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When starting Netplay host session on an arm device I always have the message : "Core does not support Netplay".
Retroarch (v1.15.0), the core (4c52091) and my core info file are up to date.
Even with core builds from libretro buildbot or classicmodscloud I have the same result.
Test filed on Miyoo Mini Plus (little linux handheld / ARMv7 NEON) with error "Core does not support Netplay". (similar behavior on this forum thread with Rpi4)
Test OK (no error) on x86 Windows and Linux.
Is there a compatibility problem with Netplay and ARM devices ?
The text was updated successfully, but these errors were encountered:
This isn't just an ARM thing. GPGX's savestates aren't fully deterministic, which leads to desyncs across netplay clients, so netplay is disabled by default. However, it does work for the most part, so you can override this extra-careful behavior by going to settings > core > bypass core info save state features ON.
That right, thank you, it accept to run Netplay with "bypass core info save state features ON".
But it's working without this option enabled on x86 🤔
I see that running a Netplay host triggers a big increase of memory consumption (+120 MB ! Which is the amount of memory that I have on my device 😅) . I have to compile it with LOW_MEMORY = 1 to see if it's better like this...
When starting Netplay host session on an arm device I always have the message : "Core does not support Netplay".
Retroarch (v1.15.0), the core (4c52091) and my core info file are up to date.
Even with core builds from libretro buildbot or classicmodscloud I have the same result.
Is there a compatibility problem with Netplay and ARM devices ?
The text was updated successfully, but these errors were encountered: