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GunController.cs
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GunController.cs
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using UnityEngine;
using System.Collections;
public class GunController : MonoBehaviour
{
public Transform weaponHold;
public Gun startingGun;
Gun equippedGun;
void Start()
{
if (startingGun != null)
{
EquipGun(startingGun);
}
}
public void EquipGun(Gun gunToEquip)
{
if (equippedGun != null)
{
Destroy(equippedGun.gameObject);
}
equippedGun = Instantiate(gunToEquip, weaponHold.position, weaponHold.rotation) as Gun;
equippedGun.transform.parent = weaponHold;
}
public void OnTriggerHold()
{
if (equippedGun != null)
{
equippedGun.OnTriggerHold();
}
}
public void OnTriggerRelease()
{
if (equippedGun != null)
{
equippedGun.OnTriggerRelease();
}
}
public float GunHeight
{
get
{
return weaponHold.position.y;
}
}
public void Aim(Vector3 aimPoint)
{
if (equippedGun != null)
{
equippedGun.Aim(aimPoint);
}
}
public void Reload()
{
if (equippedGun != null)
{
equippedGun.Reload();
}
}
}