Spritepack.js is a Javascript code that will help minimize HTTP requests. Spritepack.js is a fork of Magipack.js
One of the issues on HTTP load time usually are the number of requests and the preferred method to minimize HTTP requests are generating image Spritesheets.
Though, using Spritesheets you end up with some other issues such:
- Can't use different compressions for each image
- Can't use Spritesheets that exceeds 2048x2048 in most browsers
- Hard to use Spritesheets in IMG elements
- Needs repositioning background-position in CSS when Spritesheets changes
So what Spritepack.js does better than Spritesheets?
It loads a single file which is a concatenation of binary data of the files you want and a json file which maps the position and the size of each file.
This way, you can pack up several images with different file formats in a single file without losing compression or metadatas.
The example files and a python script are in the examples folder so you can easily generate the pack and config file.
So what Spritepack.js does better than Magipack.js?
Spritepack.js bring to Magipack.js Javascript Module support (AMD, CommonJS), it also drop weird IE9 and lower support.
This examples were tested in Chrome 32, IE10, Safari 7, Firefox 25, Safari iOS 7.
Spritepack.js need browser support of blob to work.
There wasn't any large scale testing for this project yet, so if you find any issue, please report it.
- npm :
npm install -S spritepack.js
- bower :
bower install -S spritepack.js
Spritepack.init();
Spritepack.onLoadComplete = function()
{
document.getElementById("i1").src = Spritepack.getURI('forkit.gif');
document.getElementById("i2").src = Spritepack.getURI('mario.jpg');
document.getElementById("i3").src = Spritepack.getURI('Smile.png');
document.getElementById("container").style.backgroundImage = 'url(' + Spritepack.getURI('packman_ghost.gif') + ')';
}
Spritepack.load('images.pack', 'images.json');
var sp = new Spritepack();
sp.onLoadComplete = function()
{
// Here you can use either the instance you created or `this` scope.
document.getElementById("i1").src = this.getURI('forkit.gif');
document.getElementById("i2").src = sp.getURI('mario.jpg');
document.getElementById("i3").src = sp.getURI('Smile.png');
document.getElementById("container").style.backgroundImage = 'url(' + sp.getURI('packman_ghost.gif') + ')';
}
sp.load('images.pack', 'images.json');
Using with Preload.js
var queue = new createjs.LoadQueue();
queue.on("complete", handleComplete, this);
queue.loadManifest([
{id: "image", src:"images.pack", type: 'binary'},
{id: "config", src:"images.json"},
]);
function handleComplete() {
var sp = new Spritepack(queue.getResult('image'), queue.getResult('config'));
document.getElementById("i1").src = sp.getURI('forkit.gif');
document.getElementById("i2").src = sp.getURI('mario.jpg');
document.getElementById("i3").src = sp.getURI('Smile.png');
document.getElementById("container").style.backgroundImage = 'url(' + sp.getURI('packman_ghost.gif') + ')';
}
Using with Browserify.js
var Spritepack = require('spritepack.js');
function App() {
console.log('app initialized');
var sp = new Spritepack();
sp.load('images.pack', 'images.json');
sp.onLoadComplete = function() {
document.getElementById("i1").src = sp.getURI('forkit.gif');
document.getElementById("i2").src = sp.getURI('mario.jpg');
document.getElementById("i3").src = sp.getURI('Smile.png');
document.getElementById("container").style.backgroundImage = 'url(' + sp.getURI('packman_ghost.gif') + ')';
}
}
module.exports = App;
In terminal, if you are in UNIX system, set permissions to execute script
chmod 0755 packImages.py
Then run it:
./packImages.py -p <path> -o <output>
Both path
and output
are optional parameters and it will fallback to the same directory as the packImages.py script.
- Port packImages to Javascript
- Make a gulp plugin to easily use Spritepack.js in your workflow
- Make a vue.js custom directive to set source of an image from the DOM