-
Notifications
You must be signed in to change notification settings - Fork 312
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
only have the lv_win32_init interface, how to de-init? #316
Comments
how about this issue? |
cc @MouriNaruto Note that this repository will be archived in the feature. Instead, I recommend using LVGL v9 where we have the same driver built into LVGL. |
I want upgrade my project from v8 to v9, but so many functions dismiss,could not inherit。I hope could repair this issue, 3q |
could repaire this issue? |
I don't understand the issue 🙁 Could you explain it in a different way? |
I use lv_win32_init to init a window,and pop it, but now i need close it, then repop, how to unit the window? like create and destroy, i lv_win32_init (create), how to lv_win32_uinit(destroy)? |
If there is no |
in windows:
i init,then uinit,then re-init, false:
bool single_display_mode_initialization()
{
HMODULE curmodel = GetModuleHandleW(NULL);
if (!lv_win32_init(
curmodel,
SW_SHOW,
480,
320,
NULL))
{
return false;
}
lv_win32_add_all_input_devices_to_group(NULL);
return true;
}
init:
lv_init();
if (!single_display_mode_initialization())
{
return false;
}
unit:
lv_deinit();
i init the window, but i want destroy it, then re-init the windows,but lv_win32_init return false! how to uint?
The text was updated successfully, but these errors were encountered: