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Fog is different when using shader #10

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eliu9395 opened this issue Apr 30, 2023 · 2 comments
Closed

Fog is different when using shader #10

eliu9395 opened this issue Apr 30, 2023 · 2 comments

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@eliu9395
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eliu9395 commented Apr 30, 2023

In the overworld, the fog starts a bit closer than normal. When I go underwater, fog starts noticeably farther, and it also causes color banding. In the end, the sky changes color as well, and in lava, I can see everything.

I'm using Iris.

@leo60228
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leo60228 commented May 1, 2023

I'm pretty sure the fog implementation is incorrect on 1.17+ (it relies on a compatibility feature in Iris), though I'm not sure what the correct behavior is. I think #9 should fix this, I'll look in to it.

@leo60228
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Will be fixed in 1.3.

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