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Modding support
Nikolai Wuttke edited this page May 23, 2021
·
19 revisions
Like the original DOS executable, Rigel Engine supports replacing individual files from the game's data pack file (NUKEM2.CMP
) with external files. For example, when a file called L1.MNI
is found next to the .CMP
file, it will be used instead of the version found inside the .CMP
. This makes it possible to use existing patches and mods, like the sunglasses patch.
On top of this, Rigel Engine features enhanced modding support: Sprites, tile sets, backgrounds, sound effects, and music can be replaced. The game looks for replacement files in a folder called asset_replacements
next to the .CMP
file. For each file that's found in that folder, the game will load that file instead of the version in the original game data.
Type | Naming scheme | Supported formats | Notes |
---|---|---|---|
Tile sets | tileset<N>.png |
PNG |
<N> must match the (hexadecimal) number of the tileset to be replaced. E.g. tileset2.png to replace CZONE2.MNI
|