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I was working on realtime audioProcessing changing pitch, speed and adding effects. I checked various libraries like ffmpeg but all of them work on a save file, instead of realtime byteArray or ShortArray. I checked examples in readme. Can this be used directly on the ByteArray audioData?
Thank you
The text was updated successfully, but these errors were encountered:
I was working on realtime audioProcessing changing pitch, speed and adding effects. I checked various libraries like ffmpeg but all of them work on a save file, instead of realtime byteArray or ShortArray. I checked examples in readme. Can this be used directly on the ByteArray audioData?
Thank you
The text was updated successfully, but these errors were encountered: