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libretro.c
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libretro.c
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#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include "libretro.h"
#include "globals.h"
#include "micromod.h"
#ifndef MIN
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#endif
uint16_t *frame_buf;
static retro_environment_t environ_cb;
static retro_video_refresh_t video_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_input_poll_t input_poll_cb;
static retro_input_state_t input_state_cb;
extern int flies_enabled;
extern int flip;
static const struct retro_variable var_jnb_flip = { "jnb-flip", "Flip Level; OFF|ON" };
static const struct retro_variable var_jnb_flies = { "jnb-flies", "Flies; OFF|ON" };
static const struct retro_variable var_empty = { NULL, NULL };
#define GAME_STATE_BOOT 0
#define GAME_STATE_MENU 1
#define GAME_STATE_GAME 2
#define GAME_STATE_END 3
static int game_state;
static bool supports_input_bitmasks;
void retro_init(void)
{
struct retro_variable vars[3];
struct retro_input_descriptor desc[] = {
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Jump" },
{ 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Jump" },
{ 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Jump" },
{ 2, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "Jump" },
{ 3, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" },
{ 0 },
};
frame_buf = calloc(JNB_WIDTH * JNB_HEIGHT, sizeof(uint16_t));
supports_input_bitmasks = environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL);
environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc);
vars[0] = var_jnb_flip;
vars[1] = var_jnb_flies;
vars[2] = var_empty;
environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars);
}
void retro_deinit(void)
{
free(frame_buf);
frame_buf = NULL;
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned port, unsigned device) { }
void retro_get_system_info(struct retro_system_info *info)
{
memset(info, 0, sizeof(*info));
info->library_name = "Jump 'n Bump";
info->library_version = "0.1";
info->need_fullpath = false;
info->valid_extensions = "dat";
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
info->geometry.base_width = JNB_WIDTH;
info->geometry.base_height = JNB_HEIGHT;
info->geometry.max_width = JNB_WIDTH;
info->geometry.max_height = JNB_HEIGHT;
info->geometry.aspect_ratio = (400.0f / 256.0f);
info->timing.fps = 60.0;
info->timing.sample_rate = 44100.0f;
}
void retro_set_environment(retro_environment_t cb)
{
environ_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb) { }
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_reset(void)
{
game_state = GAME_STATE_BOOT;
}
static void update_controller(int port)
{
int left, right, jump;
if (supports_input_bitmasks)
{
const int16_t active = input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
left = (active & (1 << RETRO_DEVICE_ID_JOYPAD_LEFT));
right = (active & (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT));
jump = (active & (1 << RETRO_DEVICE_ID_JOYPAD_A));
}
else
{
left = input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT);
right = input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT);
jump = input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A);
}
addkey(((KEY_PL1_LEFT + 0x10 * port) & 0x7fff) | ((left != 0) ? 0x0 : 0x8000));
addkey(((KEY_PL1_RIGHT + 0x10 * port) & 0x7fff) | ((right != 0) ? 0x0 : 0x8000));
addkey(((KEY_PL1_JUMP + 0x10 * port) & 0x7fff) | ((jump != 0) ? 0x0 : 0x8000));
}
static void update_input(void)
{
int esc_pressed, port;
input_poll_cb();
for (port = 0; port < 4; port++)
{
update_controller(port);
}
esc_pressed = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START);
addkey((1 & 0x7fff) | ((esc_pressed != 0) ? 0x0 : 0x8000));
}
static void check_variables(void)
{
struct retro_variable var = { 0 };
var.key = var_jnb_flip.key;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "OFF") == 0)
{
flip = 0;
}
else
{
flip = 1;
}
}
var.key = var_jnb_flies.key;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
{
if (strcmp(var.value, "OFF") == 0)
{
flies_enabled = 0;
}
else
{
flies_enabled = 1;
}
}
}
static int16_t audio_buffer[735 * 2];
static void audio_callback(void)
{
memset((void*)audio_buffer, 0, 735 * 4);
micromod_get_audio(audio_buffer, 735);
mix_sound(audio_buffer, 735 * 4);
audio_batch_cb(audio_buffer, 735);
}
void retro_run(void)
{
bool updated;
update_input();
audio_callback();
if (game_state == GAME_STATE_BOOT)
{
menu_init();
game_state = GAME_STATE_MENU;
}
else if (game_state == GAME_STATE_MENU)
{
if(menu_frame() == 1)
{
init_level();
game_init();
game_state = GAME_STATE_GAME;
}
}
else if (game_state == GAME_STATE_GAME)
{
if(game_loop() == 1)
{
end_game();
game_state = GAME_STATE_END;
}
}
else if (game_state == GAME_STATE_END)
{
if(end_loop() == 1)
{
game_state = GAME_STATE_BOOT;
}
}
video_cb(frame_buf, JNB_WIDTH, JNB_HEIGHT, JNB_WIDTH << 1);
updated = false;
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated)
{
check_variables();
if (game_state == GAME_STATE_GAME) {
// need to restart
game_state = GAME_STATE_BOOT;
}
}
}
bool retro_load_game(const struct retro_game_info *info)
{
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_RGB565;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
return false;
}
check_variables();
datafile_buffer = (unsigned char *) malloc(info->size);
memcpy(datafile_buffer, info->data, info->size);
init_program();
game_state = GAME_STATE_BOOT;
return true;
}
void retro_unload_game(void)
{
deinit_program();
free(datafile_buffer);
}
unsigned retro_get_region(void)
{
return RETRO_REGION_PAL;
}
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
{
return false;
}
size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *data_, size_t size)
{
return false;
}
bool retro_unserialize(const void *data_, size_t size)
{
return false;
}
void *retro_get_memory_data(unsigned id)
{
(void)id;
return NULL;
}
size_t retro_get_memory_size(unsigned id)
{
(void)id;
return 0;
}
void retro_cheat_reset(void) { }
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
(void)index;
(void)enabled;
(void)code;
}