We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
该函数计算的欧拉角在人脸静止时,数据抖动得厉害,查了下原因似乎是旋转矩阵转换为欧拉角结果不是唯一,暂时没找到解决办法,请问有什么解决方案吗
The text was updated successfully, but these errors were encountered:
多加一點2D-3D點的連結對於最後逼近解會較準確,目前只用了14個點
Sorry, something went wrong.
欧拉角与变换矩阵的转换是唯一的,抖动和误差大是因为用于计算的2d点和3d点不是一一对应,同时数量太少了,2d人脸标记的细小变化导致变换矩阵抖动是很正常的。
No branches or pull requests
该函数计算的欧拉角在人脸静止时,数据抖动得厉害,查了下原因似乎是旋转矩阵转换为欧拉角结果不是唯一,暂时没找到解决办法,请问有什么解决方案吗
The text was updated successfully, but these errors were encountered: