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IDrawable.cs
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IDrawable.cs
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// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Interface for drawable entities.
/// </summary>
public interface IDrawable
{
/// <summary>
/// The draw order of this <see cref="IDrawable"/> relative
/// to other <see cref="IDrawable"/> instances.
/// </summary>
int DrawOrder { get; }
/// <summary>
/// Indicates if <see cref="Draw"/> will be called.
/// </summary>
bool Visible { get; }
/// <summary>
/// Raised when <see cref="DrawOrder"/> changed.
/// </summary>
event EventHandler<EventArgs> DrawOrderChanged;
/// <summary>
/// Raised when <see cref="Visible"/> changed.
/// </summary>
event EventHandler<EventArgs> VisibleChanged;
/// <summary>
/// Called when this <see cref="IDrawable"/> should draw itself.
/// </summary>
/// <param name="gameTime">The elapsed time since the last call to <see cref="Draw"/>.</param>
void Draw(GameTime gameTime);
}
}