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CMakeLists.txt
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CMakeLists.txt
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#-------------------------------------------------------------------
# This file is part of the CMake build system for OGRE
# (Object-oriented Graphics Rendering Engine)
# For the latest info, see http://www.ogre3d.org/
#
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
######################################################################
# OGRE BUILD SYSTEM
# Welcome to the CMake build system for OGRE.
# This is the main file where we prepare the general build environment
# and provide build configuration options.
######################################################################
cmake_minimum_required(VERSION 2.6.2)
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
cmake_policy(SET CMP0003 NEW)
# CMake 2.8.2 has a bug that creates unusable Xcode projects when using ARCHS_STANDARD_32_BIT
# to specify both armv6 and armv7.
if(OGRE_BUILD_PLATFORM_APPLE_IOS AND (CMAKE_VERSION VERSION_EQUAL 2.8.2) AND (CMAKE_GENERATOR STREQUAL "Xcode"))
message(FATAL_ERROR "CMake 2.8.2 cannot create compatible Xcode projects for iOS, please download the latest version or an older release from http://www.cmake.org/files/")
endif()
# Use relative paths
# This is mostly to reduce path size for command-line limits on windows
if(WIN32)
# This seems to break Xcode projects so definitely don't enable on Apple builds
set(CMAKE_USE_RELATIVE_PATHS true)
set(CMAKE_SUPPRESS_REGENERATION true)
endif()
if (APPLE)
include(CMakeForceCompiler)
CMAKE_FORCE_C_COMPILER(clang GNU)
CMAKE_FORCE_CXX_COMPILER(clang++ GNU)
SET(CMAKE_SIZEOF_VOID_P 4)
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0")
endif ()
project(OGRE)
# Include necessary submodules
set(CMAKE_MODULE_PATH
"${OGRE_SOURCE_DIR}/CMake"
"${OGRE_SOURCE_DIR}/CMake/Utils"
"${OGRE_SOURCE_DIR}/CMake/Packages"
)
include(CMakeDependentOption)
include(CheckCXXCompilerFlag)
include(MacroLogFeature)
include(OgreAddTargets)
include(OgreConfigTargets)
include(PreprocessorUtils)
set(OGRE_TEMPLATES_DIR "${OGRE_SOURCE_DIR}/CMake/Templates")
set(OGRE_WORK_DIR ${OGRE_BINARY_DIR})
#####################################################################
# Set up the basic build environment
#####################################################################
if (CMAKE_BUILD_TYPE STREQUAL "")
# CMake defaults to leaving CMAKE_BUILD_TYPE empty. This screws up
# differentiation between debug and release builds.
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build, options are: None (CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
endif ()
# determine Ogre version numbers
include(OgreGetVersion)
ogre_get_version(${OGRE_SOURCE_DIR}/OgreMain/include/OgrePrerequisites.h)
message(STATUS "Configuring OGRE ${OGRE_VERSION}")
# Configure version file for use by scripts
configure_file("${OGRE_TEMPLATES_DIR}/version.txt.in" "${OGRE_BINARY_DIR}/version.txt" @ONLY)
# determine if we are compiling for a 32bit or 64bit system
include(CheckTypeSize)
CHECK_TYPE_SIZE("void*" OGRE_PTR_SIZE BUILTIN_TYPES_ONLY)
if (OGRE_PTR_SIZE EQUAL 8)
set(OGRE_PLATFORM_X64 TRUE)
else ()
set(OGRE_PLATFORM_X64 FALSE)
endif ()
if (NOT APPLE)
# Create debug libraries with _d postfix
set(CMAKE_DEBUG_POSTFIX "_d")
endif ()
# Set compiler specific build flags
if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX)
check_cxx_compiler_flag(-msse OGRE_GCC_HAS_SSE)
if (OGRE_GCC_HAS_SSE)
add_definitions(-msse)
endif ()
# This is a set of sensible warnings that provide meaningful output
set(OGRE_WARNING_FLAGS "-Wno-deprecated -Wall -Wctor-dtor-privacy -Winit-self -Wno-overloaded-virtual -Wcast-qual -Wwrite-strings -Wextra -Wno-unused-parameter -pedantic -Wshadow -Wno-missing-field-initializers -Wno-long-long")
if (NOT APPLE)
set(OGRE_WARNING_FLAGS "${OGRE_WARNING_FLAGS} -Wno-unused-but-set-parameter")
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OGRE_WARNING_FLAGS}")
endif ()
if (MSVC)
if (CMAKE_BUILD_TOOL STREQUAL "nmake")
# set variable to state that we are using nmake makefiles
set(NMAKE TRUE)
endif ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fp:fast")
# Enable intrinsics on MSVC in debug mode
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Oi")
if (CMAKE_CL_64)
# Visual Studio bails out on debug builds in 64bit mode unless
# this flag is set...
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /bigobj")
endif ()
if (OGRE_UNITY_BUILD)
# object files can get large with Unity builds
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj")
endif ()
endif ()
if (MINGW)
add_definitions(-D_WIN32_WINNT=0x0500)
# set architecture to i686, since otherwise some versions of MinGW can't link
# the atomic primitives
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=i686")
# disable this optimisation because it breaks release builds (reason unknown)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-tree-slp-vectorize")
endif ()
if ((CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX) AND NOT MINGW)
# Test for GCC visibility
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag(-fvisibility=hidden OGRE_GCC_VISIBILITY)
if (OGRE_GCC_VISIBILITY)
# determine gcc version
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion
OUTPUT_VARIABLE OGRE_GCC_VERSION)
message(STATUS "Detected g++ ${OGRE_GCC_VERSION}")
message(STATUS "Enabling GCC visibility flags")
set(OGRE_GCC_VISIBILITY_FLAGS "-DOGRE_GCC_VISIBILITY -fvisibility=hidden")
set(XCODE_ATTRIBUTE_GCC_SYMBOLS_PRIVATE_EXTERN "YES")
# check if we can safely add -fvisibility-inlines-hidden
string(TOLOWER "${CMAKE_BUILD_TYPE}" OGRE_BUILD_TYPE)
if (OGRE_BUILD_TYPE STREQUAL "debug" AND OGRE_GCC_VERSION VERSION_LESS "4.2")
message(STATUS "Skipping -fvisibility-inlines-hidden due to possible bug in g++ < 4.2")
else ()
if (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
message(STATUS "Skipping -fvisibility-inlines-hidden due to linker issues")
set(XCODE_ATTRIBUTE_GCC_INLINES_ARE_PRIVATE_EXTERN[arch=x86_64] "YES")
else()
set(OGRE_GCC_VISIBILITY_FLAGS "${OGRE_GCC_VISIBILITY_FLAGS} -fvisibility-inlines-hidden")
set(XCODE_ATTRIBUTE_GCC_INLINES_ARE_PRIVATE_EXTERN "YES")
endif()
endif ()
endif (OGRE_GCC_VISIBILITY)
# Fix x64 issues on Linux
if(OGRE_PLATFORM_X64 AND NOT APPLE)
add_definitions(-fPIC)
endif()
endif ((CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX) AND NOT MINGW)
# determine system endianess
if (MSVC)
# This doesn't work on VS 2010
# MSVC only builds for intel anyway
set(OGRE_TEST_BIG_ENDIAN FALSE)
else()
include(TestBigEndian)
test_big_endian(OGRE_TEST_BIG_ENDIAN)
endif()
# Add OgreMain include path
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include")
include_directories("${OGRE_BINARY_DIR}/include")
if (APPLE)
if (OGRE_BUILD_PLATFORM_APPLE_IOS)
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include/iOS")
# Set static early for proper dependency detection
set(OGRE_STATIC TRUE)
else ()
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include/OSX")
endif ()
endif (APPLE)
# Find dependencies
include(Dependencies)
# definitions for samples
set(OGRE_LIBRARIES OgreMain)
set(OGRE_Paging_LIBRARIES OgrePaging)
set(OGRE_Terrain_LIBRARIES OgreTerrain)
set(OGRE_Plugin_PCZSceneManager_LIBRARIES Plugin_PCZSceneManager)
set(OGRE_Plugin_OctreeZone_LIBRARIES Plugin_OctreeZone)
# Specify build paths
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${OGRE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${OGRE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OGRE_BINARY_DIR}/bin")
if (WIN32 OR APPLE)
if (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
# We don't want to install in default system location, install is really for the SDK, so call it that
set(CMAKE_INSTALL_PREFIX
"${OGRE_BINARY_DIR}/sdk" CACHE PATH "OGRE install prefix" FORCE
)
endif (CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
endif(WIN32 OR APPLE)
# Set up iOS overrides.
if (OGRE_BUILD_PLATFORM_APPLE_IOS)
include_directories("${OGRE_SOURCE_DIR}/OgreMain/include/iOS")
# Set build variables
set(CMAKE_OSX_SYSROOT iphoneos)
set(CMAKE_OSX_DEPLOYMENT_TARGET "")
set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework CoreGraphics -framework QuartzCore -framework UIKit")
set(XCODE_ATTRIBUTE_SDKROOT iphoneos)
set(XCODE_ATTRIBUTE_GCC_UNROLL_LOOPS "YES")
set(XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer")
set(XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER "YES")
set(OGRE_BUILD_RENDERSYSTEM_GLES TRUE CACHE BOOL "Forcing OpenGL ES RenderSystem for iOS" FORCE)
set(OGRE_BUILD_RENDERSYSTEM_GLES2 TRUE CACHE BOOL "Forcing OpenGL ES 2 RenderSystem for iOS" FORCE)
set(OGRE_STATIC TRUE CACHE BOOL "Forcing static build for iOS" FORCE)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "com.yourcompany.\${PRODUCT_NAME:rfc1034identifier}")
set(CMAKE_OSX_ARCHITECTURES ${ARCHS_STANDARD_32_BIT})
# armv7 only
#set(CMAKE_OSX_ARCHITECTURES ${ARCHS_UNIVERSAL_IPHONE_OS})
remove_definitions(-msse)
elseif (APPLE AND NOT OGRE_BUILD_PLATFORM_APPLE_IOS)
# Set 10.5 as the base SDK by default
set(XCODE_ATTRIBUTE_SDKROOT macosx)
set(CMAKE_OSX_SYSROOT macosx)
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
if (NOT CMAKE_OSX_ARCHITECTURES)
set(CMAKE_OSX_ARCHITECTURES ${ARCHS_STANDARD_32_64_BIT})
endif()
# Make sure that the OpenGL render system is selected for non-iOS Apple builds
set(OGRE_BUILD_RENDERSYSTEM_GL TRUE)
set(OGRE_BUILD_RENDERSYSTEM_GLES FALSE)
set(OGRE_BUILD_RENDERSYSTEM_GLES2 FALSE)
endif ()
# Enable the PVRTC codec if OpenGL ES is being built
if(OGRE_BUILD_RENDERSYSTEM_GLES OR OGRE_BUILD_RENDERSYSTEM_GLES2)
set(OGRE_CONFIG_ENABLE_PVRTC TRUE CACHE BOOL "Forcing PVRTC codec for OpenGL ES" FORCE)
endif()
######################################################################
# Provide user options to customise the build process
######################################################################
# Customise what to build
cmake_dependent_option(OGRE_STATIC "Static build" FALSE "" TRUE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_D3D9 "Build Direct3D9 RenderSystem" TRUE "WIN32;DirectX_FOUND" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_D3D11 "Build Direct3D11 RenderSystem [EXPERIMENTAL]" FALSE "WIN32;DirectX_D3D11_FOUND" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GL "Build OpenGL RenderSystem" TRUE "OPENGL_FOUND;NOT OGRE_BUILD_PLATFORM_APPLE_IOS" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GLES "Build OpenGL ES 1.x RenderSystem" FALSE "OPENGLES_FOUND" FALSE)
cmake_dependent_option(OGRE_BUILD_RENDERSYSTEM_GLES2 "Build OpenGL ES 2.x RenderSystem" FALSE "OPENGLES2_FOUND" FALSE)
cmake_dependent_option(OGRE_BUILD_PLATFORM_APPLE_IOS "Build Ogre for iOS" FALSE "iOSSDK_FOUND;OPENGLES_FOUND;OPENGLES2_FOUND" FALSE)
cmake_dependent_option(OGRE_BUILD_PLATFORM_NACL "Build Ogre for Google's Native Client (NaCl)" FALSE "OPENGLES2_FOUND" FALSE)
option(OGRE_BUILD_PLUGIN_BSP "Build BSP SceneManager plugin" TRUE)
option(OGRE_BUILD_PLUGIN_OCTREE "Build Octree SceneManager plugin" TRUE)
option(OGRE_BUILD_PLUGIN_PFX "Build ParticleFX plugin" TRUE)
cmake_dependent_option(OGRE_BUILD_PLUGIN_PCZ "Build PCZ SceneManager plugin" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_PAGING "Build Paging component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_TERRAIN "Build Terrain component" TRUE "" FALSE)
cmake_dependent_option(OGRE_BUILD_COMPONENT_PROPERTY "Build Property component" TRUE "Boost_FOUND" FALSE)
cmake_dependent_option(OGRE_BUILD_PLUGIN_CG "Build Cg plugin" TRUE "Cg_FOUND;NOT OGRE_BUILD_PLATFORM_APPLE_IOS" FALSE)
option(OGRE_BUILD_COMPONENT_RTSHADERSYSTEM "Build RTShader System component" TRUE)
cmake_dependent_option(OGRE_BUILD_RTSHADERSYSTEM_CORE_SHADERS "Build RTShader System FFP core shaders" TRUE "OGRE_BUILD_COMPONENT_RTSHADERSYSTEM" FALSE)
cmake_dependent_option(OGRE_BUILD_RTSHADERSYSTEM_EXT_SHADERS "Build RTShader System extensions shaders" TRUE "OGRE_BUILD_COMPONENT_RTSHADERSYSTEM" FALSE)
option(OGRE_BUILD_SAMPLES "Build Ogre demos" TRUE)
cmake_dependent_option(OGRE_BUILD_TOOLS "Build the command-line tools" TRUE "NOT OGRE_BUILD_PLATFORM_APPLE_IOS" FALSE)
cmake_dependent_option(OGRE_BUILD_XSIEXPORTER "Build the Softimage exporter" FALSE "Softimage_FOUND" FALSE)
option(OGRE_BUILD_TESTS "Build the unit tests & PlayPen" FALSE)
option(OGRE_CONFIG_DOUBLE "Use doubles instead of floats in Ogre" FALSE)
set(OGRE_CONFIG_ALLOCATOR 4 CACHE STRING
"Specify the memory allocator to use. Possible values:
1 - Standard allocator
2 - nedmalloc
3 - User-provided allocator
4 - nedmalloc with pooling"
)
cmake_dependent_option(OGRE_CONFIG_CONTAINERS_USE_CUSTOM_ALLOCATOR "STL containers in Ogre use the custom allocator" TRUE "" FALSE)
option(OGRE_CONFIG_STRING_USE_CUSTOM_ALLOCATOR "Ogre String uses the custom allocator" FALSE)
option(OGRE_CONFIG_MEMTRACK_DEBUG "Enable Ogre's memory tracker in debug mode" FALSE)
option(OGRE_CONFIG_MEMTRACK_RELEASE "Enable Ogre's memory tracker in release mode" FALSE)
# determine threading options
include(PrepareThreadingOptions)
cmake_dependent_option(OGRE_CONFIG_ENABLE_FREEIMAGE "Build FreeImage codec. If you disable this option, you need to provide your own image handling codecs." TRUE "FreeImage_FOUND" FALSE)
option(OGRE_CONFIG_ENABLE_DDS "Build DDS codec." TRUE)
option(OGRE_CONFIG_ENABLE_PVRTC "Build PVRTC codec." FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_ZIP "Build ZIP archive support. If you disable this option, you cannot use ZIP archives resource locations. The samples won't work." TRUE "ZZip_FOUND" FALSE)
option(OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE "Include Viewport orientation mode support." FALSE)
option(OGRE_CONFIG_NEW_COMPILERS "Use the new script compilers." TRUE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES2_CG_SUPPORT "Enable Cg support to ES 2 render system" FALSE "OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE)
cmake_dependent_option(OGRE_CONFIG_ENABLE_GLES2_GLSL_OPTIMISER "Enable GLSL optimiser use in GLES 2 render system" FALSE "OGRE_BUILD_RENDERSYSTEM_GLES2" FALSE)
cmake_dependent_option(OGRE_USE_BOOST "Use Boost extensions" TRUE "Boost_FOUND" FALSE)
# Customise what to install
option(OGRE_INSTALL_SAMPLES "Install Ogre demos." FALSE)
option(OGRE_INSTALL_TOOLS "Install Ogre tools." TRUE)
option(OGRE_INSTALL_DOCS "Install documentation." FALSE)
option(OGRE_INSTALL_SAMPLES_SOURCE "Install samples source files." FALSE)
cmake_dependent_option(OGRE_INSTALL_PDB "Install debug pdb files" FALSE "MSVC" FALSE)
cmake_dependent_option(OGRE_FULL_RPATH "Build executables with the full required RPATH to run from their install location." FALSE "NOT WIN32" FALSE)
option(OGRE_PROFILING "Enable internal profiling support." FALSE)
cmake_dependent_option(OGRE_CONFIG_STATIC_LINK_CRT "Statically link the MS CRT dlls (msvcrt)" FALSE "MSVC" FALSE)
set(OGRE_LIB_DIRECTORY "lib${LIB_SUFFIX}" CACHE STRING "Install path for libraries, e.g. 'lib64' on some 64-bit Linux distros.")
# Unity build options
# A Unity build includes all sources files in just a few actual compilation units
# to potentially speed up the compilation.
option(OGRE_UNITY_BUILD "Enable unity build for Ogre." FALSE)
set(OGRE_UNITY_FILES_PER_UNIT "50" CACHE STRING "Number of files per compilation unit in Unity build.")
# hide advanced options
mark_as_advanced(
OGRE_BUILD_RTSHADERSYSTEM_CORE_SHADERS
OGRE_BUILD_RTSHADERSYSTEM_EXT_SHADERS
OGRE_CONFIG_DOUBLE
OGRE_CONFIG_ALLOCATOR
OGRE_CONFIG_CONTAINERS_USE_CUSTOM_ALLOCATOR
OGRE_CONFIG_STRING_USE_CUSTOM_ALLOCATOR
OGRE_CONFIG_MEMTRACK_DEBUG
OGRE_CONFIG_MEMTRACK_RELEASE
OGRE_CONFIG_NEW_COMPILERS
OGRE_CONFIG_ENABLE_DDS
OGRE_CONFIG_ENABLE_FREEIMAGE
OGRE_CONFIG_ENABLE_PVRTC
OGRE_CONFIG_ENABLE_VIEWPORT_ORIENTATIONMODE
OGRE_CONFIG_ENABLE_ZIP
OGRE_CONFIG_ENABLE_GLES2_CG_SUPPORT
OGRE_CONFIG_ENABLE_GLES2_GLSL_OPTIMISER
OGRE_USE_BOOST
OGRE_INSTALL_SAMPLES_SOURCE
OGRE_FULL_RPATH
OGRE_PROFILING
OGRE_CONFIG_STATIC_LINK_CRT
OGRE_LIB_DIRECTORY
)
###################################################################
# configure global build settings based on selected build options
###################################################################
include(ConfigureBuild)
##################################################################
# Now setup targets
##################################################################
# install resource files
include(InstallResources)
# Setup OgreMain project
add_subdirectory(OgreMain)
# Setup RenderSystems
add_subdirectory(RenderSystems)
# Setup Plugins
add_subdirectory(PlugIns)
# Setup Components
add_subdirectory(Components)
# Setup tests (before samples so that PlayPen is included in browser)
if (OGRE_BUILD_TESTS)
# enable CTest
ENABLE_TESTING()
INCLUDE(CTest)
add_subdirectory(Tests)
endif ()
# Setup samples
add_subdirectory(Samples)
# Setup command-line tools
if (OGRE_BUILD_TOOLS)
add_subdirectory(Tools)
endif ()
# Setup XSIExporter
if (OGRE_BUILD_XSIEXPORTER)
add_subdirectory(Tools/XSIExport)
endif ()
# Install documentation
add_subdirectory(Docs)
# Install media files
if (OGRE_INSTALL_SAMPLES OR OGRE_INSTALL_SAMPLES_SOURCE)
add_subdirectory(Samples/Media)
endif ()
# Install CMake modules
add_subdirectory(CMake)
# Provide CPack packaging target
include(Packaging)
# Show feature summary
include(FeatureSummary)