Implement the expectiminimax algorithm and the *-alpha–beta algorithm, which is described by Ballard:1983, for pruning game trees with chance nodes. Try them on a game such as backgammon and measure the pruning effectiveness of *-alpha–beta.
Implement the expectiminimax algorithm and the *-alpha–beta algorithm, which is described by Ballard:1983, for pruning game trees with chance nodes. Try them on a game such as backgammon and measure the pruning effectiveness of *-alpha–beta.