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Program.cs
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Program.cs
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// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using Eto;
using Eto.Forms;
namespace MonoGame.Tools.Pipeline
{
public static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
public static void Main(string[] args)
{
string project = null;
if (args.Length == 1)
project = args[0];
Styles.Load();
#if GTK
var app = new Application(Platforms.Gtk);
#elif WPF
var app = new Application(Platforms.Wpf);
#else
var app = new Application(Platforms.Mac64);
#endif
app.Style = "PipelineTool";
PipelineSettings.Default.Load();
if (!string.IsNullOrEmpty(PipelineSettings.Default.ErrorMessage))
{
var logwin = new LogWindow();
logwin.LogText = PipelineSettings.Default.ErrorMessage;
app.Run(logwin);
return;
}
#if !DEBUG
try
#endif
{
var win = new MainWindow();
var controller = PipelineController.Create(win);
#if GTK
Global.Application.AddWindow(win.ToNative() as Gtk.Window);
#endif
#if GTK && !DEBUG
GLib.ExceptionManager.UnhandledException += (e) =>
{
var logwin = new LogWindow();
logwin.LogText = e.ExceptionObject.ToString();
logwin.Show();
win.Close();
};
#endif
if (!string.IsNullOrEmpty(project))
controller.OpenProject(project);
app.Run(win);
}
#if !DEBUG
catch (Exception ex)
{
PipelineSettings.Default.ErrorMessage = ex.ToString();
PipelineSettings.Default.Save();
app.Restart();
}
#endif
}
}
}