From de6d833c8e3eb130931088c0d0cb175579aff018 Mon Sep 17 00:00:00 2001 From: lL1l1 <82986251+lL1l1@users.noreply.github.com> Date: Thu, 21 Nov 2024 08:39:19 -0800 Subject: [PATCH] Remove ASF armor against Ahwassa bomb (#6530) ## Reasoning for the changes Since a delay was added to the Ahwassa bomb, it is possible to micro ASF out of the explosion, and the armor against it is no longer necessary. ## Description of the proposed changes - Removes the armor type: I don't think anyone outside of FAF was using the damage type for this specific balance feature. - Changes the Ahwassa bomb's damage type to normal. --- changelog/snippets/balance.6530.md | 2 ++ lua/armordefinition.lua | 2 -- units/XSA0402/XSA0402_unit.bp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) create mode 100644 changelog/snippets/balance.6530.md diff --git a/changelog/snippets/balance.6530.md b/changelog/snippets/balance.6530.md new file mode 100644 index 0000000000..4a31dbf2a7 --- /dev/null +++ b/changelog/snippets/balance.6530.md @@ -0,0 +1,2 @@ +- (#6530) Remove ASF's armor against Ahwassa bomb, as it is no longer necessary with the new delayed explosion. + - Air superiority fighters: Damage taken from Ahwassa bomb 10% -> 100% diff --git a/lua/armordefinition.lua b/lua/armordefinition.lua index 756cd2c210..af4a1ede79 100644 --- a/lua/armordefinition.lua +++ b/lua/armordefinition.lua @@ -20,7 +20,6 @@ ---| "FireBeetleExplosion" ---| "Normal" ---| "Nuke" ----| "OtheTacticalBomb" ---| "Overcharge" ---| "Reclaimed" ---| "Spell" @@ -105,7 +104,6 @@ armordefinition = { -- Armor Definition 'Normal 1.0', 'CzarBeam 0.25', - 'OtheTacticalBomb 0.1', }, { -- Armor Type name diff --git a/units/XSA0402/XSA0402_unit.bp b/units/XSA0402/XSA0402_unit.bp index d75ca6e541..0d482cc4d3 100644 --- a/units/XSA0402/XSA0402_unit.bp +++ b/units/XSA0402/XSA0402_unit.bp @@ -210,7 +210,7 @@ UnitBlueprint{ Damage = 11000, DamageFriendly = true, DamageRadius = 19, - DamageType = "OtheTacticalBomb", + DamageType = "Normal", DisplayName = "Othe Tactical Bomb", FireTargetLayerCapsTable = { Air = "Land|Water|Seabed",