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Didn't want to spam you with issues but wanted to keep track of rough edges as I find them:
move to pnpm for monorepo/package management (faster, less error prone)
move local dev to single script, using pnpm recursive option or something like overmind
gravity/physics feels weird, player should feel heavier
client should recalculate position/physics on block updates (maybe just in same chunk), otherwise you're left floating if a block under you is mined
scrolling should rotate selected item
regaining focus in game engine after being outside (esc) shouldn't immediately interact with the world (clicking back into the game will e.g. immediately mine a block)
(not as big an issue now that there's a block break animation)
should only be able to jump from a block, not from air (currently can fly by spamming jump)
no way to toggle off sound once toggled on
holding down mouse while breaking a block should start breaking the next block under cursor
hovering over a block should highlight the whole thing rather than one face?
mining grass should give a dirt block?
consider moving to debug for console logs so they can be namespaced and filtered
need ways to toggle developer tools (query UI, sound, coords, etc)
leaves on ground show under the world rather than the next block down
The text was updated successfully, but these errors were encountered:
overmind is really cool; i actually wrote something similar in bash a while ago to spin up tmux and run a couple commands in different panels. cool to see a tool that does it for you. let's use it!
Didn't want to spam you with issues but wanted to keep track of rough edges as I find them:
(not as big an issue now that there's a block break animation)
The text was updated successfully, but these errors were encountered: