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OpenGL.Net.Xamarin.Android.nuspec
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OpenGL.Net.Xamarin.Android.nuspec
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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2010/07/nuspec.xsd">
<metadata>
<id>OpenGL.Net.Xamarin.Android</id>
<version>$version$</version>
<title>OpenGL for .Net - Xamarin.Android utilities</title>
<authors>Luca Piccioni</authors>
<owners>Luca Piccioni</owners>
<licenseUrl>https://opensource.org/licenses/MIT</licenseUrl>
<projectUrl>https://github.com/luca-piccioni/OpenGL.Net</projectUrl>
<iconUrl>http://github.com/luca-piccioni/OpenGL.Net/blob/master/OpenGL.Net-Logo.gif?raw=true</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<summary>Modern OpenGL bindings for C# - Xamarin.Android utilities.</summary>
<description>
Modern OpenGL bindings for C#, Xamarin.Android utilities.
It includes an SurfaceView implementation that ease the OpenGL context creation on Android.
</description>
<releaseNotes>
* v0.8.0
- No relevant changes.
* v0.7.1
- Built with VS 2017 15.3.
* v0.7.0
- No changes from previous version.
</releaseNotes>
<copyright>Copyright 2015-2017</copyright>
<tags>OpenGL OpenGL-ES GLSL GLES EGL WGL GLX C# .Net Mono Android Xamarin GPU Graphics 3D</tags>
<dependencies>
<dependency id="OpenGL.Net" version="$version$" />
</dependencies>
</metadata>
<files>
<file src="OpenGL.Net.Xamarin.Android/bin/Release/OpenGL.Net.Xamarin.Android.dll" target="lib\monoandroid" />
<file src="OpenGL.Net.Xamarin.Android/bin/Release/OpenGL.Net.Xamarin.Android.xml" target="lib\monoandroid" />
<file src="OpenGL.Net.Xamarin.Android/bin/Release/OpenGL.Net.Xamarin.Android.pdb" target="lib\monoandroid" />
</files>
</package>