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Add support for other iCade-like controllers (Submit your info here) #4
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The following text string is from a SteelSeries Free gamepad: wedcxzaqoglvythrufjnimkp I verified it is correct by replacing a previous controller's setOnStateString and offStateString in LMBTControllerView.m with the appropriate on and off character from the above string and testing it out. |
Hello infernoten! Thanks for submitting. Just confirming the string that will be added to master (since you mentioned you did this before): That looks like a really nice gamepad, too! Comfy? |
That matches what I inserted. For a small controller, the Free is surprisingly comfy. The shoulder buttons have a really audible click to them, though. |
SteelSeries Free support pushed to master. |
The following text string is from a 8bitdo FC30 gamepad: wedcxzaqtufimkpoglvhrjnu How I fix de buttons position? |
8Bitdo FC30 support pushed to master. |
The 8Bitdo FC30 strings currently in the code didn't work for me; I had to change it to the following:
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@eltonsalmeida @guidoscheffler what kind of keyboard layout and language are you guys using? Could this difference be due to keyboard layout mismatches? |
My system language is English; for keyboard layouts I usually switch between English and German.
Either way, there definitely is an error in @eltonsalmeida's string, because it contains two "u"s. It seems that he turned off the controller by holding down start at the end, which resulted in the second u, and somehow didn't record push select correctly, which would explain the missing z/y at position 9 when comparing it to my strings. |
@guidoscheffler you are correct. I've just pushed to master your English 8Bitdo FC30 string. Thank you for correcting this. |
I've built a customer snes controller using the guide from adafruit. (https://learn.adafruit.com/snes-ez-key-bluefruit-game-pad/overview) The controller works great, and I can re-map the buttons to any keys I want. However, it doesn't send the off keys, only on. Any thoughts on how I can make SiOS work with that? |
@wiegerthefarmer You need the down/up events separately for the current architecture (both the iOS front-end and the SNES9X back-end use that paradigm). Otherwise, how do we know when you're still holding the button down? How do we know when you have released it? |
Yah, that makes sense. On further investigation the adafruit ez-key sends It may end up using private members, but I have a apple dev account, so I can build it myself.... Looks like it might be possible using public apis... One last thing.... can get keyups Time to see if I can get it going! On 13 October 2014 09:09, Lucas Menge [email protected] wrote:
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This worked! https://gist.github.com/steventroughtonsmith/7515380
} Put that code in iCadeReaderView.m, and you get very clear keyup and keydown events. :) |
@wiegerthefarmer Hmm. I'm not sure I like this approach. Since you built your own controller, can't you make it work like an iCade controller? Button down is sending one letter, button up is sending another letter? With your approach, we'd have to use private APIs and add another special case in the front-end just for this controller. I'd rather keep the codebase as clean as possible. |
I can try. The big issue is that the Adafruit EZ-key sends the standard On 14 October 2014 23:00, Lucas Menge [email protected] wrote:
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Here's the string I got for 8bitdo's NES30 controller. Slightly different from the FC30: wedcxzaqlvogythrjnufkpim I appreciate the work out into supporting it! |
@DerekT07 done in 1.4.5. |
I know the 8bitdo NES30 key map is given but here is my strings. They said the native mode for the 8bitdo NES30 is mode 2. I had problem using mode 2 on my iPhone 6. It wouldn't response for some reason even after chosen the correct controller in the app settings. I had to boot up on mode 3 for it to work. Here are my strings for the 8bitdo nes30. 8bitdo NES30 Mode 2 (as player one "Start+B" boot) 8Bitdo NES30 Mode 2 (as player two "Start+B+R" boot) 8Bitdo NES30 Mode 3 (as single player "Start+A" boot) I did these strings on my iPhone 6. I did not boot the 8Bitdo nes30 on any other modes because it was only designated for iOS on mode 2 and mode 3 only. |
@no2sc2 MeSNEmu supports the NES30 in Mode 3 as of version 1.4.5 (DerekT07's Mode 3 string matches yours). |
Yes Lucas. I spoke to you about 2 player mode not working. I did a string test anyways so you can get an idea of the keys on mode 2. Maybe it'll help in future updates! |
I have an ipega controller (http://www.amazon.com/Generic-Bluetooth-Controller-Wireless-Joystick/dp/B00AR9JEQU) Its layout is different than a typical SNES controller, an and xy are switched. I have two strings for you. This is hitting the x button on the controller as y, since the SNES has a y where the ipega has an x, etc This is the key sequence if I follow the instructions exactly, hitting the x where it shows on the controller. I hope that makes sense but if not, let me know. |
@acowinthecrowd just to be clear: if you ignore the letters written on your controller and just press the buttons that are in the same positions (spacially) as the real SNES controller, is this the resulting string? wedcxzaqjnufythrimkp |
That's correct, sorry to make it sound so confusing =) |
Hi, the following text is for a snakebyte controller: wedcxzaqlvogythrjnufimkp |
@Gohlan is that for this controller? http://www.snakebyte-europe.com/en/container-produkte/products/android/idroidcon/ |
@acowinthecrowd I just noticed your strings are missing 4 letters. Could you confirm which keys you either don't have or your controller typing while you press? |
Hello, Yes it is. Emmanuel Lévy | +33 6 3378 6556 | Envoyé à partir de mon Windows Phone De : Lucas Mengemailto:[email protected] @Gohlan is that for this controller? http://www.snakebyte-europe.com/en/container-produkte/products/android/idroidcon/ Reply to this email directly or view it on GitHub: |
Text string for iPega PG-9025: wedcxzaqoglvjnufythrimkp |
Thanks @Immenge . Do you know when this will be update in http://builds.io? |
@naldin no idea. I don't own/maintain that site. Maybe you should ask its owner directly? |
Ok @lmmenge I will, thank you again ;) |
Many iCade-like controllers (controllers that connect to iOS devices as if they were bluetooth keyboards) have different key maps for their buttons. Take for instance the iCade 8-Bitty: it's different enough from the original iCade that some games are nearly unplayable on this controller.
So in order to add support to various iCade-like controllers, I need your help: if you have an iCade-like controller that is not currently supported by MeSNEmu and you want it supported, please follow these instructions and support for it will be added ASAP:
The button sequence you press is very important, since some controllers don't have the exact same layout as a SNES controller. Please try to match it as closely as possible for the best gameplay experience. Below is a picture of a SNES controller. The L and R buttons are on the shoulders of the controller:
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