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picom.conf
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picom.conf
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#################################
#
# Backend
#
###############################
backend = "glx"
#################################
#
# GLX backend
#
################################
# GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
# My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
# but a 20% increase when only 1/4 is.
# My tests on nouveau show terrible slowdown.
# Useful with --glx-swap-method, as well.
glx-copy-from-front = false;
# GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
# My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
# May break VSync and is not available on some drivers.
# Overrides --glx-copy-from-front.
# glx-use-copysubbuffermesa = true;
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
glx-no-rebind-pixmap = true
# GLX backend: GLX buffer swap method we assume.
# Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
# undefined is the slowest and the safest, and the default value.
# copy is fastest, but may fail on some drivers,
# 2-6 are gradually slower but safer (6 is still faster than 0).
# Usually, double buffer means 2, triple buffer means 3.
# buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
# Useless with --glx-use-copysubbuffermesa.
# Partially breaks --resize-damage.
# Defaults to undefined.
glx-swap-method = 1;
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
#################################
#
# Shadows
#
#################################
# Enabled client-side shadows on windows.
shadow = true;
# The blur radius for shadows. (default 12)
shadow-radius = 12;
# The left offset for shadows. (default -15)
shadow-offset-x = -5;
# The top offset for shadows. (default -15)
shadow-offset-y = -5;
# The translucency for shadows. (default .75)
shadow-opacity = 0.75;
# Set if you want different colour shadows
shadow-red = 0.0;
shadow-green = 0.0;
shadow-blue = 0.0;
# The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
# (most applications are fine, only apps that do weird things with xshapes or argb are affected).
# This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
shadow-exclude = [
"! name~=''",
"name = 'Notification'",
"name *= 'Chromium'",
"class_g = 'Firefox' && argb",
"class_g = 'Conky'",
"class_g ?= 'Xfce4-notifyd'",
"class_g ?= 'Xfce4-power-manager'",
"_GTK_FRAME_EXTENTS@:c",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
];
# Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
shadow-ignore-shaped = false;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
# Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
detect-rounded-corners = true;
#################################
#
# Opacity
#
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
active-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
frame-opacity = 0.8;
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
inactive-opacity-override = false;
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
opacity-rule = [
"90:class_g = 'Alacritty'"
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
#
# blur-strength = 5
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
#
# Fading
#
#################################
# Fade windows during opacity changes.
fading = true;
# The time between steps in a fade in milliseconds. (default 10).
fade-delta = 7.0;
# Opacity change between steps while fading in. (default 0.028).
fade-in-step = 0.03;
# Opacity change between steps while fading out. (default 0.03).
fade-out-step = 0.03;
# Fade windows in/out when opening/closing
no-fading-openclose = false;
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [];
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 0
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'"
];
#################################
#
# Other
#
#################################
# Try to detect WM windows and mark them as active.
mark-wmwin-focused = true;
# Mark all non-WM but override-redirect windows active (e.g. menus).
mark-ovredir-focused = true;
# Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
# Usually more reliable but depends on a EWMH-compliant WM.
use-ewmh-active-win = true;
# Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
# This prevents opacity being ignored for some apps.
# For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
refresh-rate = 0;
# Vertical synchronization: match the refresh rate of the monitor
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
dbe = false;
# Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
# This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#sw-opti = true;
# Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
# Known to cause flickering when redirecting/unredirecting windows.
unredir-if-possible = false;
# Specify a list of conditions of windows that should always be considered focused.
focus-exclude = [ ];
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
detect-transient = true;
# Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
# WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
detect-client-leader = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
xrender-sync-fence = true;
#################################
#
# Window type settings
#
#################################
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip =
{
# fade: Fade the particular type of windows.
fade = true;
# shadow: Give those windows shadow
shadow = false;
# opacity: Default opacity for the type of windows.
opacity = 0.85;
# focus: Whether to always consider windows of this type focused.
focus = true;
};
dock = {
shadow = false;
clip-shadow-above = true;
}
dnd = {
shadow = false;
}
popup_menu = {
opacity = 0.8;
}
dropdown_menu = {
opacity = 0.8;
}
};