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complex.html
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complex.html
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---
layout: default
---
<h3>Complex example with multiple options and method calls..</h3>
<div id = 'map'></div>
<p id = 'barrio'></p>
<p id = 'pueblo'></p>
<script type = 'text/javascript'>
// change the id for your node id.
var node = document.getElementById("map");
// get color scale
var color = d3.scale.category20b();
//whenever the map is ready, paint the pueblos with random colors.
var ready = function ready(atlas){
atlas.maps['pueblos'].style("fill", function(){
var index = Math.round(Math.random()*20);
return color(index);
});
atlas.maps['pueblos'].style("fill-opacity", 0.5);
var index = 0;
// three times, select a random pueblo, zoom the map into it.
var first_animation = function first_animation(){
index++;
if(index <= 3){
//"atlas" is the main object for atlaspr, it has the api.
//'_zoom_to_random_pueblo' is a non documented method that zooms to a pueblo.
var pueblo = atlas._zoom_to_random_pueblo(function(info, tile){
d3.select(tile).style("fill", "red");
//add the text to the bottom right corner.
d3.select("#pueblo").text(pueblo.properties.NAME);
});
} else{
//after three zooms, stop the animation, zoom the map back and start the second anim.
clearInterval(interval);
atlas.zoom_to_original();
d3.select("#pueblo").text("");
index = 0;
interval = setInterval(second_animation,100);
}
}
//the second animation selects a random barrio and paints it, until there are not more barrios.
var second_animation = function second_animation(){
var random_tile = atlas.maps['barrios'][0][index++];
var tile = d3.select(random_tile).style("fill", color(10));
d3.select("#barrio").text(tile.attr("data-name"));
if(index >= atlas.maps['barrios'][0].length){
clearInterval(interval);
}
}
var interval = setInterval(first_animation, 5000);
}
// display the pueblo name, whenever the map is hovered.
var hover = function hover(info, path){
d3.select("#pueblo").text(info.properties.NAME);
};
// magic.
new AtlasPR({
zoom: true,
node: node,
size: "large" ,
tiles: ["isla",'barrios','pueblos'],
on_ready: ready,
events: {
on_mouseover: hover
}
});
</script>
<div id = 'code'>
{% highlight js linenos%}
// change the id for your node id.
var node = document.getElementById("map");
// get color scale
var color = d3.scale.category20b();
//whenever the map is ready, paint the pueblos with random colors.
var ready = function ready(atlas){
atlas.maps['pueblos'].style("fill", function(){
var index = Math.round(Math.random()*20);
return color(index);
});
atlas.maps['pueblos'].style("fill-opacity", 0.5);
var index = 0;
// three times, select a random pueblo, zoom the map into it.
var first_animation = function first_animation(){
index++;
if(index <= 3){
//"atlas" is the main object for atlaspr, it has the api.
//'_zoom_to_random_pueblo' is a non documented method that zooms to a pueblo.
var pueblo = atlas._zoom_to_random_pueblo(function(info, tile){
d3.select(tile).style("fill", "red");
//add the text to the bottom right corner.
d3.select("#pueblo").text(pueblo.properties.NAME);
});
} else{
//after three zooms, stop the animation, zoom the map back and start the second anim.
clearInterval(interval);
atlas.zoom_to_original();
d3.select("#pueblo").text("");
index = 0;
interval = setInterval(second_animation,100);
}
}
//the second animation selects a random barrio and paints it, until there are not more barrios.
var second_animation = function second_animation(){
var random_tile = atlas.maps['barrios'][0][index++];
var tile = d3.select(random_tile).style("fill", color(10));
d3.select("#barrio").text(tile.attr("data-name"));
if(index >= atlas.maps['barrios'][0].length){
clearInterval(interval);
}
}
var interval = setInterval(first_animation, 5000);
}
// display the pueblo name, whenever the map is hovered.
var hover = function hover(info, path){
d3.select("#pueblo").text(info.properties.NAME);
};
// magic.
new AtlasPR({
zoom: true,
node: node,
size: "large" ,
tiles: ["isla",'barrios','pueblos'],
on_ready: ready,
events: {
on_mouseover: hover
}
});
{% endhighlight %}
</div>