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webhook.php
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<?php
require_once "class/config.php";
require_once "class/database.php";
require_once "class/game.php";
require_once "class/player.php";
require_once "class/chat.php";
require_once "class/message.php";
require_once "class/vote.php";
require_once "class/public_message.php";
ini_set('display_errors', "0");
header('Content-Type: application/json');
if (array_key_exists('request', $_POST))
{
// NEW GAME
if ($_POST['request'] == 'newgame')
{
//create objects
$game = Game::createNewGame();
$player = Player::createNewPlayer();
$game->addPlayer($player);
$player->plantPlayerCode();
//send command back
$myObj = new \stdClass();
$myObj->request = 'newgame';
$myObj->status = 'success';
$myObj->pcode = $player->getCode();
echo json_encode($myObj);
}
// JOIN GAME
else if ($_POST['request'] == 'joingame')
{
$myObj = new \stdClass();
$myObj->request = 'joingame';
//check if game is joinable
try {
$game = Game::getGameFromCode($_POST['code']);
}
catch(Exception $e) {
$myObj->status = 'error';
$myObj->error = $e->getMessage();
echo json_encode($myObj);
die();
}
//create objects
$player = Player::createNewPlayer();
$game->addPlayer($player);
$player->plantPlayerCode();
//send redirect command back
$myObj->status = 'success';
$myObj->pcode = $player->getCode();
echo json_encode($myObj);
}
//leave game
else if ($_POST['request'] == 'leavegame')
{
$myObj = new \stdClass();
$myObj->request = 'leavegame';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
//get game
$game = Game::getGameFromId($player->getGameId());
$game->removePlayer($player);
//send command back
$myObj->status = 'success';
$myObj->redirect_url = 'index.php';
echo json_encode($myObj);
}
// PULL REQUEST
else if ($_POST['request'] == 'pull')
{
$myObj = new \stdClass();
$myObj->request = 'pull';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
//TODO: test if sqli proof
$lastpull = intval($_POST['lastpull']);
$myObj->data = new \stdClass();
//own player info
$myObj->data->self_id = $player->getId();
$myObj->data->self_role = $player->getRole();
//game info
$myObj->data->game = Game::getNewGameInfo($player->getGameId(), $lastpull);
//get player info
$myObj->data->player = Player::getNewPlayerInfo($player->getGameId(), $lastpull);
//get vote info
$myObj->data->vote = Vote::getNewVoteInfo($player->getGameId(), $lastpull);
//role vote info
if ($player->getRole() != 0) {
$myObj->data->role_vote = Vote::getNewVoteInfo($player->getGameId(), $lastpull, $player->getRole());
}
//spion secret info
$myObj->data->spion_data = Vote::getNewSpionData($player->getId(), $lastpull);
//send public messages
$myObj->data->public_msg = PublicMessage::getNewPublicMessages($player->getGameId(), $lastpull);
//get chat info
$myObj->data->chat = Chat::getNewChatInfo($player->getId(),$lastpull);
//get message info
$myObj->data->message = Message::getNewMessageInfo($player->getID(),$lastpull);
//last but not least: end round if timer depleated
$game = Game::getGameFromId($player->getGameId());
$game->roundTimeoutChecker();
$myObj->status = 'success';
$myObj->server_time = time();
echo json_encode($myObj);
}
// VOTE
else if ($_POST['request'] == 'vote')
{
$myObj = new \stdClass();
$myObj->request = 'vote';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
//if not (type = 0 or type = role)
if (!($_POST['type'] == $player->getRole() || $_POST['type'] == 0))
{
$myObj->status = 'error';
$myObj->error = 'Ungültiger Votetyp';
echo json_encode($myObj);
die();
}
//execute vote
if (!Vote::doVote($player, $_POST['type'], $_POST['vote_id']))
{
$myObj->status = 'error';
$myObj->error = 'Vote konnte nicht aufgeführt werden.
Entweder wurde der Spieler nicht
gefunden oder du bist tot.';
echo json_encode($myObj);
die();
}
//get game and check if the current round can end
$game = Game::getGameFromId($player->getGameId());
$game->voteCompleteChecker();
$myObj->status = 'success';
echo json_encode($myObj);
}
// KICK
else if ($_POST['request'] == 'kick')
{
$myObj = new \stdClass();
$myObj->request = 'kick';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
//player is not admin - not able to kick
if ($player->is_admin() == 0) {
$myObj->status = 'error';
$myObj->error = 'Du bist kein admin!';
echo json_encode($myObj);
die();
}
//get game object or dies
$game = Toolbelt::getGameFromIdOrDie($myObj, $player->getGameId());
//get player to kick
if (!($kickplayer = Player::getFromId($_POST['player_id'])))
{
$myObj->status = 'error';
$myObj->error = 'Spieler nicht gefunden!';
echo json_encode($myObj);
die();
}
//player to kick is not in same game
if ($kickplayer->getGameId() != $player->getGameId()) {
$myObj->status = 'error';
$myObj->error = 'Spieler sind nicht im selben Spiel!';
echo json_encode($myObj);
die();
}
//kick player
$game->removePlayer($kickplayer);
//check if the current round can end
$game->voteCompleteChecker();
$myObj->status = 'success';
echo json_encode($myObj);
}
// SAVE SETTINGS
else if ($_POST['request'] == 'savesettings')
{
$myObj = new \stdClass();
$myObj->request = 'savesettings';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
//player is not admin - not able to kick
if ($player->is_admin() == 0) {
$myObj->status = 'error';
$myObj->error = 'Du bist kein admin!';
echo json_encode($myObj);
die();
}
//get game object or dies
$game = Toolbelt::getGameFromIdOrDie($myObj, $player->getGameId());
//save game settings
if (!$game->saveSettings(intval($_POST['aerzte']), intval($_POST['spione']), intval($_POST['moerder']), intval($_POST['timer'])))
{
$myObj->status = 'error';
$myObj->error = 'Fehler: Einstellungen ungültig';
echo json_encode($myObj);
die();
}
$myObj->status = 'success';
echo json_encode($myObj);
}
// START GAME
else if ($_POST['request'] == 'startgame')
{
$myObj = new \stdClass();
$myObj->request = 'startgame';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
//player is not admin - not able to kick
if ($player->is_admin() == 0) {
$myObj->status = 'error';
$myObj->error = 'Du bist kein admin!';
echo json_encode($myObj);
die();
}
//get game object or dies
$game = Toolbelt::getGameFromIdOrDie($myObj, $player->getGameId());
//start the game
try {
$game->start();
}
catch(Exception $e)
{
$myObj->status = 'error';
$myObj->error = $e->getMessage();
echo json_encode($myObj);
die();
}
$myObj->status = 'success';
echo json_encode($myObj);
}
// SEND NAME
else if ($_POST['request'] == 'sendname')
{
$myObj = new \stdClass();
$myObj->request = 'sendname';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
try {
$player->setName($_POST['name']);
} catch (\Exception $e) {
$myObj->status = 'error';
$myObj->error = $e->getMessage();
echo json_encode($myObj);
die();
}
$myObj->status = 'success';
echo json_encode($myObj);
}
// PRIVATE CHAT
else if ($_POST['request'] == 'createPrivateChat')
{
$myObj = new \stdClass();
$myObj->request = 'createPrivateChat';
//get player or die
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
$game_id = $player->getGameId();
$player_id = $player->getId();
$player_array = $_POST['player_ids'];
$player_array[] = $player_id;
$chatTitle = $_POST['chatTitle'];
//create object 'chat'
$chat = Chat::createPrivateChat($game_id, $chatTitle);
$chat->addPlayer($player_array);
//print_r ($player_array);
$myObj->status = 'success';
echo json_encode($myObj);
}
// SEND CHAT MESSAGE
else if ($_POST['request'] == 'sendMessage')
{
$myObj = new \stdClass();
$myObj->request = 'sendMessage';
$player = Toolbelt::getPlayerFromPcodeOrDie($myObj, $_COOKIE['pcode']);
$game_id = $player->getGameId();
$player_id = $player->getId();
$newMessage = $_POST['newMessage'];
$chat_ID = $_POST['chat_ID'];
//create object 'message'
$message = Message::enterNewChatMessage($newMessage, $chat_ID, $player_id, $game_id);
$myObj->status = 'success';
echo json_encode($myObj);
}
// UNKNOWN
else
{
$myObj = new \stdClass();
$myObj->request = 'unknown';
$myObj->status = 'error';
$myObj->error = 'Unbekannter Request';
echo json_encode($myObj);
die();
}
}
?>