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GraphicsEngine.h
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/*
* MacroQuest: The extension platform for EverQuest
* Copyright (C) 2002-present MacroQuest Authors
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License, version 2, as published by
* the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#pragma once
#include "Common.h"
#include "Containers.h"
#include "CXStr.h"
#include "EQDX9.h"
#include "ForwardDecls.h"
#include "base/Color.h"
struct ID3DXBuffer;
namespace eqlib {
struct ActorTagInfo;
class ActorTagManager;
class CDisplay;
class CRender;
class CCameraInterface;
class CParticleCloudInterface;
class CParticlePointInterface;
class CPhysicsInfo;
class CLightDefinitionInterface;
class CThickLineInterface;
class CGameFaceRender;
class CGameFaceRenderInterface;
class EQPlacedItem;
class MissileBase;
class PlayerBase;
class PlayerZoneClient;
struct SWadFile;
//============================================================================
// The graphics engine holds pointers to all the components
struct SGraphicsEngine
{
public:
/*0x00*/ CFastFileInterface* pFastFile;
/*0x08*/ CResourceManagerInterface* pResourceManager;
/*0x10*/ CSceneGraphInterface* pSceneGraph;
/*0x18*/ CRender* pRender;
/*0x20*/ CParticleSystemInterface* pParticleSystem;
/*0x28*/ CCollisionInterface* pCollision;
/*0x30*/ CMathInterface* pMath;
/*0x38*/ CThickLineSystemInterface* pThickLineSystem;
/*0x40*/ CDebugDrawInterface* pDebugDraw;
/*0x48*/ CPropertySet* pProperties;
/*0x50*/ CTerrainSystemInterface* pTerrainSystem;
/*0x58*/ CGameFaceRenderInterface* pGameFaceRender;
};
enum EStatus
{
eStatusSuccess,
eStatusFailure,
};
enum EMemoryPoolManagerType
{
eMemoryPoolManagerTypePersistent,
eMemoryPoolManagerTypeOnDemand,
eMemoryPoolManagerTypeZone,
eNumMemoryPoolManagerTypes
};
//============================================================================
class CDebugDrawInterface
{
public:
virtual ~CDebugDrawInterface() {}
};
class CCollisionInfoAABox;
class CCollisionInfoActor;
class CCollisionInfoLineSegment;
class CCollisionInfoRay;
class CCollisionInfoSphere;
class CVector3;
class CLineSegment;
class CRay;
class CSphere;
class CCollisionInterface
{
public:
enum EDebugDrawMode
{
eDebugDrawEnable,
eDebugDrawTerrain,
eDebugDrawActors,
eDebugDrawActorTests,
eDebugDrawSphereTests,
eDebugDrawRayTests,
eDebugDrawLineSegmentTests,
eDebugDrawTerrainNodes,
eDebugDrawActorNormals,
eDebugDrawTerrainNormals,
eDebugDrawCount
};
enum EDebugActorNode
{
eHide,
eShowMoving,
eShowAll
};
/*0x00*/ virtual bool Collide(CCollisionInfoAABox&) = 0;
/*0x08*/ virtual bool Collide(CCollisionInfoActor&) = 0;
/*0x10*/ virtual bool Collide(CCollisionInfoSphere&) = 0;
/*0x18*/ virtual bool Collide(CCollisionInfoRay&) = 0;
/*0x20*/ virtual bool Collide(CCollisionInfoLineSegment&) = 0;
/*0x28*/ virtual bool CollideWithTerrain(const CLineSegment&, CVector3&) = 0;
/*0x30*/ virtual bool CollideWithTerrain(const CRay&, CVector3&) = 0;
/*0x38*/ virtual bool CollideWithTerrain(const CSphere&) = 0;
/*0x40*/ virtual void SetDebugDraw(EDebugDrawMode, bool) = 0;
/*0x48*/ virtual bool GetDebugDraw(EDebugDrawMode) = 0;
/*0x50*/ virtual void DebugSetActorModelDisplay(EDebugActorNode) = 0;
/*0x58*/ virtual EDebugActorNode DebugGetActorModelDisplay() = 0;
/*0x60*/ virtual void Unknown0x60() = 0;
/*0x68*/ virtual void Unknown0x68() = 0;
/*0x70*/ virtual void Unknown0x70() = 0;
/*0x78*/ virtual void Unknown0x78() = 0;
/*0x80*/ virtual void Unknown0x80() = 0;
/*0x88*/ virtual void Unknown0x88() = 0;
/*0x90*/ virtual void Unknown0x90() = 0;
/*0x98*/ virtual void Unknown0x98() = 0;
/*0xa0*/ virtual void Unknown0xa0() = 0;
/*0xa8*/ virtual void Unknown0xa8() = 0;
/*0xb0*/ virtual uint32_t GetStatistic(int) = 0;
/*0xb8*/ virtual const char* GetStatisticName(int) = 0;
/*0xc0*/ virtual ~CCollisionInterface() {}
};
//============================================================================
struct SEQGraphicsDisplayMode;
struct SDeviceInfo;
class CBufferSet;
class CEffect;
class CRenderEffect;
struct [[offsetcomments]] SModeInfo
{
/*0x00*/ bool display;
/*0x01*/ bool depth16;
/*0x02*/ bool depth24;
/*0x03*/ bool depth32;
/*0x04*/ bool windowed;
/*0x08*/
};
struct [[offsetcomments]] SDevice
{
/*0x00*/ uint32_t unk1;
/*0x04*/ uint32_t unk2;
/*0x08*/ uint32_t index;
/*0x0c*/ char name[128];
/*0x8c*/ int product;
/*0x90*/ int version;
/*0x94*/ int subversion;
/*0x98*/ int build;
/*0x9c*/ int vendorID;
/*0xa0*/ int deviceID;
/*0xa4*/ GUID deviceGUID;
/*0xb4*/ GUID driverGUID;
/*0xc4*/ bool supportsLargeTextures;
/*0xc5*/ bool supportsHardwareTnL;
/*0xc6*/ bool supportsIndexedVertexBlending;
/*0xc7*/ bool useFixedFunctionVertexBlending;
/*0xc8*/ int vsyncInterval;
/*0xcc*/ uint32_t num16BitVideoModes;
/*0xd0*/ uint32_t num32BitVideoModes;
/*0xd4*/ SModeInfo mode32;
/*0xd9*/ SModeInfo mode16A;
/*0xde*/ SModeInfo mode16B;
/*0xe4*/
};
struct [[offsetcomments]] SDeviceInputProxy
{
struct [[offsetcomments]] MouseData
{
/*0x00*/ CIVector3 Position;
/*0x0c*/ char Unknown0[0x94];
/*0xa0*/ uint8_t LastClickState[NUM_MOUSE_BUTTONS];
/*0xa8*/ uint8_t CurrentClickState[NUM_MOUSE_BUTTONS];
/*0xb0*/ bool Unknown1[0x44];
/*0xf4*/ uint32_t RightButton;
/*0xf8*/ uint32_t LeftButton;
/*0xfc*/
};
struct [[offsetcomments]] EventData
{
/*0x0000*/ char Unknown2[0x3e2];
/*0x03e2*/ uint8_t CurrentEventID;
/*0x03e3*/ uint8_t CurrentEventStatus;
/*0x03e4*/ int Unknown3[0x5bc];
/*0x1ad4*/ uint8_t LastEventID;
/*0x1ad5*/ uint8_t LastEventStatus;
/*0x1ad8*/
};
/*0x0000*/ MouseData mouse;
/*0x00fc*/ EventData events;
/*0x1bd4*/
};
enum SDeviceInputState
{
SDeviceInputState_Blocked = 1,
SDeviceInputState_Triggered = 2,
SDeviceInputState_Pending = 4,
SDeviceInputState_Bypassed = 8
};
struct [[offsetcomments]] SDeviceInputEvent
{
/*0x000*/ int Unknown0[0x179];
/*0x5e4*/ uint32_t EventStateBitmask;
/*0x5e8*/
};
// size: 0x818
struct SItemPlacementStatsDisplay
{
char unknown[0x818]; // fixme x64
};
template <typename T>
class TNodePool
{
public:
/*0x00*/ TList<T> freeList;
/*0x08*/ uint32_t allocCount;
/*0x0c*/ uint32_t freeNodeCount;
/*0x10*/ uint32_t totalAllocCount;
};
class CBatchNode;
class CSubsetNode;
class CLitBatchNode;
class CTerrainBatchNode;
class CRenderNode;
class CLightNode;
struct BMI;
class CMemoryPoolManager;
using RenderCallbackPtr = void(*)();
class [[offsetcomments]] CRenderInterface
{
public:
/*0x000*/ virtual void SetDebugShaderPath(const char* debugShaderPath) = 0;
/*0x008*/ virtual void SetReleaseShaderPath(const char* releaseShaderPath) = 0;
/*0x010*/ virtual int GetDesktopWidth() = 0;
/*0x018*/ virtual int GetDesktopHeight() = 0;
/*0x020*/ virtual int GetDesktopDepth() = 0;
/*0x028*/ virtual int GetDesktopRefreshRate() = 0;
/*0x030*/ virtual int GetDisplayWidth() = 0;
/*0x038*/ virtual int GetDisplayHeight() = 0;
/*0x040*/ virtual int GetDisplayDepth() = 0;
/*0x048*/ virtual int GetDisplayRefreshRate() = 0;
/*0x050*/ virtual bool IsDisplayRgb565() = 0;
/*0x058*/ virtual int GetNumberOfModes() = 0;
/*0x060*/ virtual HWND GetHWND() = 0;
/*0x068*/ virtual int GetModeInfo(int index, SEQGraphicsDisplayMode* mode) = 0;
/*0x070*/ virtual int GetMaxTextureWidth() const = 0;
/*0x078*/ virtual int GetMaxTextureHeight() const = 0;
/*0x080*/ virtual bool SupportsDXT1Textures() = 0;
/*0x088*/ virtual bool SupportsDXT3Textures() = 0;
/*0x090*/ virtual bool Supports4444Textures() = 0;
/*0x098*/ virtual bool SupportsLargeTextures() = 0;
/*0x0a0*/ virtual int GetTotalTextureMemory() = 0;
/*0x0a8*/ virtual bool GetFullScreen() = 0;
/*0x0b0*/ virtual int EnumerateDevices(SDeviceInfo* deviceInfo, int* numDevices, HINSTANCE hInstance) = 0;
/*0x0b8*/ virtual bool InitDevice(int device, HWND hWnd, bool min) = 0;
/*0x0c0*/ virtual void ReleaseDevice(bool) = 0;
/*0x0c8*/ virtual void SetResolutionBasedOnDesktop() = 0;
/*0x0d0*/ virtual void SetResolution(int index) = 0;
/*0x0d8*/ virtual void SetResolution(int width, int height, int depth, int refreshRate) = 0;
/*0x0e0*/ virtual void Unknown0x70() = 0;
/*0x0e8*/ virtual void SetFullscreen(bool fullscreen) = 0;
/*0x0f0*/ virtual void SetFog(bool enable, int zmin, int zmax, float density, RGB color) = 0;
/*0x0f8*/ virtual void SetGammaLevel(float gamma) = 0;
/*0x100*/ virtual void RestoreDesktopGammaRamp() = 0;
/*0x108*/ virtual void SetDesktopGammaRampForWindowedMode() = 0;
/*0x110*/ virtual void DrawLine2D(const CVector3& point1, const CVector3& point2, RGB color) = 0;
/*0x118*/ virtual void DrawLine3D(const CVector3& point1, const CVector3& point2, RGB color) = 0;
/*0x120*/ virtual int DrawWrappedText(int font, const char* text, const CXRect& rect, const CXRect& clip, COLORREF color, uint16_t flags, int offset) = 0;
/*0x128*/ virtual int DrawWrappedText(CTextObjectInterface* textObj) = 0;
/*0x130*/ virtual int DrawTexturedQuad(CVector3* points, CVector2* texCoords, RGB color, BMI* bmi) = 0;
/*0x138*/ virtual void DrawTintedBlendTexturedQuad(CVector3* points, CVector2* texCoords, int tint1, int tint2, BMI* bmi1, BMI* bmi2, bool border) = 0;
/*0x140*/ virtual void DrawQuad(CVector3* points, RGB color) = 0;
/*0x148*/ virtual void ClearDeferred2D() = 0;
/*0x150*/ virtual void ClearBackBufferToBlack() = 0;
/*0x158*/ virtual void RenderScene() = 0;
/*0x160*/ virtual void RenderBlind() = 0;
/*0x168*/ virtual void UpdateDisplay() = 0;
/*0x170*/ virtual void SetCensorship(bool) = 0;
/*0x178*/ virtual void SetCurrentLanguage(int) = 0;
/*0x180*/ virtual void ClearDisplayBuffers() = 0;
/*0x188*/ virtual void ScreenCapture(const char* filename) = 0;
/*0x190*/ virtual void ScreenCaptureToBMI(BMI** ppBMI) = 0;
/*0x198*/ virtual RenderCallbackPtr SetRenderCallback(RenderCallbackPtr callback) = 0;
/*0x1a0*/ virtual void RotateStats() = 0;
/*0x1a8*/ virtual void SetItemPlacementStats(const SItemPlacementStatsDisplay* stats, bool) = 0;
/*0x1b0*/ virtual void ShowItemPlacementStats(bool) = 0;
/*0x1b8*/ virtual void TransformWorldToCamera(const CVector3& world, CVector3& camera) = 0;
/*0x1c0*/ virtual void GetEyeOffset(CVector3& pos) = 0;
/*0x1c8*/ virtual uint32_t SetDebugFlags(uint32_t flags) = 0;
/*0x1d0*/ virtual const char* GetCurrentDeviceName() = 0;
/*0x1d8*/ virtual void ParsePatchLighting(uint32_t patch, const char* filename) = 0;
/*0x1e0*/ virtual void EnableAutoMipMapping(bool, bool) = 0;
/*0x1e8*/ virtual void SetRenderOption(int option, int value) = 0;
/*0x1f0*/ virtual float GetFogEnd() = 0;
/*0x1f8*/ virtual float GetFogStart() = 0;
/*0x200*/ virtual uint32_t GetFogColor() = 0;
/*0x208*/ virtual int GetDeviceFeature(int feature) = 0;
/*0x210*/ virtual void DisplayStats(int stats) = 0;
/*0x218*/ virtual void EnableObjectPreview(bool, int) = 0;
/*0x220*/ virtual void IsObjectPreviewEnabled(int) = 0;
/*0x228*/ virtual void SetObjectPreviewActor(CActorInterface* actor, int) = 0;
/*0x230*/ virtual void DrawObjectPreview(const CXRect& rect, COLORREF color, int) = 0;
/*0x238*/ virtual void ResizeObjectPreview(int width, int height, int) = 0;
/*0x240*/ virtual void SetObjectPreviewMode(int) = 0;
/*0x248*/ virtual void SetPostEffect(int type, int state, float intensity, uint32_t fade, COLOR* color) = 0;
/*0x250*/ virtual void SetPersistentPostEffect(int type, bool on) = 0;
/*0x258*/ virtual void SetPersistentIntensity(int type, float value) = 0;
/*0x260*/ virtual ID3DXBuffer* GetScreenCapData() = 0;
/*0x268*/ virtual void ClearScreenCapData() = 0;
/*0x270*/
};
constexpr int NUM_BLEND_MATRICES = 8;
constexpr int MAX_BUFFER_SET = 34;
constexpr int MAX_EFFECTS = 148;
constexpr int MAX_RENDER_EFFECTS = 217;
constexpr int MAX_VERTEX_DECLARATIONS = 20;
constexpr int MAX_EFFECT_PASS_COUNT = 6;
class [[offsetcomments]] CRender : public CRenderInterface
{
public:
/*0x0000*/ //vftable
/*0x0008*/ SDevice aDevices[16];
/*0x0e48*/ int nDeviceCount;
/*0x0e50*/ SDevice* pCurrentDevice;
/*0x0e58*/ bool bDeviceInitialized;
/*0x0e5c*/ D3DFORMAT adapterFormat;
/*0x0e60*/ int Unknown0xe60;
/*0x0e64*/ int Unknown0xe64;
/*0x0e68*/ int Unknown0xe68;
/*0x0e6c*/ int Unknown0xe6c;
/*0x0e70*/ int nDisplayWidth;
/*0x0e74*/ int nDisplayHeight;
/*0x0e78*/ int nDisplayDepth;
/*0x0e7c*/ int nDisplayRefreshRate;
/*0x0e80*/ bool bFullscreen;
/*0x0e81*/ bool bWindowedModeAvailable;
/*0x0e88*/ D3DPRESENT_PARAMETERS d3dpp;
/*0x0ec8*/ uint32_t frameId;
/*0x0ecc*/ bool bSupportsMipMaps;
/*0x0ecd*/ bool bSupportsTrilinearMipMaps;
/*0x0ece*/ bool bAutoMipMapping;
/*0x0ed0*/ uint32_t uMaxVertexBlendMatrices;
/*0x0ed4*/ bool bSupportsDXT1Textures;
/*0x0ed5*/ bool bSupportsDXT3Textures;
/*0x0ed6*/ bool bSupports4444Textures;
/*0x0ed7*/ bool bSupportsDotProduct3;
/*0x0ed8*/ bool bRGB565Mode;
/*0x0ed9*/ bool bUseMode16A;
/*0x0eda*/ bool bUseSoftwareVertexProcessing;
/*0x0edb*/ bool bUseMixedVertexProcessing;
/*0x0edc*/ bool bUseHardwareVertexProcessing;
/*0x0edd*/ bool bUseHardwareVertexShaders;
/*0x0ede*/ bool bUseHardwareIndexedVertexBlending;
/*0x0edf*/ bool bUse1PassTechniques;
/*0x0ee0*/ uint32_t uTotalTextureMemory;
/*0x0ee4*/ int nTextureQuality;
/*0x0ee8*/ uint64_t unknown0xee8;
/*0x0ef0*/ HWND hWnd;
/*0x0ef8*/ Direct3D9* pDirect3D; // "CRender::InitDevice: Direct3DCreate9 failed.\n"
/*0x0f00*/ Direct3DDevice9* pD3DDevice; // "Failed to create device with error %X.\n"
/*0x0f08*/ IDirect3DSurface9* pD3DBackBuffer;
/*0x0f10*/ D3DVIEWPORT9 D3DViewPort;
/*0x0f28*/ D3DCAPS9 D3DDeviceCaps;
/*0x1058*/ float GammaLevel;
/*0x1060*/ Direct3DSwapChain9* pD3DSwapChain;
/*0x1068*/ bool bWindowedGamma;
/*0x1069*/ bool bWindowedGammaEverToggled;
/*0x106a*/ bool bLinearGammaContent;
/*0x1070*/ ID3DXBuffer* screenCapFileData;
/*0x1080*/ __declspec(align(16)) CMatrix44 matrixIdentity;
/*0x10c0*/ __declspec(align(16)) CMatrix44 aMatrixWorldCurrent[NUM_BLEND_MATRICES];
/*0x12c0*/ __declspec(align(16)) CMatrix44 aMatrixWorldInverse[NUM_BLEND_MATRICES];
/*0x14c0*/ __declspec(align(16)) CMatrix44 aMatrixWorldInverseTransposed[NUM_BLEND_MATRICES];
/*0x16c0*/ CMatrix44* apMatrixWorld[NUM_BLEND_MATRICES];
/*0x1700*/ CMatrix44 matrixViewProj;
/*0x1740*/ CMatrix44 matrixView;
/*0x1780*/ IDirect3DIndexBuffer9* pIndexBufferLitData;
/*0x1788*/ CBufferSet* apBufferSets[MAX_BUFFER_SET];
/*0x1898*/ CEffect* apEffects[MAX_EFFECTS];
/*0x1d38*/ CRenderEffect* apRenderEffects[MAX_RENDER_EFFECTS];
/*0x2400*/ IDirect3DVertexDeclaration9* apVertexDeclarations[MAX_VERTEX_DECLARATIONS];
/*0x24a0*/ Direct3DTexture9* pAttenuationLookupTexture;
/*0x24a8*/ Direct3DTexture9* pSpecularPower68LookupTexture;
/*0x24b0*/ IDirect3DCubeTexture9* pNormalizationLookupCubeTexture;
/*0x24b8*/ TNodePool<CBatchNode>* pBatchNodePool;
/*0x24c0*/ TNodePool<CSubsetNode>* pSubsetNodePool;
/*0x24c8*/ TNodePool<CLitBatchNode>* pLitBatchNodePool;
/*0x24d0*/ TNodePool<CTerrainBatchNode>* pTerrainBatchNodePool;
/*0x24d8*/ TList<CRenderNode> renderNodeListSinglePass[MAX_EFFECT_PASS_COUNT];
/*0x2538*/ TList<CRenderNode> renderNodeListZPass[MAX_EFFECT_PASS_COUNT];
/*0x2598*/ TList<CRenderNode> renderNodeListTexturePass[MAX_EFFECT_PASS_COUNT];
/*0x25f8*/ TNodePool<CRenderNode>* pRenderNodePool;
/*0x2600*/ TList<CLightNode> activeLightList;
/*0x2610*/ TNodePool<CLightNode>* pLightNodePool;
/*0x2618*/ int renderedTextureCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x33f8*/ int renderedTerrainBatchCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x41d8*/ int renderedTerrainBatchTriCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x4fb8*/ int renderedBatchCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x5d98*/ int renderedBatchTriCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x6b78*/ int renderedSubsetCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x7958*/ int renderedSubsetTriCount[MAX_EFFECT_PASS_COUNT][MAX_EFFECTS];
/*0x8738*/ int nStatsType;
/*0x873c*/ bool bShowItemPlacementStats;
/*0x873d*/ SItemPlacementStatsDisplay itemPlacementStats;
/*0x8f58*/ float fColorIntensityLookup[256];
/*0x9358*/ float fLookup[2048];
/*0xb358*/ CVector3 eyeOffset;
/*0xb364*/ uint32_t uRegionCount;
/*0xb368*/ bool bFogEnabled;
/*0xb36c*/ RGB rgbFogColor;
/*0xb370*/ float fFogStart;
/*0xb374*/ float fFogEnd;
/*0xb378*/ float fFogDensity;
/*0xb380*/ RenderCallbackPtr pfnRenderCallback;
/*0xb388*/ bool bCensorship;
/*0xb390*/ CMemoryPoolManager* pLitTriangleMemoryPoolManager;
/*0xb398*/ CMemoryPoolManager* pLitBatchMemoryPoolManager;
/*0xb3a0*/ // ... much more
};
//----------------------------------------------------------------------------
// text flags used for rendering text. Used between the text object interface and DrawWrappedText.
enum DrawTextFlags
{
DrawText_NoWrap = 0x01,
DrawText_CalcOnly = 0x02,
DrawText_Elide = 0x04,
DrawText_RightJustify = 0x08,
DrawText_HCenter = 0x10,
DrawText_VCenter = 0x20,
};
class CTextObjectInterface
{
public:
virtual void SetText(const char* szText) = 0;
virtual CXStr& GetText() = 0;
virtual void SetParameters(int fontStyle, const CXRect& rect, const CXRect& clipRect, COLORREF color, uint16_t flags, int offset) = 0;
virtual void SetParameters(int fontStyle, int x, int y, int width, int height, const CXRect& clipRect, COLORREF color, uint16_t flags, int offset) = 0;
};
class [[offsetcomments]] CTextObjectBase : public CTextObjectInterface
{
public:
CXStr& GetText() override { return m_text; }
void SetText(const char* szText) override
{
if (m_text != szText)
{
m_text = szText;
m_dirty = true;
}
}
COLORREF GetColor() const { return m_color; }
const CXRect& GetRect() const { return m_rect; }
public:
/*0x08*/ CXStr m_text;
/*0x10*/ int m_font;
/*0x14*/ CXRect m_rect;
/*0x24*/ COLORREF m_color;
/*0x28*/ CTextObjectBase* m_pNext;
/*0x30*/ CTextObjectBase* m_pPrev;
/*0x38*/ IDirect3DVertexBuffer9* m_pVertexBuffer;
/*0x40*/ bool m_dirty;
/*0x41*/ bool m_render;
/*0x44*/ int m_maxLength;
/*0x48*/
};
class [[offsetcomments]] CTextObject : public CTextObjectBase
{
public:
const CXRect& GetClipRect() const { return m_clipRect; }
uint16_t GetFlags() const { return m_flags; }
private:
/*0x48*/ CXRect m_clipRect;
/*0x58*/ uint16_t m_flags;
/*0x5c*/ int m_offset;
/*0x60*/
};
//============================================================================
enum EActorType
{
Undefined = 0,
Player = 1,
Corpse = 2,
Switch = 3,
Missile = 4,
Object = 5,
Ladder = 6,
Tree = 7,
Wall = 8,
PlacedObject = 9,
};
enum EActorClass
{
ActorClass_Unknown,
ActorClass_Simple,
ActorClasS_Hierarchical,
};
class CActor;
template <typename NodeType, typename T>
class TDataNode : public TListNode<NodeType>
{
public:
/*0x00*/ T* pData = nullptr;;
};
struct CActorNode : TDataNode<CActorNode, CActor> {};
using CActorList = TList<CActorNode>;
struct CActorInterfaceNode : TDataNode<CActorInterfaceNode, CActorInterface> {};
using CActorInterfaceList = TList<CActorInterfaceNode>;
//============================================================================
// ActorAnimation
//============================================================================
// TODO: Move Actor classes to its own header
class [[offsetcomments]] ActorAnimation
{
public:
/*0x00*/ ActorAnimation* pPrev;
/*0x08*/ ActorAnimation* pNext;
/*0x10*/ char Name[30];
/*0x30*/ void* pActordef; // CActorDefinitionInterface*
/*0x38*/ void** Anim; // EQAnimation
/*0x40*/ int NumBones;
/*0x44*/ bool bUsesLuclinAnimations;
/*0x45*/ bool bNewStyleModel;
/*0x48*/ float ParticleEmitterScaleFactor;
/*0x4c*/ float TargetIndicatorScaleFactor;
/*0x50*/ float FirstPersonCameraOffset;
/*0x54*/ float ThirdPersonCameraOffset;
/*0x58*/ float VerticalCameraOffset;
/*0x5c*/ float CollisionSphereScaleFactor;
/*0x60*/ float ZoomCameraMinimumDistance;
/*0x64*/ int NumAnimations;
/*0x68*/ int NumAnimationSlots;
/*0x6c*/
};
//============================================================================
// CActorApplicationData
//============================================================================
class CActorApplicationData
{
public:
enum EApplicationDataType
{
ePlayerBase,
eMissileBase,
eObject,
eSwitch,
eEnvEmitter,
ePlacedItem
};
virtual EApplicationDataType GetActorApplicationDataType() const = 0;
virtual const MissileBase* AsMissileBase() const = 0;
virtual MissileBase* AsMissileBase() = 0;
virtual const PlayerBase* AsPlayerBase() const = 0;
virtual PlayerBase* AsPlayerBase() = 0;
virtual const EQObject* AsObject() const = 0;
virtual EQObject* AsObject() = 0;
virtual const EQSwitch *AsSwitch() const = 0;
virtual EQSwitch *AsSwitch() = 0;
virtual const EQPlacedItem* AsPlacedItem() const = 0;
virtual EQPlacedItem* AsPlacedItem() = 0;
};
//============================================================================
// ActorDefinitionInterface
//============================================================================
class CActorDefinition;
class CActorDefinitionServer;
class CActorDefinitionInterface
{
public:
virtual const char* GetTag() const = 0;
virtual float ComputeboundingRadius() = 0;
virtual void SetBoundingRadius(float) = 0;
virtual CActorDefinition* AsActorDefinition() = 0;
virtual const CActorDefinition* AsActorDefinition() const = 0;
virtual CActorDefinitionServer* AsActorDefinitionServer() = 0;
virtual const CActorDefinitionServer* AsActorDefinitionServer() const = 0;
virtual void EnableNormalRendering(bool) = 0;
};
//============================================================================
// ActorInterface
//============================================================================
class CActorDataBase;
class CAreaPortalVolumeList;
class CBoneInterface;
class CBoneGroupInterface;
class CCollisionInfoSphere;
class CCollisionInfoRay;
class CCollisionInfoLineSegment;
class CTerrainObject;
class CTerrainObjectInterface;
struct SHighlightData;
struct SActorParticle;
class [[offsetcomments]] CActorInterfaceBase
{
public:
/*0x000*/ virtual ~CActorInterfaceBase() {}
/*0x008*/ virtual bool IsDisabled() const = 0;
/*0x010*/ virtual void SetDisabled(bool) = 0;
/*0x018*/ virtual void SetDisabledDesignOverride(bool) = 0;
/*0x020*/ virtual bool GetDisabledDesignOverride() const = 0;
/*0x028*/ virtual float GetEmitterScalingRadius() const = 0;
/*0x030*/ virtual void SetEmitterScalingRadius(float) = 0;
/*0x038*/ virtual void SetSurfacePitchType(int) = 0;
/*0x040*/ virtual const CActorApplicationData* GetApplicationData() const = 0;
/*0x048*/ virtual CActorApplicationData* GetApplicationData() = 0;
/*0x050*/ virtual void SetActorApplicationData(CActorApplicationData*) = 0;
/*0x058*/ virtual void SetActorType(EActorType) = 0;
/*0x060*/ virtual EActorType GetActorType() = 0;
/*0x068*/ virtual void SetInvisible(bool) = 0;
/*0x070*/ virtual bool IsInvisible() const = 0;
/*0x078*/ virtual int GetCollisionVolumeType() const = 0;
/*0x080*/ virtual CSphere GetCollisionVolumeSphere() const = 0;
/*0x088*/ virtual float GetCollisionVolumeRadius() const = 0;
/*0x090*/ virtual void SetCollisionVolumeRadius(float) = 0;
/*0x098*/ virtual CAABox GetCollisionBox(bool, bool) const = 0;
/*0x0a0*/ virtual void SetCollisionRestrictionMask(uint32_t) = 0;
/*0x0a8*/ virtual uint32_t GetCollisionRestrictionMask() const = 0;
/*0x0b0*/ virtual void* GetCollisionGroup() = 0;
/*0x0b8*/ virtual void SetCollisionGroup(void*) = 0;
/*0x0c0*/ virtual float GetBoundingRadius() const = 0;
/*0x0c8*/ virtual void SetBoundingRadius(float) = 0;
/*0x0d0*/ virtual float ComputeBoundingRadius() = 0;
/*0x0d8*/ virtual void Update() = 0;
/*0x0e0*/ virtual int Move(const CVector3*) = 0;
/*0x0e8*/ virtual void Orient(const CVector3*) = 0;
/*0x0f0*/ virtual void Scale(float, bool) = 0;
/*0x0f8*/ virtual void GetPosition(CVector3*) const = 0;
/*0x100*/ virtual const CVector3& GetPosition() const = 0;
/*0x108*/ virtual void GetOrientation(CVector3*) const = 0;
/*0x110*/ virtual float GetHeading() const = 0;
/*0x118*/ virtual float GetPitch() const = 0;
/*0x120*/ virtual float GetRoll() const = 0;
/*0x128*/ virtual void SetHeading(float) = 0;
/*0x130*/ virtual void SetPitch(float) = 0;
/*0x138*/ virtual void SetRoll(float) = 0;
/*0x140*/ virtual float GetScaleFactor() const = 0;
/*0x148*/ virtual void SetCollisionSurfaceNormal(CVector3*) = 0;
/*0x150*/ virtual CActorDefinitionInterface* GetDefinition() const = 0;
/*0x158*/ virtual CActorDataBase& GetActorDataBase() = 0;
/*0x160*/ virtual const CActorDataBase& GetActorDataBase() const = 0;
/*0x168*/ virtual CActor* AsActor() = 0;
/*0x170*/ virtual const CActor* AsActor() const = 0;
/*0x178*/ virtual bool HasNewStyleHierarchicalModel() const = 0;
/*0x180*/ virtual int GetActorIndex() const = 0;
/*0x188*/ virtual const char* GetTag() const = 0;
/*0x190*/ virtual const char* GetActorName() const = 0;
/*0x198*/ virtual void SetCollisionSphereScaleFactor(float) = 0;
/*0x1a0*/ virtual float GetCollisionSphereScaleFactor() const = 0;
/*0x1a8*/ virtual CTerrainObjectInterface* GetTerrainObjectInterface() const = 0;
/*0x1b0*/ virtual EActorClass GetActorClass() const = 0;
/*0x1b8*/ virtual bool FindIntersection(CCollisionInfoSphere&) const = 0;
/*0x1c0*/ virtual bool FindIntersection(CCollisionInfoRay&) const = 0;
/*0x1c8*/ virtual bool FindIntersection(CCollisionInfoLineSegment&) const = 0;
};
class [[offsetcomments]] CActorInterface : public CActorInterfaceBase
{
public:
/*0x1d0*/ virtual bool ReplaceMaterial(const char*, const char*, const RGB*, bool, const char*, const RGB*) = 0;
/*0x1d8*/ virtual bool SetConditionalHide(int, bool, bool) = 0;
/*0x1e0*/ virtual bool IsConditionalHide(int) = 0;
/*0x1e8*/ virtual float GetScaledAmbient() = 0;
/*0x1f0*/ virtual void GetBonePosition(int, CVector3*, bool) const = 0;
/*0x1f8*/ virtual void GetBoneWorldPosition(int, CVector3*, bool) const = 0;
/*0x200*/ virtual void GetBoneWorldPosition(CBoneInterface*, CVector3*, bool) = 0;
/*0x208*/ virtual CMatrix44* GetObjectToWorldMatrix() = 0;
/*0x210*/ virtual void SetConstantAmbient(const RGB*) = 0;
/*0x218*/ virtual bool SetMaterialLayer(int, const char*, int, bool) = 0;
/*0x220*/ virtual void SetInvisibleAsAttachment(bool) = 0;
/*0x228*/ virtual void SetMaterialTint(const RGB*, bool) = 0;
/*0x230*/ virtual void SetMaterialTint(int, const RGB*) = 0;
/*0x238*/ virtual void SetSecondaryMaterialTint(const RGB*) = 0;
/*0x240*/ virtual void SetSecondaryMaterialTint(int, const RGB*) = 0;
/*0x248*/ virtual void SetBoneScale(int, float) = 0;
/*0x250*/ virtual float GetBoneScale(int) = 0;
/*0x258*/ virtual void SetBoneOrientation(int, CVector3&) = 0;
/*0x260*/ virtual void GetBoneOrientation(int, CVector3&) = 0;
/*0x268*/ virtual void SetBonePosition(int, CVector3&) = 0;
/*0x270*/ virtual void* ChangeBoneAttachment(int, const char*, const CMatrix44*) = 0;
/*0x278*/ virtual int GetBoneIndexByName(const char*) const = 0;
/*0x280*/ virtual bool ReplaceCloakMaterials(int, RGB*) = 0;
/*0x288*/ virtual bool ReplaceSpecialCloakMaterials(const char*) = 0;
/*0x290*/ virtual bool SwapBody(int, const char*) = 0;
/*0x298*/ virtual void SetActorSpriteTint(const RGB*) = 0;
/*0x2a0*/ virtual bool SwapHead(const char* uint32, bool, bool, bool, uint32_t) = 0;
/*0x2a8*/ virtual void GetDefaultEyeMaterialIndices(int*, int*, bool, bool) = 0;
/*0x2b0*/ virtual bool SetNgeFaceMaterial(const char*) = 0;
/*0x2b8*/ virtual bool SetNgeEyeMaterial(int, const char*) = 0;
/*0x2c0*/ virtual bool SetEyeMaterial(int, int) = 0;
/*0x2c8*/ virtual int GetNumSkins() const = 0;
/*0x2d0*/ virtual void SwapNpcMaterials(const char*, const char*, RGB*, RGB*) = 0;
/*0x2d8*/ virtual int GetNumberOfBones() const = 0;
/*0x2e0*/ virtual int GetNumberOfParticlePoints() const = 0;
/*0x2e8*/ virtual void GetParticlePointData(int, CXStr&, int&, CVector3&, CVector3&, CVector3&) = 0;
/*0x2f0*/ virtual void SetParticlePointData(int, CXStr&, int, CVector3, CVector3, CVector3) = 0;
/*0x2f8*/ virtual int GetNumberOfParticles() = 0;
/*0x300*/ virtual void GetParticleData(int, SActorParticle*) = 0;
/*0x308*/ virtual void SetParticleData(int, SActorParticle*) = 0;
/*0x310*/ virtual CParticlePointInterface* GetParticlePoint(int) = 0;
/*0x318*/ virtual CParticlePointInterface* GetParticlePoint(const char*) = 0;
/*0x320*/ virtual void SetStringSprite(int, const char*, const char*) = 0;
/*0x328*/ virtual void SetStringSpriteTint(const RGB*) = 0;
/*0x330*/ virtual void EnumerateBones(int(*)(const char*), int, bool) = 0;
/*0x338*/ virtual void PutAllBonesInBoneGroup(int, int, bool) = 0;
/*0x340*/ virtual void SetBone(int, const char*) = 0;
/*0x348*/ virtual void ResetBone(int) = 0;
/*0x350*/ virtual bool IsBoneSet(int) const = 0;
/*0x358*/ virtual CActorInterface* GetAttachedActor(int) const = 0;
/*0x360*/ virtual bool HasAttachedActor() const = 0;
/*0x368*/ virtual void SetAttachedActor(CBoneInterface*, CActorInterface*) = 0;
/*0x370*/ virtual void SetAttachedActor(int, CActorInterface*) = 0;
/*0x378*/ virtual void SetAttachedActorSprite(int, CActorInterface*) = 0;
/*0x380*/ virtual CBoneInterface* GetBone(int) = 0;
/*0x388*/ virtual CBoneInterface* GetBone(const char*) = 0;
/*0x390*/ virtual CBoneInterface* GetBoneByIndex(int) const = 0;
/*0x398*/ virtual CBoneGroupInterface* GetBoneGroup(int) const = 0;
/*0x3a0*/ virtual int PlayWeaponAnimation(int, const char*, const char*, float, bool, int, float) = 0;
/*0x3a8*/ virtual void InitializeSkins() = 0;
/*0x3b0*/ virtual void PlayAttackParticle() = 0;
/*0x3b8*/ virtual void AddPointDefinition(CXStr&, int, CVector3&, CVector3&, CVector3*) = 0;
/*0x3c0*/ virtual void DeletePointDefinition(CXStr&) = 0;
/*0x3c8*/ virtual void AddParticleDefinition(SActorParticle*) = 0;
/*0x3d0*/ virtual void DeleteParticleDefinition(uint32_t) = 0;
/*0x3d8*/ virtual void DisableAllParticles() = 0;
/*0x3e0*/ virtual int TestParticle(int, const char*, int, int) = 0;
/*0x3e8*/ virtual void SetupAnimationParticles(int, int, int, CBoneGroupInterface*, CActorInterface*) = 0;
/*0x3f0*/ virtual void SetupWeaponAnimationParticles(int, int) = 0;
/*0x3f8*/ virtual void StartActorParticle(int, CParticlePointInterface*, bool) = 0;
/*0x400*/ virtual void SetSpawnScaling(int) = 0;
/*0x408*/ virtual bool IsDPVSVisible() = 0;
/*0x410*/ virtual void SetAlpha(float) = 0;
/*0x418*/ virtual float GetAlpha() const = 0;
/*0x420*/ virtual void ResetParticleS(int) = 0;
/*0x428*/ virtual void CastShadow(bool) = 0;
/*0x430*/ virtual void SetParticleScaleFactor(float) = 0;
/*0x438*/ virtual float GetParticleScaleFactor() const = 0;
/*0x440*/ virtual void SetZOffset(float) = 0;
/*0x448*/ virtual float GetZOffset() const = 0;
/*0x450*/ virtual float GetVerticalCameraOffset() const = 0;
/*0x458*/ virtual void SetDuplicateActor(CActorInterface*) = 0;
/*0x460*/ virtual float GetPitchOffset() const = 0;
/*0x468*/ virtual void CreateActorParticle(SActorParticle*, bool) = 0;
/*0x470*/ virtual int GetHighlightMode() const = 0;
/*0x478*/ virtual void SetHighlightMode(int) = 0;
/*0x480*/ virtual void ShowParticlesWhenInvisible(bool) = 0;
/*0x488*/ virtual bool ShouldShowParticlesWhenInvisible() = 0;
/*0x490*/ virtual bool HasStaticCollisionMesh() const = 0;
/*0x498*/ virtual void EnableDynamicBoundingSphereUpdates(bool) = 0;
/*0x4a0*/ virtual bool SwapMaterials(const char*) = 0;
/*0x4a8*/ virtual void LoadMaterials(uint32_t, const CVector3&, bool) = 0;
};
class [[offsetcomments]] CActor : public CActorInterface
{
public:
/*0x008*/ EMemoryPoolManagerType memoryPoolManagerType;
/*0x00c*/ bool bIsS3DCreated;
/*0x00d*/ bool bHasParentBone;
/*0x00e*/ bool bUpdateScaledAmbient;
/*0x010*/ float scaledAmbient;
/*0x014*/ float scaledAmbientTarget;
/*0x018*/ float particleScaleFactor;
/*0x01c*/ float collisionSphereScaleFactor;
/*0x020*/ uint32_t updateAmbientTick;
/*0x024*/ uint32_t interpolateAmbientTick;
/*0x028*/ CActor* pParentActor;
/*0x030*/ void* pDPVSObject;
/*0x038*/ CVector3 updateAmbientPosition;
/*0x044*/ CVector3 surfaceNormal;
/*0x050*/ uint32_t visibleIndex;
/*0x054*/ float alpha;
/*0x058*/ bool bCastShadow;
/*0x059*/ bool bNeverClip;
/*0x05a*/ bool bClientCreated;
/*0x05c*/ float zOffset;
/*0x060*/ float emitterScalingRadius;
/*0x068*/ CActor* pDuplicateActor;
/*0x070*/ bool bShowParticlesWhenInvisible;
/*0x078*/ CAreaPortalVolumeList* pAreaPortalVolumeList;
/*0x080*/ CActorNode cleanupNode;
/*0x0a0*/ CActorApplicationData* pActorApplicationData;
/*0x0a8*/ EActorType actorType;
/*0x0b0*/ CTerrainObject* pTerrainObject;
/*0x0b8*/ SHighlightData* highlightData;
/*0x0c0*/ __declspec(align(16)) CMatrix44 attachmentMtx;
/*0x100*/ bool bHasAttachSRT;
/*0x101*/ bool bDisableDesignOverride;
// everything after this point is technically part of subclasses via CActorDataBase
/*0x108*/ uint64_t pad[2];
/*0x118*/ CMatrix44 positionMtx;
/*0x158*/ CVector3 orientation;
/*0x164*/ int actorIndex;
/*0x168*/ const char* szActorTag;
/*0x170*/ const char* szActorName;
/*0x178*/ int pitchType;
/*0x17c*/ uint32_t flags;
/*0x180*/ float scaleFactor;
/*0x184*/ float boundingRadius;
/*0x188*/ uint32_t collisionRestrictionMask;
/*0x18c*/ int collisionGroup;
/*0x190*/
// additional stuff
};
using EQSWITCH DEPRECATE("Use CActor instead of EQSWITCH") = CActor;
using PEQSWITCH DEPRECATE("Use CActor* instead of PEQSWITCH") = CActor*;
//============================================================================
// ActorBase
//============================================================================
class CObjectGroupStage;
class [[offsetcomments]] CObjectGroupStageInstance : public TListNode<CObjectGroupStageInstance>
{
public:
/*0x18*/ CActorInterface* pActor1;
/*0x20*/ CActorInterface* pActor2;
/*0x28*/ CObjectGroupStage* pStage;
/*0x30*/
};
struct [[offsetcomments]] ARMOR
{
/*0x00*/ unsigned int ID; // idfile on Lucy
/*0x04*/ unsigned int Var;
/*0x08*/ unsigned int Material;
/*0x0c*/ unsigned int NewArmorID;
/*0x10*/ unsigned int NewArmorType;
/*0x14*/
};
struct [[offsetcomments]] ArmorProperties
{
/*0x00*/ uint32_t type = 0;
/*0x04*/ uint32_t variation = 0;
/*0x08*/ uint32_t material = 0;
/*0x0c*/ uint32_t newArmorID = 0;
/*0x10*/ uint32_t newArmorType = 0;
/*0x14*/
};
inline namespace deprecated {
using PARMOR DEPRECATE("Use ArmorProperties* instead of PARMOR") = ARMOR*;
}
struct [[offsetcomments]] EQUIPMENT
{
union {
/*0x00*/ struct { ARMOR Item[9]; }; // EQUIPARRAY
struct // EQUIPUNIQUE
{
/*0x00*/ ARMOR Head;
/*0x14*/ ARMOR Chest;
/*0x28*/ ARMOR Arms;
/*0x3c*/ ARMOR Wrists;
/*0x50*/ ARMOR Hands;
/*0x64*/ ARMOR Legs;
/*0x78*/ ARMOR Feet;
/*0x8c*/ ARMOR Primary;
/*0xa0*/ ARMOR Offhand;
};
};
/*0xb4*/
};
inline namespace deprecated {
using PEQUIPMENT DEPRECATE("Use EQUIPMENT* instead of PEQUIPMENT") = EQUIPMENT*;
}
class [[offsetcomments]] ActorBase
{
public:
virtual ~ActorBase();
virtual int Reset(const char*, bool) = 0;
virtual bool IsActorUsingNewStyleModel() = 0;
/*0x008*/ char TextureType;
/*0x009*/ char Material;
/*0x00a*/ char Variation;
/*0x00b*/ char HeadType;
/*0x00c*/ uint8_t FaceStyle;
/*0x00d*/ uint8_t HairColor;
/*0x00e*/ uint8_t FacialHairColor;
/*0x00f*/ uint8_t EyeColor1;
/*0x010*/ uint8_t EyeColor2;
/*0x011*/ uint8_t HairStyle;
/*0x012*/ uint8_t FacialHair;
/*0x014*/ int Race;
/*0x018*/ int RaceOverride;
/*0x01c*/ int Class;
/*0x020*/ uint8_t Gender;
/*0x021*/ char ActorDef[0x40];
/*0x064*/ uint32_t ArmorColor[9];
/*0x088*/ bool bShowHelm;
/*0x08c*/ int Heritage; // drakkin only face setting
/*0x090*/ int Tattoo; // drakkin only face setting
/*0x094*/ int Details; // drakkin only face setting
/*0x098*/ EQUIPMENT ActorEquipment;
/*0x14c*/
};
//============================================================================
// ActorClient
//============================================================================
class CBoneGroupInterface;
class CLightInterface;
class [[offsetcomments]] ActorClient : public ActorBase
{
FORCE_SYMBOLS;
public:
virtual int Reset(const char*, bool) { return 0; };
virtual bool IsActorUsingNewStyleModel() { return false; }
/*0x150*/ int LeftEyeMaterialIndex;
/*0x154*/ int RightEyeMaterialIndex;
/*0x158*/ CParticlePointInterface* pParticlePoints[10];
/*0x1a8*/ CBoneGroupInterface* pLowerBones;