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Fatal error when debug set full #30

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dimmduh opened this issue May 9, 2018 · 0 comments
Open

Fatal error when debug set full #30

dimmduh opened this issue May 9, 2018 · 0 comments

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@dimmduh
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dimmduh commented May 9, 2018

LogLevel - Full

ToString can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
System.String:Format(String, Object, Object)
ReGoap.Unity.ReGoapAction2:ToString(GoapActionStackData2) (at Assets/!Project/ReGoap/Unity/ReGoapAction.cs:138)
ReGoap.Planner.ReGoapPlanner2:Plan(IReGoapAgent2, IReGoapGoal2, Queue1, Action1) (at Assets/!Project/ReGoap/Planner/ReGoapPlanner.cs:124) ReGoap.Unity.ReGoapPlannerThread2:CheckWorkers() (at Assets/!Project/ReGoap/Unity/ReGoapPlannerManager.cs:48)
ReGoap.Unity.ReGoapPlannerThread`2:MainLoop() (at Assets/!Project/ReGoap/Unity/ReGoapPlannerManager.cs:33)

@dimmduh dimmduh changed the title Fatal error while debug enabled - all Fatal error when debug set full May 9, 2018
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