From e4cb5558f484e1a5afe298b5cbe265471bccbe0c Mon Sep 17 00:00:00 2001 From: Percevent13 Date: Fri, 16 Aug 2024 09:09:36 -0400 Subject: [PATCH] added debug to TimelineTriggerEventListener --- Runtime/Listeners/TimelineTriggerEventListener.cs | 4 ++-- package.json | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Runtime/Listeners/TimelineTriggerEventListener.cs b/Runtime/Listeners/TimelineTriggerEventListener.cs index a157fe5..f18085b 100644 --- a/Runtime/Listeners/TimelineTriggerEventListener.cs +++ b/Runtime/Listeners/TimelineTriggerEventListener.cs @@ -37,7 +37,8 @@ public bool isDebug private void OnEnable() { - if (_channel != null) + Debug.Log("Played Timeline's enable"); + if (_channel != null) _channel.OnEventRaised += Respond; } @@ -49,7 +50,6 @@ private void OnDisable() private void Respond(PlayableAsset timeline, bool value) { - Debug.Log("STARTING TIMELINE: " + timeline.name); if (assignTimelineToPlayableDirector) _playableDirectorToControl.playableAsset = timeline; if(timeline != _playableDirectorToControl.playableAsset) return; OnEventRaised?.Invoke(timeline, value); diff --git a/package.json b/package.json index 056afbc..fc5f297 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "fr.jeanf.eventsystem", - "version": "0.1.108", + "version": "0.1.109", "displayName": "Event System", "description": "This package contains a basic Event System based on Scriptable Objects as communication medium", "unity": "2021.3",