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This repository has been archived by the owner on Nov 19, 2021. It is now read-only.
Idea: A max amount of people shown is defined, hiding everyone else and prioritizing avatars shown based on distance.
Solves the problem of losing framerate when a world is very dense with people;
The user doesn't have to mess as much with the hiding distance if their objective is to maximize the number of avatars shown while keeping performance.
Example: My computer can only handle 20 avatars shown, If I set the number to that I can almost guarantee performance even if everyone is close together.
The text was updated successfully, but these errors were encountered:
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Idea: A max amount of people shown is defined, hiding everyone else and prioritizing avatars shown based on distance.
Example: My computer can only handle 20 avatars shown, If I set the number to that I can almost guarantee performance even if everyone is close together.
The text was updated successfully, but these errors were encountered: