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I'm getting either corrupted or inconsistent images on Vulkan backend, for any resolution other than 512x512.
My system is a Linux PC with a Ryzen 3400G, almost-vanilla Debian 12 (using the distro graphic stack). All following tests with: --type f16 --lora-model-dir ./LoRA --model ./SD/dreamshaper_8.safetensors --prompt 'a fantasy character, detailed background, colorful<lora:lcm-lora-sdv1-5:1>' --cfg-scale 1.0 --sampling-method lcm --steps 4 --rng cuda --seed 42 -b 1 --color
, and a script alternating resolution and compiled binary (Vulkan or CPU backend).
320x512:
Vulkan 1
Vulkan 2
CPU
Vulkan images look ok-ish (for such a small resolution anyway), but the same seed should produce the same image. And the CPU render looks quite different.
Second test, 384x384; similar behavior (changes between Vulkan 1 and 2 may not be apparent on the thumbnail):
Vulkan 1
Vulkan 2
CPU
The third test, 448x448, gets weird:
Vulkan 1
Vulkan 2
CPU
At first, I blamed my PC drivers. But then, the 512x512 test:
Vulkan 1
Vulkan 2
CPU
Looks absolutely fine, and identical between Vulkan and CPU.
In summary:
512x512 works fine;
any other resolution produces inconsistent images between runs;
Good catch. Using the same prompt, i get a smilar behavior as you.
Though I don't get anything as dramatic as your 448x448 results. (I only get variations of your "Vulkan 1" images, no matter how many times I try).
I might try to investigate what's going on, but I'm not confident I'll figure it out.
I'm getting either corrupted or inconsistent images on Vulkan backend, for any resolution other than 512x512.
My system is a Linux PC with a Ryzen 3400G, almost-vanilla Debian 12 (using the distro graphic stack). All following tests with:
--type f16 --lora-model-dir ./LoRA --model ./SD/dreamshaper_8.safetensors --prompt 'a fantasy character, detailed background, colorful<lora:lcm-lora-sdv1-5:1>' --cfg-scale 1.0 --sampling-method lcm --steps 4 --rng cuda --seed 42 -b 1 --color
, and a script alternating resolution and compiled binary (Vulkan or CPU backend).
320x512:
Vulkan images look ok-ish (for such a small resolution anyway), but the same seed should produce the same image. And the CPU render looks quite different.
Second test, 384x384; similar behavior (changes between Vulkan 1 and 2 may not be apparent on the thumbnail):
The third test, 448x448, gets weird:
At first, I blamed my PC drivers. But then, the 512x512 test:
Looks absolutely fine, and identical between Vulkan and CPU.
In summary:
(related: #122 )
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