import {ScatterplotLayerDemo} from '@site/src/doc-demos/layers';
The ScatterplotLayer
renders circles at given coordinates.
import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem';
import {Deck} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
const layer = new ScatterplotLayer({
id: 'ScatterplotLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/bart-stations.json',
stroked: true,
getPosition: d => d.coordinates,
getRadius: d => Math.sqrt(d.exits),
getFillColor: [255, 140, 0],
getLineColor: [0, 0, 0],
getLineWidth: 10,
radiusScale: 6,
pickable: true
});
new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}) => object && object.name,
layers: [layer]
});
import {Deck, PickingInfo} from '@deck.gl/core';
import {ScatterplotLayer} from '@deck.gl/layers';
type BartStation = {
name: string;
entries: number;
exits: number;
coordinates: [longitude: number, latitude: number];
};
const layer = new ScatterplotLayer<BartStation>({
id: 'ScatterplotLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/bart-stations.json',
stroked: true,
getPosition: (d: BartStation) => d.coordinates,
getRadius: (d: BartStation) => Math.sqrt(d.exits),
getFillColor: [255, 140, 0],
getLineColor: [0, 0, 0],
getLineWidth: 10,
radiusScale: 6,
pickable: true
});
new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}: PickingInfo<BartStation>) => object && object.name,
layers: [layer]
});
import React from 'react';
import DeckGL from '@deck.gl/react';
import {ScatterplotLayer} from '@deck.gl/layers';
import type {PickingInfo} from '@deck.gl/core';
type BartStation = {
name: string;
entries: number;
exits: number;
coordinates: [longitude: number, latitude: number];
};
function App() {
const layer = new ScatterplotLayer<BartStation>({
id: 'ScatterplotLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/bart-stations.json',
stroked: true,
getPosition: (d: BartStation) => d.coordinates,
getRadius: (d: BartStation) => Math.sqrt(d.exits),
getFillColor: [255, 140, 0],
getLineColor: [0, 0, 0],
getLineWidth: 10,
radiusScale: 6,
pickable: true
});
return <DeckGL
initialViewState={{
longitude: -122.4,
latitude: 37.74,
zoom: 11
}}
controller
getTooltip={({object}: PickingInfo<BartStation>) => object && object.name}
layers={[layer]}
/>;
}
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {ScatterplotLayer} from '@deck.gl/layers';
import type {ScatterplotLayerProps} from '@deck.gl/layers';
new ScatterplotLayer<DataT>(...props: ScatterplotLayerProps<DataT>[]);
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^9.0.0/dist.min.js"></script>
new deck.ScatterplotLayer({});
Inherits from all Base Layer properties.
- Default:
'meters'
The units of the radius, one of 'meters'
, 'common'
, and 'pixels'
. See unit system.
- Default:
1
A global radius multiplier for all points.
- Default:
'meters'
The units of the line width, one of 'meters'
, 'common'
, and 'pixels'
. See unit system.
- Default:
1
A global line width multiplier for all points.
- Default:
false
Draw the outline of points.
- Default:
true
Draw the filled area of points.
- Default:
0
The minimum radius in pixels. This prop can be used to prevent the circle from getting too small when zoomed out.
- Default:
Number.MAX_SAFE_INTEGER
The maximum radius in pixels. This prop can be used to prevent the circle from getting too big when zoomed in.
- Default:
0
The minimum line width in pixels. This prop can be used to prevent the stroke from getting too thin when zoomed out.
- Default:
Number.MAX_SAFE_INTEGER
The maximum line width in pixels. This prop can be used to prevent the path from getting too thick when zoomed in.
- Default:
false
If true
, rendered circles always face the camera. If false
circles face up (i.e. are parallel with the ground plane).
- Default:
true
If true
, circles are rendered with smoothed edges. If false
, circles are rendered with rough edges. Antialiasing can cause artifacts on edges of overlapping circles. Also, antialiasing isn't supported in FirstPersonView.
getPosition
(Accessor<Position>, optional) {#getposition}
- Default:
object => object.position
Method called to retrieve the position of each object.
getRadius
(Accessor<number>, optional) {#getradius}
- Default:
1
The radius of each object, in units specified by radiusUnits
(default meters).
- If a number is provided, it is used as the radius for all objects.
- If a function is provided, it is called on each object to retrieve its radius.
getColor
(Accessor<Color>, optional) {#getcolor}
- Default:
[0, 0, 0, 255]
The rgba color is in the format of [r, g, b, [a]]
. Each channel is a number between 0-255 and a
is 255 if not supplied.
- If an array is provided, it is used as the color for all objects.
- If a function is provided, it is called on each object to retrieve its color.
It will be overridden by getLineColor
and getFillColor
if these new accessors are specified.
getFillColor
(Accessor<Color>, optional) {#getfillcolor}
- Default:
[0, 0, 0, 255]
The rgba color is in the format of [r, g, b, [a]]
. Each channel is a number between 0-255 and a
is 255 if not supplied.
- If an array is provided, it is used as the filled color for all objects.
- If a function is provided, it is called on each object to retrieve its color.
- If not provided, it falls back to
getColor
.
getLineColor
(Accessor<Color>, optional) {#getlinecolor}
- Default:
[0, 0, 0, 255]
The rgba color is in the format of [r, g, b, [a]]
. Each channel is a number between 0-255 and a
is 255 if not supplied.
- If an array is provided, it is used as the outline color for all objects.
- If a function is provided, it is called on each object to retrieve its color.
- If not provided, it falls back to
getColor
.
getLineWidth
(Accessor<number>, optional) {#getlinewidth}
- Default:
1
The width of the outline of each object, in units specified by lineWidthUnits
(default meters).
- If a number is provided, it is used as the outline width for all objects.
- If a function is provided, it is called on each object to retrieve its outline width.
- If not provided, it falls back to
strokeWidth
.