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the create entity in the client should put all entity in a separate collision group in physic, and invisible group in graphic.
That way we can preload all entity, and paint/collide them only when are visible on radar
The text was updated successfully, but these errors were encountered:
the create entity in the client should put all entity in a separate collision group in physic, and invisible group in graphic.
That way we can preload all entity, and paint/collide them only when are visible on radar
The text was updated successfully, but these errors were encountered: