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MonoGame.Framework.DesktopGL.csproj
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MonoGame.Framework.DesktopGL.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<DefineConstants>OPENGL;OPENAL;XNADESIGNPROVIDED;LINUX;DESKTOPGL;SUPPORTS_EFX;NETSTANDARD;STBSHARP_INTERNAL</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>The MonoGame runtime supporting Windows, Linux and macOS using SDL2 and OpenGL.</Description>
<PackageTags>monogame;.net core;core;.net standard;standard;desktopgl</PackageTags>
<PackageId>MonoGame.Framework.DesktopGL</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<CopyContentFiles>True</CopyContentFiles>
</PropertyGroup>
<!-- NETFX reference assemblies let us target .NET Framework on Mac/Linux without Mono -->
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0">
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="MonoGame.Library.SDL" Version="2.26.5.5" />
<PackageReference Include="NVorbis" Version="0.10.4" />
</ItemGroup>
<ItemGroup>
<Compile Remove="bin\**\*" />
<Compile Remove="obj\**\*" />
<Compile Remove="Platform\**\*" />
<Compile Remove="Properties\**\*" />
<Compile Remove="Utilities\System.Numerics.Vectors\**\*" />
</ItemGroup>
<ItemGroup>
<None Remove="Platform\**\*" />
<None Remove="Utilities\System.Numerics.Vectors\**\*" />
</ItemGroup>
<ItemGroup>
<Compile Remove="Graphics\GraphicsAdapter.cs" />
<Compile Remove="Media\Video.cs" />
<Compile Remove="Media\VideoPlayer.cs" />
<Compile Remove="Content\ContentReaders\VideoReader.cs" />
<Compile Remove="Input\MessageBox.cs" />
<Compile Remove="Input\KeyboardInput.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="Platform\TitleContainer.Desktop.cs" />
<Compile Include="Platform\Audio\OggStream.cs" />
<Compile Include="Platform\Audio\Xact\WaveBank.Default.cs" />
<Compile Include="Platform\Graphics\OpenGL.Common.cs" />
<Compile Include="Platform\Graphics\Texture2D.StbSharp.cs" />
<Compile Include="Platform\SDL\SDL2.cs" />
<Compile Include="Platform\SDL\SDLGamePlatform.cs" />
<Compile Include="Platform\SDL\SDLGameWindow.cs" />
<Compile Include="Platform\Utilities\AssemblyHelper.cs" />
<Compile Include="Platform\Utilities\CurrentPlatform.cs" />
<Compile Include="Platform\Utilities\FuncLoader.Desktop.cs" />
<Compile Include="Platform\Utilities\InteropHelpers.cs" />
<Compile Include="Platform\Utilities\ReflectionHelpers.Default.cs" />
<Compile Include="Platform\Media\MediaLibrary.Default.cs" />
<Compile Include="Platform\Media\MediaPlayer.Default.cs" />
<Compile Include="Platform\Media\Song.NVorbis.cs" />
<Compile Include="Platform\Input\GamePad.SDL.cs" />
<Compile Include="Platform\Input\InputKeyEventArgs.cs" />
<Compile Include="Platform\Input\Joystick.SDL.cs" />
<Compile Include="Platform\Input\Keyboard.SDL.cs" />
<Compile Include="Platform\Input\KeyboardUtil.SDL.cs" />
<Compile Include="Platform\Input\KeysHelper.cs" />
<Compile Include="Platform\Input\Mouse.SDL.cs" />
<Compile Include="Platform\Input\MouseCursor.SDL.cs" />
<Compile Include="Platform\Graphics\GraphicsContext.SDL.cs" />
<Compile Include="Platform\Graphics\OpenGL.SDL.cs" />
<Compile Include="Platform\Graphics\WindowInfo.SDL.cs" />
<Compile Include="Platform\Graphics\GraphicsAdapter.Legacy.cs" />
<Compile Include="Platform\GamePlatform.Desktop.cs" />
<Compile Include="Platform\GraphicsDeviceManager.SDL.cs" />
<Compile Include="..\ThirdParty\StbImageSharp\src\**\*.cs" LinkBase="Utilities\StbImageSharp" />
<Compile Include="..\ThirdParty\StbImageWriteSharp\src\**\*.cs" LinkBase="Utilities\StbImageWriteSharp" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="MonoGame.bmp">
<LogicalName>MonoGame.bmp</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="..\ThirdParty\SDL_GameControllerDB\gamecontrollerdb.txt">
<LogicalName>gamecontrollerdb.txt</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup Condition="'$(CopyContentFiles)' == 'True'">
<Content Include="..\ThirdParty\Dependencies\openal-soft\Windows\x86\soft_oal.dll">
<Link>x86\soft_oal.dll</Link>
<PackagePath>runtimes\win-x86\native</PackagePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\Dependencies\openal-soft\Windows\x64\soft_oal.dll">
<Link>x64\soft_oal.dll</Link>
<PackagePath>runtimes\win-x64\native</PackagePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\Dependencies\openal-soft\Linux\x64\libopenal.so.1">
<Link>x64\libopenal.so.1</Link>
<PackagePath>runtimes\linux-x64\native</PackagePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="..\ThirdParty\Dependencies\openal-soft\MacOS\Universal\libopenal.1.dylib">
<Link>libopenal.1.dylib</Link>
<PackagePath>runtimes\osx\native</PackagePath>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="MonoGame.Framework.DesktopGL.targets" PackagePath="build" />
</ItemGroup>
<Import Project="Platform\OpenGL.targets" />
<Import Project="Platform\OpenAL.targets" />
</Project>