diff --git a/_posts/2024-04-06-bolt-tic-tac-toe.md b/_posts/2024-04-06-bolt-tic-tac-toe.md index a0a1bb3..bebcdea 100644 --- a/_posts/2024-04-06-bolt-tic-tac-toe.md +++ b/_posts/2024-04-06-bolt-tic-tac-toe.md @@ -23,7 +23,7 @@ The complete source code of the example is available [here](https://github.com/m First, install the `bolt-cli` with: ```bash -npm install @magicblock-labs/bolt-cli +npm install -g @magicblock-labs/bolt-cli ``` Once installed, create a new project with: @@ -273,4 +273,4 @@ An important aspect to highlight is that executing systems and instantiating com ### Conclusion -We have walked through a simple implementation of a Tic-Tac-Toe game using the Bolt ECS, demonstrating how to connect it to a React UI. This highlights the simplicity and flexibility of the framework. In addition to abstracting Solana and reusing onchain logic, we are excited about the unlocks BOLT will introduce for user-generated logic and mods. In follow-up examples, we will show how a game developer could independently and permissionlessly extend the logic of a game and how to achieve low latency/high troughput transactions using the [ephemeral rollups](https://book.boltengine.gg/introduction/ephemeral-rollups.html). \ No newline at end of file +We have walked through a simple implementation of a Tic-Tac-Toe game using the Bolt ECS, demonstrating how to connect it to a React UI. This highlights the simplicity and flexibility of the framework. In addition to abstracting Solana and reusing onchain logic, we are excited about the unlocks BOLT will introduce for user-generated logic and mods. In follow-up examples, we will show how a game developer could independently and permissionlessly extend the logic of a game and how to achieve low latency/high troughput transactions using the [ephemeral rollups](https://book.boltengine.gg/introduction/ephemeral-rollups.html).