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Updated for SDL3 change to use SDL_bool instead of int return code #241

Updated for SDL3 change to use SDL_bool instead of int return code

Updated for SDL3 change to use SDL_bool instead of int return code #241

Workflow file for this run

name: Build
on:
pull_request:
push:
jobs:
Build:
name: '${{ matrix.platform.name }}'
runs-on: '${{ matrix.platform.os }}'
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Linux', os: ubuntu-latest, shell: sh }
- { name: 'MacOS', os: macos-latest, shell: sh }
# - { name: 'Windows msys2 (mingw32)', os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
- { name: 'Windows msys2 (mingw64)', os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
# - { name: 'Windows msys2 (clang32)', os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686 }
- { name: 'Windows msys2 (clang64)', os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64 }
# - { name: 'Windows MSVC (x86)', os: windows-latest, shell: sh, msvc: true, msvc-arch: x86, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/' }
- { name: 'Windows MSVC (x64)', os: windows-latest, shell: sh, msvc: true, msvc-arch: x64, cmake: '-DPerl_ROOT=C:/Strawberry/perl/bin/' }
# - { name: 'Windows MSVC (arm32)', os: windows-latest, shell: sh, msvc: true, msvc-arch: amd64_arm, cross: true }
# - { name: 'Windows MSVC (arm64)', os: windows-latest, shell: sh, msvc: true, msvc-arch: amd64_arm64, cross: true }
defaults:
run:
shell: ${{ matrix.platform.shell }}
steps:
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.platform.msvc }}
with:
arch: ${{ matrix.platform.msvc-arch }}
- name: Set up MSYS2
if: ${{ contains(matrix.platform.shell, 'msys2') }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.platform.msystem }}
install: >-
${{ matrix.platform.msys-env }}-cc
${{ matrix.platform.msys-env }}-cmake
${{ matrix.platform.msys-env }}-crt
${{ matrix.platform.msys-env }}-ninja
${{ matrix.platform.msys-env }}-perl
- name: Get SDL3_net sources
uses: actions/checkout@v4
- name: Install Ninja
if: ${{ !contains(matrix.platform.shell, 'msys2') }}
uses: aseprite/get-ninja@main
- name: Set up SDL3
uses: libsdl-org/setup-sdl@main
id: sdl
with:
cmake-generator: Ninja
version: 3-head
sdl-test: true
shell: ${{ matrix.platform.shell }}
add-to-environment: true
- name: Configure (CMake)
run: |
cmake -B build -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=prefix \
-DSDLNET_WERROR=ON \
-DSDLNET_INSTALL_MAN=ON \
-DCMAKE_INSTALL_PREFIX=prefix \
${{ matrix.platform.cmake }}
- name: Build (CMake)
run: |
cmake --build build/ --verbose
- name: Install (CMake)
if: ${{ matrix.platform.shell == 'sh' || contains(matrix.platform.shell, 'msys2') }}
run: |
set -eu
rm -fr DESTDIR-cmake
cmake --install build/ --config Release
echo "SDL3_net_ROOT=$(pwd)/prefix" >> $GITHUB_ENV
( cd prefix; find . ) | LC_ALL=C sort -u
- name: Verify CMake configuration files
run: |
cmake -S cmake/test -B cmake_config_build \
-DCMAKE_BUILD_TYPE=Release \
-DTEST_SHARED=TRUE \
-DTEST_STATIC=FALSE
cmake --build cmake_config_build --verbose
- name: Check that versioning is consistent
# We only need to run this once: arbitrarily use the Linux build
if: ${{ runner.os == 'Linux' }}
run: ./build-scripts/test-versioning.sh