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globe-controller.md

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GlobeController (Experimental)

Inherits from Base Controller.

The GlobeController class can be passed to either the Deck class's controller prop or a View class's controller prop to specify that viewport interaction should be enabled.

GlobeController is the default controller for GlobeView.

Usage

Use with the default view:

import {Deck, _GlobeView as GlobeView} from '@deck.gl/core';

new Deck({
  views: new GlobeView(),
  controller: {keyboard: false, inertia: true},
  initialViewState: viewState
});

is equivalent to:

import {Deck, _GlobeView as GlobeView} from '@deck.gl/core';

new Deck({
  views: new GlobeView({
    controller: {keyboard: false, inertia: true}
  }),
  initialViewState: viewState
})

Options

Supports all Controller options with the following default behavior:

  • dragPan: default 'pan' (drag to pan)
  • dragRotate: not effective, this view does not currently support rotation
  • touchRotate: not effective, this view does not currently support rotation
  • keyboard: arrow keys to pan, +/- to zoom

Custom GlobeController

You can further customize the GlobeController's behavior by extending the class:

import {Deck, _GlobeView as GlobeView, _GlobeController as GlobeController} from '@deck.gl/core';

class MyGlobeController extends GlobeController {

  handleEvent(event) {
    if (event.type === 'pan') {
      // do something
    } else {
      super.handleEvent(event);
    }
  }
}

new Deck({
  views: new GlobeView(),
  controller: {type: MyGlobeController},
  initialViewState: viewState
})

See the Controller class documentation for the methods that you can use and/or override.

Source

modules/core/src/controllers/globe-controller.ts