/Tund_Rock03_prop.bp +++ b/env/Tundra/Props/Rocks/Tund_Rock03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 170, ShaderName = "NormalMappedTerrain", AlbedoName = "Tund_Rock02_albedo.dds", }, diff --git a/env/Tundra/Props/Rocks/Tund_Rock04_prop.bp b/env/Tundra/Props/Rocks/Tund_Rock04_prop.bp index 44ab075370..a086f57674 100644 --- a/env/Tundra/Props/Rocks/Tund_Rock04_prop.bp +++ b/env/Tundra/Props/Rocks/Tund_Rock04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Tund_Rock02_albedo.dds", }, diff --git a/env/Tundra/Props/Rocks/Tund_Rock05_prop.bp b/env/Tundra/Props/Rocks/Tund_Rock05_prop.bp index 44ab075370..a086f57674 100644 --- a/env/Tundra/Props/Rocks/Tund_Rock05_prop.bp +++ b/env/Tundra/Props/Rocks/Tund_Rock05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "NormalMappedTerrain", AlbedoName = "Tund_Rock02_albedo.dds", }, diff --git a/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group1_prop.bp b/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group1_prop.bp index aa2304d9e2..51a3dea24f 100644 --- a/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group1_prop.bp +++ b/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group1_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../Tund_Pine01_s1_albedo.dds", NormalsName = "../Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Tund_Pine01_s1_albedo.dds", NormalsName = "../Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Tund_Pine01_Group1_LOD2_albedo.dds", }, diff --git a/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group2_prop.bp b/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group2_prop.bp index 1315e56ee8..21a801a070 100644 --- a/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group2_prop.bp +++ b/env/Tundra/Props/Trees/Groups/Tund_Pine01_Group2_prop.bp @@ -12,19 +12,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "../Tund_Pine01_s1_albedo.dds", NormalsName = "../Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "../Tund_Pine01_s1_albedo.dds", NormalsName = "../Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Tund_Pine01_Group2_LOD2_albedo.dds", }, diff --git a/env/Tundra/Props/Trees/Tund_Pine01_s1_prop.bp b/env/Tundra/Props/Trees/Tund_Pine01_s1_prop.bp index 30d71c8a10..44ffd47fe8 100644 --- a/env/Tundra/Props/Trees/Tund_Pine01_s1_prop.bp +++ b/env/Tundra/Props/Trees/Tund_Pine01_s1_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Tund_Pine01_s1_albedo.dds", NormalsName = "Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Tund_Pine01_s1_albedo.dds", NormalsName = "Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Tund_Pine01_s1_albedo.dds", }, diff --git a/env/Tundra/Props/Trees/Tund_Pine01_s2_prop.bp b/env/Tundra/Props/Trees/Tund_Pine01_s2_prop.bp index 30d71c8a10..44ffd47fe8 100644 --- a/env/Tundra/Props/Trees/Tund_Pine01_s2_prop.bp +++ b/env/Tundra/Props/Trees/Tund_Pine01_s2_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Tund_Pine01_s1_albedo.dds", NormalsName = "Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Tund_Pine01_s1_albedo.dds", NormalsName = "Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Tund_Pine01_s1_albedo.dds", }, diff --git a/env/Tundra/Props/Trees/Tund_Pine01_s3_prop.bp b/env/Tundra/Props/Trees/Tund_Pine01_s3_prop.bp index 12d76da691..699f3a4a6f 100644 --- a/env/Tundra/Props/Trees/Tund_Pine01_s3_prop.bp +++ b/env/Tundra/Props/Trees/Tund_Pine01_s3_prop.bp @@ -14,19 +14,19 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 60, + LODCutoff = 40, ShaderName = "NormalMappedAlpha", AlbedoName = "Tund_Pine01_s1_albedo.dds", NormalsName = "Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 200, + LODCutoff = 150, ShaderName = "NormalMappedAlpha", AlbedoName = "Tund_Pine01_s1_albedo.dds", NormalsName = "Tund_Pine01_s1_normalsTS.dds", }, { - LODCutoff = 750, + LODCutoff = 330, ShaderName = "VertexNormal", AlbedoName = "Tund_Pine01_s1_albedo.dds", }, diff --git a/env/UEF/Props/UEF_Bus_prop.bp b/env/UEF/Props/UEF_Bus_prop.bp index 19e905f11b..75aa1c1f8d 100644 --- a/env/UEF/Props/UEF_Bus_prop.bp +++ b/env/UEF/Props/UEF_Bus_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 150, + MaxHealth = 150, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 150, ShaderName = "Unit", SpecName = "UEF_Bus_SpecTeam.dds", AlbedoName = "UEF_Bus_Albedo.dds", diff --git a/env/UEF/Props/UEF_Car1_prop.bp b/env/UEF/Props/UEF_Car1_prop.bp index 5610019531..288319daed 100644 --- a/env/UEF/Props/UEF_Car1_prop.bp +++ b/env/UEF/Props/UEF_Car1_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 75.0, + MaxHealth = 75.0, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 500, + LODCutoff = 120, ShaderName = "Unit", SpecName = "UEF_car1_SpecTeam.dds", AlbedoName = "UEF_car1_Albedo.dds", diff --git a/env/UEF/Props/UEF_Dock_prop.bp b/env/UEF/Props/UEF_Dock_prop.bp index 66c1204fba..7b1ce256f1 100644 --- a/env/UEF/Props/UEF_Dock_prop.bp +++ b/env/UEF/Props/UEF_Dock_prop.bp @@ -4,21 +4,21 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 600, + MaxHealth = 600, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 225, + LODCutoff = 130, ShaderName = "Unit", SpecName = "UEF_dock_SpecTeam.dds", AlbedoName = "UEF_dock_Albedo.dds", }, { - LODCutoff = 750, + LODCutoff = 490, ShaderName = "Unit", AlbedoName = "UEF_dock_lod1_albedo.dds", SpecularName = "UEF_dock_lod1_specteam.dds", diff --git a/env/UEF/Props/UEF_Fence_prop.bp b/env/UEF/Props/UEF_Fence_prop.bp index 90343c3a04..fc97df9ba1 100644 --- a/env/UEF/Props/UEF_Fence_prop.bp +++ b/env/UEF/Props/UEF_Fence_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 330, ShaderName = "Unit", SpecName = "UEF_fence_SpecTeam.dds", AlbedoName = "UEF_fence_Albedo.dds", diff --git a/env/UEF/Props/UEF_Streetlight_01_prop.bp b/env/UEF/Props/UEF_Streetlight_01_prop.bp index ccd1965a6e..e3b89a0579 100644 --- a/env/UEF/Props/UEF_Streetlight_01_prop.bp +++ b/env/UEF/Props/UEF_Streetlight_01_prop.bp @@ -14,7 +14,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 330, ShaderName = "Unit", SpecName = "UEF_streetlight_01_SpecTeam.dds", AlbedoName = "UEF_streetlight_01_Albedo.dds", diff --git a/env/UEF/Props/UEF_truck_prop.bp b/env/UEF/Props/UEF_truck_prop.bp index f6a31ecdff..fed39f1955 100644 --- a/env/UEF/Props/UEF_truck_prop.bp +++ b/env/UEF/Props/UEF_truck_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 220, ShaderName = "Unit", SpecName = "UEF_truck_SpecTeam.dds", AlbedoName = "UEF_truck_Albedo.dds", diff --git a/env/Wreckage/props/Aeon/UAL0202_Wreckage_prop.bp b/env/Wreckage/props/Aeon/UAL0202_Wreckage_prop.bp index 945dc3bc1a..171f82927a 100644 --- a/env/Wreckage/props/Aeon/UAL0202_Wreckage_prop.bp +++ b/env/Wreckage/props/Aeon/UAL0202_Wreckage_prop.bp @@ -4,15 +4,15 @@ PropBlueprint{ "RECLAIMABLE", }, Defense = { - Health = 50, - MaxHealth = 50, + Health = 300, + MaxHealth = 300, }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { - LODCutoff = 750, + LODCutoff = 190, ShaderName = "TMeshAlpha", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage01_prop.bp b/env/Wreckage/props/Generic/Wreckage01_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage01_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage01_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage02_prop.bp b/env/Wreckage/props/Generic/Wreckage02_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage02_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage02_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage03_prop.bp b/env/Wreckage/props/Generic/Wreckage03_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage03_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage03_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage04_prop.bp b/env/Wreckage/props/Generic/Wreckage04_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage04_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage04_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage05_prop.bp b/env/Wreckage/props/Generic/Wreckage05_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage05_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage05_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage06_prop.bp b/env/Wreckage/props/Generic/Wreckage06_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage06_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage06_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage07_prop.bp b/env/Wreckage/props/Generic/Wreckage07_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage07_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage07_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Generic/Wreckage08_prop.bp b/env/Wreckage/props/Generic/Wreckage08_prop.bp index c95fa1b6ce..e146bb0697 100644 --- a/env/Wreckage/props/Generic/Wreckage08_prop.bp +++ b/env/Wreckage/props/Generic/Wreckage08_prop.bp @@ -12,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 4, LODs = { { - LODCutoff = 300, + LODCutoff = 110, ShaderName = "TMeshNoNormals", }, }, diff --git a/env/Wreckage/props/Walls/UEB5101_prop.bp b/env/Wreckage/props/Walls/UEB5101_prop.bp index 0dfde620d2..d32c58e487 100644 --- a/env/Wreckage/props/Walls/UEB5101_prop.bp +++ b/env/Wreckage/props/Walls/UEB5101_prop.bp @@ -1,5 +1,8 @@ PropBlueprint{ - Categories = { "RECLAIMABLE" }, + Categories = { + "OBSTRUCTSBUILDING", + "RECLAIMABLE", + }, Defense = { Health = 50, MaxHealth = 50, @@ -9,7 +12,7 @@ PropBlueprint{ IconFadeInZoom = 130, LODs = { { - LODCutoff = 500, + LODCutoff = 190, ShaderName = "Unit", MeshName = "/env/Wreckage/props/Walls/Wall01_lod0.scm", AlbedoName = "/env/Wreckage/props/Walls/Wall01_Albedo.dds", diff --git a/lua/system/blueprints-props.lua b/lua/system/blueprints-props.lua index d9005bbb37..84b33d1992 100644 --- a/lua/system/blueprints-props.lua +++ b/lua/system/blueprints-props.lua @@ -1,37 +1,137 @@ ----@param prop PropBlueprint -local function PostProcessProp(prop) +--****************************************************************************************************** +--** Copyright (c) 2024 Willem 'Jip' Wijnia +--** +--** Permission is hereby granted, free of charge, to any person obtaining a copy +--** of this software and associated documentation files (the "Software"), to deal +--** in the Software without restriction, including without limitation the rights +--** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +--** copies of the Software, and to permit persons to whom the Software is +--** furnished to do so, subject to the following conditions: +--** +--** The above copyright notice and this permission notice shall be included in all +--** copies or substantial portions of the Software. +--** +--** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +--** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +--** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +--** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +--** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +--** OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +--** SOFTWARE. +--****************************************************************************************************** + +-- upvalue for performance +local pairs = pairs + +local TableInsert = table.insert +local TableFind = table.find +local TableGetn = table.getn +local MathFloor = math.floor +local MathSqrt = math.sqrt +local MathMax = math.max + +--- Feature: quick access to (individual) categories +--- +---@param prop PropBlueprint +local function ProcessCategories(prop) prop.Categories = prop.Categories or {} prop.CategoriesHash = {} - for k, category in prop.Categories do + for k, category in pairs(prop.Categories) do prop.CategoriesHash[category] = true end +end + +--- Feature: ability to (not) build on top of props +--- +--- A little bit of an odd hack to guarantee wrecks block construction sites. The file that wrecks use is here: +--- - /props/DefaultWreckage/DefaultWreckage_prop.bp +--- +--- But we do not distribute the `props` folder, which means that everything that is in there is ignored in production +--- therefore we try and catch all wreck related props here +--- +--- See also: +--- - https://github.com/FAForever/fa/pull/5266 +--- - https://github.com/FAForever/FA-Binary-Patches/pull/16 +---@param prop PropBlueprint +local function ProcessObstructions(prop) + if prop.ScriptClass == "Wreckage" and prop.ScriptModule == '/lua/wreckage.lua' then + TableInsert(prop.Categories, 'OBSTRUCTSBUILDING') + end + local isObstructing = TableFind(prop.Categories, 'OBSTRUCTSBUILDING') + local isReclaimable = TableFind(prop.Categories, 'OBSTRUCTSBUILDING') + + -- check for props that should block pathing + if not (prop.ScriptClass == "Tree" or prop.ScriptClass == "TreeGroup") and isReclaimable then + if prop.Economy and prop.Economy.ReclaimMassMax and prop.Economy.ReclaimMassMax > 0 and + not isObstructing then + if not isObstructing then + WARN("Prop is missing 'OBSTRUCTSBUILDING' category: " .. prop.BlueprintId) + end + end + end +end + +--- Feature: indestructible props +--- +---@param prop PropBlueprint +local function ProcessInvulnerability(prop) + local isInvulnerable = TableFind(prop.Categories, 'INVULNERABLE') -- make invulnerable props actually invulnerable if prop.Categories then - if table.find(prop.Categories, 'INVULNERABLE') then + if isInvulnerable then prop.ScriptClass = 'PropInvulnerable' prop.ScriptModule = '/lua/sim/prop.lua' end end +end - -- an little bit of an odd hack to guarantee wrecks block construction sites. The file that wrecks use is here: - -- - /props/DefaultWreckage/DefaultWreckage_prop.bp - -- - -- but we do not distribute the `props` folder, which means that everything that is in there is ignored in production - -- therefore we try and catch all wreck related props here - if prop.ScriptClass == "Wreckage" and prop.ScriptModule == '/lua/wreckage.lua' then - table.insert(prop.Categories, 'OBSTRUCTSBUILDING') - prop.CategoriesHash['OBSTRUCTSBUILDING'] = true +--- Feature: health value based on mass value +--- +---@param prop PropBlueprint +local function ProcessHealth(prop) + local massValue = prop.Economy.ReclaimMassMax or 0 + local healthValue = MathMax(50, 2 * massValue) + + prop.Defense = prop.Defense or {} + prop.Defense.Health = healthValue + prop.Defense.MaxHealth = healthValue +end + +--- Feature: LOD based on the size of the prop +--- +--- See also: +--- - https://github.com/FAForever/fa/pull/3662 +--- - https://github.com/FAForever/fa/pull/4675 +---@param prop any +local function ProcessLOD(prop) + + local sx = prop.SizeX or 1 + local sy = prop.SizeY or 1 + local sz = prop.SizeZ or 1 + + -- give more emphasis to the x / z value as that is easier to see in the average camera angle + local weighted = 0.40 * sx + 0.2 * sy + 0.4 * sz + if prop.ScriptClass == 'Tree' or prop.ScriptClass == 'TreeGroup' then + weighted = 2.6 end - -- check for props that should block pathing - if not (prop.ScriptClass == "Tree" or prop.ScriptClass == "TreeGroup") and prop.CategoriesHash['RECLAIMABLE'] then - if prop.Economy and prop.Economy.ReclaimMassMax and prop.Economy.ReclaimMassMax > 0 and not prop.CategoriesHash['OBSTRUCTSBUILDING'] then - if not prop.CategoriesHash['OBSTRUCTSBUILDING'] then - WARN("Prop is missing 'OBSTRUCTSBUILDING' category: " .. prop.BlueprintId) - end + -- https://www.desmos.com/calculator (0.9 * sqrt(100 * 500 * x)) + local lod = 0.9 * MathSqrt(100 * 500 * weighted) + + if prop.Display and prop.Display.Mesh and prop.Display.Mesh.LODs then + local n = TableGetn(prop.Display.Mesh.LODs) + for k = 1, n do + local data = prop.Display.Mesh.LODs[k] + + -- https://www.desmos.com/calculator (x * x) + local factor = (k / n) * (k / n) + local LODCutoff = factor * lod + + -- sanitize the value + data.LODCutoff = MathFloor(LODCutoff / 10 + 1) * 10 end end end @@ -39,7 +139,24 @@ end --- Post-processes all props ---@param props PropBlueprint[] function PostProcessProps(props) - for _, prop in props do - PostProcessProp(prop) + for _, prop in pairs(props) do + ProcessInvulnerability(prop) + ProcessObstructions(prop) + ProcessHealth(prop) + ProcessLOD(prop) + ProcessCategories(prop) + end +end + +--- Batch process all props +---@param blueprints BlueprintsTable +function BatchProcessProps(blueprints) + if blueprints.Prop then + for _, prop in pairs(blueprints.Prop) do + ProcessInvulnerability(prop) + ProcessObstructions(prop) + ProcessHealth(prop) + ProcessLOD(prop) + end end end diff --git a/meshes/explosions/oblivion_explosion01_prop.bp b/meshes/explosions/oblivion_explosion01_prop.bp index 5d2aecb840..9ec63c65c0 100644 --- a/meshes/explosions/oblivion_explosion01_prop.bp +++ b/meshes/explosions/oblivion_explosion01_prop.bp @@ -1,10 +1,15 @@ PropBlueprint{ Categories = { "RECLAIMABLE" }, + Defense = { + Health = 50, + MaxHealth = 50, + }, Display = { Mesh = { IconFadeInZoom = 4, LODs = { { + LODCutoff = 690, ShaderName = "TMeshNoNormals", AlbedoName = "/data/Env/Common/Props/marker01.dds", },