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ToString can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
System.String:Format(String, Object, Object)
ReGoap.Unity.ReGoapAction2:ToString(GoapActionStackData2) (at Assets/!Project/ReGoap/Unity/ReGoapAction.cs:138)
ReGoap.Planner.ReGoapPlanner2:Plan(IReGoapAgent2, IReGoapGoal2, Queue1, Action1) (at Assets/!Project/ReGoap/Planner/ReGoapPlanner.cs:124) ReGoap.Unity.ReGoapPlannerThread2:CheckWorkers() (at Assets/!Project/ReGoap/Unity/ReGoapPlannerManager.cs:48)
ReGoap.Unity.ReGoapPlannerThread`2:MainLoop() (at Assets/!Project/ReGoap/Unity/ReGoapPlannerManager.cs:33)
The text was updated successfully, but these errors were encountered:
dimmduh
changed the title
Fatal error while debug enabled - all
Fatal error when debug set full
May 9, 2018
LogLevel - Full
The text was updated successfully, but these errors were encountered: