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Hi @giolaq, unfortunately Blits doesn't offer mouse / pointer support yet.
The functionality depends on the renderer properly supporting intersection detection to bind the click / touch / pointer events. That feature is being planned, but afaik is not developed yet. As soon as it's available in the renderer, the implementation on the Blits side should be quite straight forward.
More folks have asked for pointer and touch support, so 'll try to see if we can bump the priority on this.
I cannot find how to handle pointer or touch input in Blits. Any information about it?
thank you
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