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Specification and implementation of the HLSL language.
This workstream tracks the specification and implementation of HLSL's grammar,
semantics and built-in functionality. Many other workstreams will contribute
design and implementation for language features, for those cases this workstream
merely tracks the dependency not the ongoing work.
Specification and implementation of the HLSL language.
This workstream tracks the specification and implementation of HLSL's grammar,
semantics and built-in functionality. Many other workstreams will contribute
design and implementation for language features, for those cases this workstream
merely tracks the dependency not the ongoing work.
Milestones
Compile a runnable shader from clang (#7)
numthreads
entry attributeCompile particle_life.hlsl (#20)
uint
,int
,half
, ...)vector<T,N>
,float3
,int4
, ...)float3(x,x,x)
)Compile all DML shaders, and they pass the validator (#11)
out
andinout
keywords)Render Simple Triangle (#13)
Render Mesh (#15)
Pixel and Vertex Shaders (#16)
Mesh Shaders (#17)
precise
keyword for floating point types llvm-project#100776Ray Tracing (#18)
V1 Release (#19)
External References
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