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OpenGL.Net.SC2Profile.nuspec
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OpenGL.Net.SC2Profile.nuspec
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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>OpenGL.Net.SC2Profile</id>
<version>$version$</version>
<title>OpenGL for .Net - SC2 Profile</title>
<authors>Luca Piccioni</authors>
<owners>Luca Piccioni</owners>
<licenseUrl>https://opensource.org/licenses/MIT</licenseUrl>
<projectUrl>https://github.com/luca-piccioni/OpenGL.Net</projectUrl>
<iconUrl>http://github.com/luca-piccioni/OpenGL.Net/blob/master/OpenGL.Net-Logo.gif?raw=true</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<summary>Modern OpenGL bindings for C# - OpenGL SC 2.</summary>
<description>
Modern OpenGL bindings for C#.
It supports OpenGL 4.6 with relative extensions, OpenGL for Windows (WGL) with relative extensions, OpenGL for X11 1.4 (XGL) with relative extensions, Native Platform Interface 1.5 (EGL) with relative extensions, Broadcom VideoCore IV (Raspberry PI 2). Specifications updated to Aug 5, 2017.
No graphical toolkit integration is included in this package. UI backends are supported in separated packages (Windows.Forms, Xamarin.Forms, Broadcom VideoCore IV (Raspberry PI 2)).
Note: this package has removed a specific a subset of the OpenGL specification. The binary includes only the symbols required by OpenGL SC 2.0.
</description>
<releaseNotes>
* v0.8.0
- Extensions added: GL_AMD_framebuffer_multisample_advanced, WGL_ATI_render_texture_rectangle, GL_MESAGE_framebuffer_flip_y, GL_NV_memory_attachment, GL_NV_mesh_shader, GL_NV_representative_fragment_test, GL_NV_scissor_exclusive, GL_NV_shading_rate_image, GL_QCOM_texture_foveated_subsampler_layout.
- Added GL_AMD_shader_gpu_shader_half_float_fetch, GL_EXT_texture_format_sRGB_override, GL_EXT_shader_framebuffer_fetch_non_coherent and GL_INTEL_blackhole_render extensions.
- Added ActiveTexture and MaxCombinedTextureImageUnits to GetPName.
- GetnUniform parameter bufSize is implicit.
- Added unsafe and generic overloads for Get commands and few others.
- Using RTDL_LAZY flag for loading OpenGL (and other) libraries on Linux (RTLD_NOW prevent loading OpenGL functions for some configurations).
- Fixed "Get" generic method argument with "out" modifier.
- Built with VS 2015.
* v0.7.1
- Built with VS 2017 15.3.
- Generic overrides for many commands.
- Include .NET Core targets (netcoreapp 1.1, netcoreapp 2.0).
- Added generic overrides for gl*Parameter* commands.
- Support more implicit parameters (support "count*x" pattern): count parameter of gl*Uniform* commands is removed.
- Rename `Blend*i` renamed to `Blend*`; Gl.Limit fields renamed with uppercase extension postfix.
- Fixed entry point loading for KHR_debug and GL_KHR_robustness aliased commands for ES2 API.
* v0.7.0
- Demerged math data structures to separate binary OpenGL.Net.Math.
- Fixed stability issues.
</releaseNotes>
<copyright>Copyright 2015-2017</copyright>
<tags>OpenGL OpenGL-SC GLSL EGL C# .Net Mono Android Xamarin GPU Graphics 3D</tags>
<frameworkAssemblies>
<frameworkAssembly assemblyName="System" />
<frameworkAssembly assemblyName="System.Core" targetFramework="monoandroid" />
<frameworkAssembly assemblyName="System.Xml" />
</frameworkAssemblies>
<dependencies>
<group targetFramework="net35"/>
<group targetFramework="net461" />
<group targetFramework="monoandroid"/>
</dependencies>
</metadata>
<files>
<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net-SC2Profile.dll" target="lib\net35" />
<!--<file src="OpenGL.Net/bin/net35/Release/OpenGL.Net-ES2Profile.xml" target="lib\net35" />-->
<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net-SC2Profile.dll" target="lib\net461" />
<!--<file src="OpenGL.Net/bin/net461/Release/OpenGL.Net-ES2Profile.xml" target="lib\net461" />-->
</files>
</package>