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RULES
On an 8×8 board, 16 men are lined up on each side, in two rows. The back rows are vacant. A traditional Turkish draughts gameboard is mono-coloured. White moves first.
Men move orthogonally forwards or sideways one square, capturing by means of a jump; they cannot move or capture backwards or diagonally. When a man reaches the back row, it promotes to a king. Kings can move any number of empty squares orthogonally forwards, backwards or sideways. A king captures by jumping over a single piece any number of empty squares away, landing on any open square beyond the captured piece along a straight line.
If a jump is available it must be taken. If there is more than one way to jump, the one capturing the most number of pieces must be taken. If there is more than one way to capture the maximum number of pieces, the player may choose. Within a multicapture, turning 180 degrees between two captures is not allowed. Pieces are removed from the board immediately after being jumped. There is no distinction between king and man during captures; each counts as a piece.
A player wins if the opponent has no legal move, either because all his pieces are captured or he is completely blocked. A king versus single man also wins the game.
Observations
Unlike other draughts variants, since pieces in a multicapture are removed immediately after being jumped and before the captor continues jumping, as pieces are captured and removed, it is possible to cross a square previously occupied by a captured piece more than once, which can open up additional jumps previously impossible.
Without the rule whereby a player wins in the case of king versus a single man, the player owning the man could avoid capture indefinitely.
The text was updated successfully, but these errors were encountered:
RULES
On an 8×8 board, 16 men are lined up on each side, in two rows. The back rows are vacant. A traditional Turkish draughts gameboard is mono-coloured. White moves first.
Men move orthogonally forwards or sideways one square, capturing by means of a jump; they cannot move or capture backwards or diagonally. When a man reaches the back row, it promotes to a king. Kings can move any number of empty squares orthogonally forwards, backwards or sideways. A king captures by jumping over a single piece any number of empty squares away, landing on any open square beyond the captured piece along a straight line.
If a jump is available it must be taken. If there is more than one way to jump, the one capturing the most number of pieces must be taken. If there is more than one way to capture the maximum number of pieces, the player may choose. Within a multicapture, turning 180 degrees between two captures is not allowed. Pieces are removed from the board immediately after being jumped. There is no distinction between king and man during captures; each counts as a piece.
A player wins if the opponent has no legal move, either because all his pieces are captured or he is completely blocked. A king versus single man also wins the game.
Observations
Unlike other draughts variants, since pieces in a multicapture are removed immediately after being jumped and before the captor continues jumping, as pieces are captured and removed, it is possible to cross a square previously occupied by a captured piece more than once, which can open up additional jumps previously impossible.
Without the rule whereby a player wins in the case of king versus a single man, the player owning the man could avoid capture indefinitely.
The text was updated successfully, but these errors were encountered: