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notebook.py
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notebook.py
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import time
from collections import defaultdict
from inspect import getsource
import ipywidgets as widgets
import matplotlib.pyplot as plt
import networkx as nx
import numpy as np
from IPython.display import HTML
from IPython.display import display
from PIL import Image
from matplotlib import lines
from games import TicTacToe, alpha_beta_player, random_player, Fig52Extended
from learning import DataSet
from logic import parse_definite_clause, standardize_variables, unify_mm, subst
from search import GraphProblem, romania_map
# ______________________________________________________________________________
# Magic Words
def pseudocode(algorithm):
"""Print the pseudocode for the given algorithm."""
from urllib.request import urlopen
from IPython.display import Markdown
algorithm = algorithm.replace(' ', '-')
url = "https://raw.githubusercontent.com/aimacode/aima-pseudocode/master/md/{}.md".format(algorithm)
f = urlopen(url)
md = f.read().decode('utf-8')
md = md.split('\n', 1)[-1].strip()
md = '#' + md
return Markdown(md)
def psource(*functions):
"""Print the source code for the given function(s)."""
source_code = '\n\n'.join(getsource(fn) for fn in functions)
try:
from pygments.formatters import HtmlFormatter
from pygments.lexers import PythonLexer
from pygments import highlight
display(HTML(highlight(source_code, PythonLexer(), HtmlFormatter(full=True))))
except ImportError:
print(source_code)
# ______________________________________________________________________________
# Iris Visualization
def show_iris(i=0, j=1, k=2):
"""Plots the iris dataset in a 3D plot.
The three axes are given by i, j and k,
which correspond to three of the four iris features."""
plt.rcParams.update(plt.rcParamsDefault)
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
iris = DataSet(name="iris")
buckets = iris.split_values_by_classes()
features = ["Sepal Length", "Sepal Width", "Petal Length", "Petal Width"]
f1, f2, f3 = features[i], features[j], features[k]
a_setosa = [v[i] for v in buckets["setosa"]]
b_setosa = [v[j] for v in buckets["setosa"]]
c_setosa = [v[k] for v in buckets["setosa"]]
a_virginica = [v[i] for v in buckets["virginica"]]
b_virginica = [v[j] for v in buckets["virginica"]]
c_virginica = [v[k] for v in buckets["virginica"]]
a_versicolor = [v[i] for v in buckets["versicolor"]]
b_versicolor = [v[j] for v in buckets["versicolor"]]
c_versicolor = [v[k] for v in buckets["versicolor"]]
for c, m, sl, sw, pl in [('b', 's', a_setosa, b_setosa, c_setosa),
('g', '^', a_virginica, b_virginica, c_virginica),
('r', 'o', a_versicolor, b_versicolor, c_versicolor)]:
ax.scatter(sl, sw, pl, c=c, marker=m)
ax.set_xlabel(f1)
ax.set_ylabel(f2)
ax.set_zlabel(f3)
plt.show()
# ______________________________________________________________________________
# MNIST
def load_MNIST(path="aima-data/MNIST/Digits", fashion=False):
import os, struct
import array
import numpy as np
if fashion:
path = "aima-data/MNIST/Fashion"
plt.rcParams.update(plt.rcParamsDefault)
plt.rcParams['figure.figsize'] = (10.0, 8.0)
plt.rcParams['image.interpolation'] = 'nearest'
plt.rcParams['image.cmap'] = 'gray'
train_img_file = open(os.path.join(path, "train-images-idx3-ubyte"), "rb")
train_lbl_file = open(os.path.join(path, "train-labels-idx1-ubyte"), "rb")
test_img_file = open(os.path.join(path, "t10k-images-idx3-ubyte"), "rb")
test_lbl_file = open(os.path.join(path, 't10k-labels-idx1-ubyte'), "rb")
magic_nr, tr_size, tr_rows, tr_cols = struct.unpack(">IIII", train_img_file.read(16))
tr_img = array.array("B", train_img_file.read())
train_img_file.close()
magic_nr, tr_size = struct.unpack(">II", train_lbl_file.read(8))
tr_lbl = array.array("b", train_lbl_file.read())
train_lbl_file.close()
magic_nr, te_size, te_rows, te_cols = struct.unpack(">IIII", test_img_file.read(16))
te_img = array.array("B", test_img_file.read())
test_img_file.close()
magic_nr, te_size = struct.unpack(">II", test_lbl_file.read(8))
te_lbl = array.array("b", test_lbl_file.read())
test_lbl_file.close()
# print(len(tr_img), len(tr_lbl), tr_size)
# print(len(te_img), len(te_lbl), te_size)
train_img = np.zeros((tr_size, tr_rows * tr_cols), dtype=np.int16)
train_lbl = np.zeros((tr_size,), dtype=np.int8)
for i in range(tr_size):
train_img[i] = np.array(tr_img[i * tr_rows * tr_cols: (i + 1) * tr_rows * tr_cols]).reshape((tr_rows * te_cols))
train_lbl[i] = tr_lbl[i]
test_img = np.zeros((te_size, te_rows * te_cols), dtype=np.int16)
test_lbl = np.zeros((te_size,), dtype=np.int8)
for i in range(te_size):
test_img[i] = np.array(te_img[i * te_rows * te_cols: (i + 1) * te_rows * te_cols]).reshape((te_rows * te_cols))
test_lbl[i] = te_lbl[i]
return (train_img, train_lbl, test_img, test_lbl)
digit_classes = [str(i) for i in range(10)]
fashion_classes = ["T-shirt/top", "Trouser", "Pullover", "Dress", "Coat",
"Sandal", "Shirt", "Sneaker", "Bag", "Ankle boot"]
def show_MNIST(labels, images, samples=8, fashion=False):
if not fashion:
classes = digit_classes
else:
classes = fashion_classes
num_classes = len(classes)
for y, cls in enumerate(classes):
idxs = np.nonzero([i == y for i in labels])
idxs = np.random.choice(idxs[0], samples, replace=False)
for i, idx in enumerate(idxs):
plt_idx = i * num_classes + y + 1
plt.subplot(samples, num_classes, plt_idx)
plt.imshow(images[idx].reshape((28, 28)))
plt.axis("off")
if i == 0:
plt.title(cls)
plt.show()
def show_ave_MNIST(labels, images, fashion=False):
if not fashion:
item_type = "Digit"
classes = digit_classes
else:
item_type = "Apparel"
classes = fashion_classes
num_classes = len(classes)
for y, cls in enumerate(classes):
idxs = np.nonzero([i == y for i in labels])
print(item_type, y, ":", len(idxs[0]), "images.")
ave_img = np.mean(np.vstack([images[i] for i in idxs[0]]), axis=0)
# print(ave_img.shape)
plt.subplot(1, num_classes, y + 1)
plt.imshow(ave_img.reshape((28, 28)))
plt.axis("off")
plt.title(cls)
plt.show()
# ______________________________________________________________________________
# MDP
def make_plot_grid_step_function(columns, rows, U_over_time):
"""ipywidgets interactive function supports single parameter as input.
This function creates and return such a function by taking as input
other parameters."""
def plot_grid_step(iteration):
data = U_over_time[iteration]
data = defaultdict(lambda: 0, data)
grid = []
for row in range(rows):
current_row = []
for column in range(columns):
current_row.append(data[(column, row)])
grid.append(current_row)
grid.reverse() # output like book
fig = plt.imshow(grid, cmap=plt.cm.bwr, interpolation='nearest')
plt.axis('off')
fig.axes.get_xaxis().set_visible(False)
fig.axes.get_yaxis().set_visible(False)
for col in range(len(grid)):
for row in range(len(grid[0])):
magic = grid[col][row]
fig.axes.text(row, col, "{0:.2f}".format(magic), va='center', ha='center')
plt.show()
return plot_grid_step
def make_visualize(slider):
"""Takes an input a sliderand returns callback function
for timer and animation."""
def visualize_callback(visualize, time_step):
if visualize is True:
for i in range(slider.min, slider.max + 1):
slider.value = i
time.sleep(float(time_step))
return visualize_callback
# ______________________________________________________________________________
_canvas = """
<script type="text/javascript" src="./js/canvas.js"></script>
<div>
<canvas id="{0}" width="{1}" height="{2}" style="background:rgba(158, 167, 184, 0.2);" onclick='click_callback(this, event, "{3}")'></canvas>
</div>
<script> var {0}_canvas_object = new Canvas("{0}");</script>
""" # noqa
class Canvas:
"""Inherit from this class to manage the HTML canvas element in jupyter notebooks.
To create an object of this class any_name_xyz = Canvas("any_name_xyz")
The first argument given must be the name of the object being created.
IPython must be able to reference the variable name that is being passed."""
def __init__(self, varname, width=800, height=600, cid=None):
self.name = varname
self.cid = cid or varname
self.width = width
self.height = height
self.html = _canvas.format(self.cid, self.width, self.height, self.name)
self.exec_list = []
display_html(self.html)
def mouse_click(self, x, y):
"""Override this method to handle mouse click at position (x, y)"""
raise NotImplementedError
def mouse_move(self, x, y):
raise NotImplementedError
def execute(self, exec_str):
"""Stores the command to be executed to a list which is used later during update()"""
if not isinstance(exec_str, str):
print("Invalid execution argument:", exec_str)
self.alert("Received invalid execution command format")
prefix = "{0}_canvas_object.".format(self.cid)
self.exec_list.append(prefix + exec_str + ';')
def fill(self, r, g, b):
"""Changes the fill color to a color in rgb format"""
self.execute("fill({0}, {1}, {2})".format(r, g, b))
def stroke(self, r, g, b):
"""Changes the colors of line/strokes to rgb"""
self.execute("stroke({0}, {1}, {2})".format(r, g, b))
def strokeWidth(self, w):
"""Changes the width of lines/strokes to 'w' pixels"""
self.execute("strokeWidth({0})".format(w))
def rect(self, x, y, w, h):
"""Draw a rectangle with 'w' width, 'h' height and (x, y) as the top-left corner"""
self.execute("rect({0}, {1}, {2}, {3})".format(x, y, w, h))
def rect_n(self, xn, yn, wn, hn):
"""Similar to rect(), but the dimensions are normalized to fall between 0 and 1"""
x = round(xn * self.width)
y = round(yn * self.height)
w = round(wn * self.width)
h = round(hn * self.height)
self.rect(x, y, w, h)
def line(self, x1, y1, x2, y2):
"""Draw a line from (x1, y1) to (x2, y2)"""
self.execute("line({0}, {1}, {2}, {3})".format(x1, y1, x2, y2))
def line_n(self, x1n, y1n, x2n, y2n):
"""Similar to line(), but the dimensions are normalized to fall between 0 and 1"""
x1 = round(x1n * self.width)
y1 = round(y1n * self.height)
x2 = round(x2n * self.width)
y2 = round(y2n * self.height)
self.line(x1, y1, x2, y2)
def arc(self, x, y, r, start, stop):
"""Draw an arc with (x, y) as centre, 'r' as radius from angles 'start' to 'stop'"""
self.execute("arc({0}, {1}, {2}, {3}, {4})".format(x, y, r, start, stop))
def arc_n(self, xn, yn, rn, start, stop):
"""Similar to arc(), but the dimensions are normalized to fall between 0 and 1
The normalizing factor for radius is selected between width and height by
seeing which is smaller."""
x = round(xn * self.width)
y = round(yn * self.height)
r = round(rn * min(self.width, self.height))
self.arc(x, y, r, start, stop)
def clear(self):
"""Clear the HTML canvas"""
self.execute("clear()")
def font(self, font):
"""Changes the font of text"""
self.execute('font("{0}")'.format(font))
def text(self, txt, x, y, fill=True):
"""Display a text at (x, y)"""
if fill:
self.execute('fill_text("{0}", {1}, {2})'.format(txt, x, y))
else:
self.execute('stroke_text("{0}", {1}, {2})'.format(txt, x, y))
def text_n(self, txt, xn, yn, fill=True):
"""Similar to text(), but with normalized coordinates"""
x = round(xn * self.width)
y = round(yn * self.height)
self.text(txt, x, y, fill)
def alert(self, message):
"""Immediately display an alert"""
display_html('<script>alert("{0}")</script>'.format(message))
def update(self):
"""Execute the JS code to execute the commands queued by execute()"""
exec_code = "<script>\n" + '\n'.join(self.exec_list) + "\n</script>"
self.exec_list = []
display_html(exec_code)
def display_html(html_string):
display(HTML(html_string))
################################################################################
class Canvas_TicTacToe(Canvas):
"""Play a 3x3 TicTacToe game on HTML canvas"""
def __init__(self, varname, player_1='human', player_2='random',
width=300, height=350, cid=None):
valid_players = ('human', 'random', 'alpha_beta')
if player_1 not in valid_players or player_2 not in valid_players:
raise TypeError("Players must be one of {}".format(valid_players))
super().__init__(varname, width, height, cid)
self.ttt = TicTacToe()
self.state = self.ttt.initial
self.turn = 0
self.strokeWidth(5)
self.players = (player_1, player_2)
self.font("20px Arial")
self.draw_board()
def mouse_click(self, x, y):
player = self.players[self.turn]
if self.ttt.terminal_test(self.state):
if 0.55 <= x / self.width <= 0.95 and 6 / 7 <= y / self.height <= 6 / 7 + 1 / 8:
self.state = self.ttt.initial
self.turn = 0
self.draw_board()
return
if player == 'human':
x, y = int(3 * x / self.width) + 1, int(3 * y / (self.height * 6 / 7)) + 1
if (x, y) not in self.ttt.actions(self.state):
# Invalid move
return
move = (x, y)
elif player == 'alpha_beta':
move = alpha_beta_player(self.ttt, self.state)
else:
move = random_player(self.ttt, self.state)
self.state = self.ttt.result(self.state, move)
self.turn ^= 1
self.draw_board()
def draw_board(self):
self.clear()
self.stroke(0, 0, 0)
offset = 1 / 20
self.line_n(0 + offset, (1 / 3) * 6 / 7, 1 - offset, (1 / 3) * 6 / 7)
self.line_n(0 + offset, (2 / 3) * 6 / 7, 1 - offset, (2 / 3) * 6 / 7)
self.line_n(1 / 3, (0 + offset) * 6 / 7, 1 / 3, (1 - offset) * 6 / 7)
self.line_n(2 / 3, (0 + offset) * 6 / 7, 2 / 3, (1 - offset) * 6 / 7)
board = self.state.board
for mark in board:
if board[mark] == 'X':
self.draw_x(mark)
elif board[mark] == 'O':
self.draw_o(mark)
if self.ttt.terminal_test(self.state):
# End game message
utility = self.ttt.utility(self.state, self.ttt.to_move(self.ttt.initial))
if utility == 0:
self.text_n('Game Draw!', offset, 6 / 7 + offset)
else:
self.text_n('Player {} wins!'.format("XO"[utility < 0]), offset, 6 / 7 + offset)
# Find the 3 and draw a line
self.stroke([255, 0][self.turn], [0, 255][self.turn], 0)
for i in range(3):
if all([(i + 1, j + 1) in self.state.board for j in range(3)]) and \
len({self.state.board[(i + 1, j + 1)] for j in range(3)}) == 1:
self.line_n(i / 3 + 1 / 6, offset * 6 / 7, i / 3 + 1 / 6, (1 - offset) * 6 / 7)
if all([(j + 1, i + 1) in self.state.board for j in range(3)]) and \
len({self.state.board[(j + 1, i + 1)] for j in range(3)}) == 1:
self.line_n(offset, (i / 3 + 1 / 6) * 6 / 7, 1 - offset, (i / 3 + 1 / 6) * 6 / 7)
if all([(i + 1, i + 1) in self.state.board for i in range(3)]) and \
len({self.state.board[(i + 1, i + 1)] for i in range(3)}) == 1:
self.line_n(offset, offset * 6 / 7, 1 - offset, (1 - offset) * 6 / 7)
if all([(i + 1, 3 - i) in self.state.board for i in range(3)]) and \
len({self.state.board[(i + 1, 3 - i)] for i in range(3)}) == 1:
self.line_n(offset, (1 - offset) * 6 / 7, 1 - offset, offset * 6 / 7)
# restart button
self.fill(0, 0, 255)
self.rect_n(0.5 + offset, 6 / 7, 0.4, 1 / 8)
self.fill(0, 0, 0)
self.text_n('Restart', 0.5 + 2 * offset, 13 / 14)
else: # Print which player's turn it is
self.text_n("Player {}'s move({})".format("XO"[self.turn], self.players[self.turn]),
offset, 6 / 7 + offset)
self.update()
def draw_x(self, position):
self.stroke(0, 255, 0)
x, y = [i - 1 for i in position]
offset = 1 / 15
self.line_n(x / 3 + offset, (y / 3 + offset) * 6 / 7, x / 3 + 1 / 3 - offset, (y / 3 + 1 / 3 - offset) * 6 / 7)
self.line_n(x / 3 + 1 / 3 - offset, (y / 3 + offset) * 6 / 7, x / 3 + offset, (y / 3 + 1 / 3 - offset) * 6 / 7)
def draw_o(self, position):
self.stroke(255, 0, 0)
x, y = [i - 1 for i in position]
self.arc_n(x / 3 + 1 / 6, (y / 3 + 1 / 6) * 6 / 7, 1 / 9, 0, 360)
class Canvas_min_max(Canvas):
"""MinMax for Fig52Extended on HTML canvas"""
def __init__(self, varname, util_list, width=800, height=600, cid=None):
super.__init__(varname, width, height, cid)
self.utils = {node: util for node, util in zip(range(13, 40), util_list)}
self.game = Fig52Extended()
self.game.utils = self.utils
self.nodes = list(range(40))
self.l = 1 / 40
self.node_pos = {}
for i in range(4):
base = len(self.node_pos)
row_size = 3 ** i
for node in [base + j for j in range(row_size)]:
self.node_pos[node] = ((node - base) / row_size + 1 / (2 * row_size) - self.l / 2,
self.l / 2 + (self.l + (1 - 5 * self.l) / 3) * i)
self.font("12px Arial")
self.node_stack = []
self.explored = {node for node in self.utils}
self.thick_lines = set()
self.change_list = []
self.draw_graph()
self.stack_manager = self.stack_manager_gen()
def min_max(self, node):
game = self.game
player = game.to_move(node)
def max_value(node):
if game.terminal_test(node):
return game.utility(node, player)
self.change_list.append(('a', node))
self.change_list.append(('h',))
max_a = max(game.actions(node), key=lambda x: min_value(game.result(node, x)))
max_node = game.result(node, max_a)
self.utils[node] = self.utils[max_node]
x1, y1 = self.node_pos[node]
x2, y2 = self.node_pos[max_node]
self.change_list.append(('l', (node, max_node - 3 * node - 1)))
self.change_list.append(('e', node))
self.change_list.append(('p',))
self.change_list.append(('h',))
return self.utils[node]
def min_value(node):
if game.terminal_test(node):
return game.utility(node, player)
self.change_list.append(('a', node))
self.change_list.append(('h',))
min_a = min(game.actions(node), key=lambda x: max_value(game.result(node, x)))
min_node = game.result(node, min_a)
self.utils[node] = self.utils[min_node]
x1, y1 = self.node_pos[node]
x2, y2 = self.node_pos[min_node]
self.change_list.append(('l', (node, min_node - 3 * node - 1)))
self.change_list.append(('e', node))
self.change_list.append(('p',))
self.change_list.append(('h',))
return self.utils[node]
return max_value(node)
def stack_manager_gen(self):
self.min_max(0)
for change in self.change_list:
if change[0] == 'a':
self.node_stack.append(change[1])
elif change[0] == 'e':
self.explored.add(change[1])
elif change[0] == 'h':
yield
elif change[0] == 'l':
self.thick_lines.add(change[1])
elif change[0] == 'p':
self.node_stack.pop()
def mouse_click(self, x, y):
try:
self.stack_manager.send(None)
except StopIteration:
pass
self.draw_graph()
def draw_graph(self):
self.clear()
# draw nodes
self.stroke(0, 0, 0)
self.strokeWidth(1)
# highlight for nodes in stack
for node in self.node_stack:
x, y = self.node_pos[node]
self.fill(200, 200, 0)
self.rect_n(x - self.l / 5, y - self.l / 5, self.l * 7 / 5, self.l * 7 / 5)
for node in self.nodes:
x, y = self.node_pos[node]
if node in self.explored:
self.fill(255, 255, 255)
else:
self.fill(200, 200, 200)
self.rect_n(x, y, self.l, self.l)
self.line_n(x, y, x + self.l, y)
self.line_n(x, y, x, y + self.l)
self.line_n(x + self.l, y + self.l, x + self.l, y)
self.line_n(x + self.l, y + self.l, x, y + self.l)
self.fill(0, 0, 0)
if node in self.explored:
self.text_n(self.utils[node], x + self.l / 10, y + self.l * 9 / 10)
# draw edges
for i in range(13):
x1, y1 = self.node_pos[i][0] + self.l / 2, self.node_pos[i][1] + self.l
for j in range(3):
x2, y2 = self.node_pos[i * 3 + j + 1][0] + self.l / 2, self.node_pos[i * 3 + j + 1][1]
if i in [1, 2, 3]:
self.stroke(200, 0, 0)
else:
self.stroke(0, 200, 0)
if (i, j) in self.thick_lines:
self.strokeWidth(3)
else:
self.strokeWidth(1)
self.line_n(x1, y1, x2, y2)
self.update()
class Canvas_alpha_beta(Canvas):
"""Alpha-beta pruning for Fig52Extended on HTML canvas"""
def __init__(self, varname, util_list, width=800, height=600, cid=None):
super().__init__(varname, width, height, cid)
self.utils = {node: util for node, util in zip(range(13, 40), util_list)}
self.game = Fig52Extended()
self.game.utils = self.utils
self.nodes = list(range(40))
self.l = 1 / 40
self.node_pos = {}
for i in range(4):
base = len(self.node_pos)
row_size = 3 ** i
for node in [base + j for j in range(row_size)]:
self.node_pos[node] = ((node - base) / row_size + 1 / (2 * row_size) - self.l / 2,
3 * self.l / 2 + (self.l + (1 - 6 * self.l) / 3) * i)
self.font("12px Arial")
self.node_stack = []
self.explored = {node for node in self.utils}
self.pruned = set()
self.ab = {}
self.thick_lines = set()
self.change_list = []
self.draw_graph()
self.stack_manager = self.stack_manager_gen()
def alpha_beta_search(self, node):
game = self.game
player = game.to_move(node)
# Functions used by alpha_beta
def max_value(node, alpha, beta):
if game.terminal_test(node):
self.change_list.append(('a', node))
self.change_list.append(('h',))
self.change_list.append(('p',))
return game.utility(node, player)
v = -np.inf
self.change_list.append(('a', node))
self.change_list.append(('ab', node, v, beta))
self.change_list.append(('h',))
for a in game.actions(node):
min_val = min_value(game.result(node, a), alpha, beta)
if v < min_val:
v = min_val
max_node = game.result(node, a)
self.change_list.append(('ab', node, v, beta))
if v >= beta:
self.change_list.append(('h',))
self.pruned.add(node)
break
alpha = max(alpha, v)
self.utils[node] = v
if node not in self.pruned:
self.change_list.append(('l', (node, max_node - 3 * node - 1)))
self.change_list.append(('e', node))
self.change_list.append(('p',))
self.change_list.append(('h',))
return v
def min_value(node, alpha, beta):
if game.terminal_test(node):
self.change_list.append(('a', node))
self.change_list.append(('h',))
self.change_list.append(('p',))
return game.utility(node, player)
v = np.inf
self.change_list.append(('a', node))
self.change_list.append(('ab', node, alpha, v))
self.change_list.append(('h',))
for a in game.actions(node):
max_val = max_value(game.result(node, a), alpha, beta)
if v > max_val:
v = max_val
min_node = game.result(node, a)
self.change_list.append(('ab', node, alpha, v))
if v <= alpha:
self.change_list.append(('h',))
self.pruned.add(node)
break
beta = min(beta, v)
self.utils[node] = v
if node not in self.pruned:
self.change_list.append(('l', (node, min_node - 3 * node - 1)))
self.change_list.append(('e', node))
self.change_list.append(('p',))
self.change_list.append(('h',))
return v
return max_value(node, -np.inf, np.inf)
def stack_manager_gen(self):
self.alpha_beta_search(0)
for change in self.change_list:
if change[0] == 'a':
self.node_stack.append(change[1])
elif change[0] == 'ab':
self.ab[change[1]] = change[2:]
elif change[0] == 'e':
self.explored.add(change[1])
elif change[0] == 'h':
yield
elif change[0] == 'l':
self.thick_lines.add(change[1])
elif change[0] == 'p':
self.node_stack.pop()
def mouse_click(self, x, y):
try:
self.stack_manager.send(None)
except StopIteration:
pass
self.draw_graph()
def draw_graph(self):
self.clear()
# draw nodes
self.stroke(0, 0, 0)
self.strokeWidth(1)
# highlight for nodes in stack
for node in self.node_stack:
x, y = self.node_pos[node]
# alpha > beta
if node not in self.explored and self.ab[node][0] > self.ab[node][1]:
self.fill(200, 100, 100)
else:
self.fill(200, 200, 0)
self.rect_n(x - self.l / 5, y - self.l / 5, self.l * 7 / 5, self.l * 7 / 5)
for node in self.nodes:
x, y = self.node_pos[node]
if node in self.explored:
if node in self.pruned:
self.fill(50, 50, 50)
else:
self.fill(255, 255, 255)
else:
self.fill(200, 200, 200)
self.rect_n(x, y, self.l, self.l)
self.line_n(x, y, x + self.l, y)
self.line_n(x, y, x, y + self.l)
self.line_n(x + self.l, y + self.l, x + self.l, y)
self.line_n(x + self.l, y + self.l, x, y + self.l)
self.fill(0, 0, 0)
if node in self.explored and node not in self.pruned:
self.text_n(self.utils[node], x + self.l / 10, y + self.l * 9 / 10)
# draw edges
for i in range(13):
x1, y1 = self.node_pos[i][0] + self.l / 2, self.node_pos[i][1] + self.l
for j in range(3):
x2, y2 = self.node_pos[i * 3 + j + 1][0] + self.l / 2, self.node_pos[i * 3 + j + 1][1]
if i in [1, 2, 3]:
self.stroke(200, 0, 0)
else:
self.stroke(0, 200, 0)
if (i, j) in self.thick_lines:
self.strokeWidth(3)
else:
self.strokeWidth(1)
self.line_n(x1, y1, x2, y2)
# display alpha and beta
for node in self.node_stack:
if node not in self.explored:
x, y = self.node_pos[node]
alpha, beta = self.ab[node]
self.text_n(alpha, x - self.l / 2, y - self.l / 10)
self.text_n(beta, x + self.l, y - self.l / 10)
self.update()
class Canvas_fol_bc_ask(Canvas):
"""fol_bc_ask() on HTML canvas"""
def __init__(self, varname, kb, query, width=800, height=600, cid=None):
super().__init__(varname, width, height, cid)
self.kb = kb
self.query = query
self.l = 1 / 20
self.b = 3 * self.l
bc_out = list(self.fol_bc_ask())
if len(bc_out) == 0:
self.valid = False
else:
self.valid = True
graph = bc_out[0][0][0]
s = bc_out[0][1]
while True:
new_graph = subst(s, graph)
if graph == new_graph:
break
graph = new_graph
self.make_table(graph)
self.context = None
self.draw_table()
def fol_bc_ask(self):
KB = self.kb
query = self.query
def fol_bc_or(KB, goal, theta):
for rule in KB.fetch_rules_for_goal(goal):
lhs, rhs = parse_definite_clause(standardize_variables(rule))
for theta1 in fol_bc_and(KB, lhs, unify_mm(rhs, goal, theta)):
yield ([(goal, theta1[0])], theta1[1])
def fol_bc_and(KB, goals, theta):
if theta is None:
pass
elif not goals:
yield ([], theta)
else:
first, rest = goals[0], goals[1:]
for theta1 in fol_bc_or(KB, subst(theta, first), theta):
for theta2 in fol_bc_and(KB, rest, theta1[1]):
yield (theta1[0] + theta2[0], theta2[1])
return fol_bc_or(KB, query, {})
def make_table(self, graph):
table = []
pos = {}
links = set()
edges = set()
def dfs(node, depth):
if len(table) <= depth:
table.append([])
pos = len(table[depth])
table[depth].append(node[0])
for child in node[1]:
child_id = dfs(child, depth + 1)
links.add(((depth, pos), child_id))
return (depth, pos)
dfs(graph, 0)
y_off = 0.85 / len(table)
for i, row in enumerate(table):
x_off = 0.95 / len(row)
for j, node in enumerate(row):
pos[(i, j)] = (0.025 + j * x_off + (x_off - self.b) / 2, 0.025 + i * y_off + (y_off - self.l) / 2)
for p, c in links:
x1, y1 = pos[p]
x2, y2 = pos[c]
edges.add((x1 + self.b / 2, y1 + self.l, x2 + self.b / 2, y2))
self.table = table
self.pos = pos
self.edges = edges
def mouse_click(self, x, y):
x, y = x / self.width, y / self.height
for node in self.pos:
xs, ys = self.pos[node]
xe, ye = xs + self.b, ys + self.l
if xs <= x <= xe and ys <= y <= ye:
self.context = node
break
self.draw_table()
def draw_table(self):
self.clear()
self.strokeWidth(3)
self.stroke(0, 0, 0)
self.font("12px Arial")
if self.valid:
# draw nodes
for i, j in self.pos:
x, y = self.pos[(i, j)]
self.fill(200, 200, 200)
self.rect_n(x, y, self.b, self.l)
self.line_n(x, y, x + self.b, y)
self.line_n(x, y, x, y + self.l)
self.line_n(x + self.b, y, x + self.b, y + self.l)
self.line_n(x, y + self.l, x + self.b, y + self.l)
self.fill(0, 0, 0)
self.text_n(self.table[i][j], x + 0.01, y + self.l - 0.01)
# draw edges
for x1, y1, x2, y2 in self.edges:
self.line_n(x1, y1, x2, y2)
else:
self.fill(255, 0, 0)
self.rect_n(0, 0, 1, 1)
# text area
self.fill(255, 255, 255)
self.rect_n(0, 0.9, 1, 0.1)
self.strokeWidth(5)
self.stroke(0, 0, 0)
self.line_n(0, 0.9, 1, 0.9)
self.font("22px Arial")
self.fill(0, 0, 0)
self.text_n(self.table[self.context[0]][self.context[1]] if self.context else "Click for text", 0.025, 0.975)
self.update()
############################################################################################################
##################### Functions to assist plotting in search.ipynb ####################
############################################################################################################
def show_map(graph_data, node_colors=None):
G = nx.Graph(graph_data['graph_dict'])
node_colors = node_colors or graph_data['node_colors']
node_positions = graph_data['node_positions']
node_label_pos = graph_data['node_label_positions']
edge_weights = graph_data['edge_weights']
# set the size of the plot
plt.figure(figsize=(18, 13))
# draw the graph (both nodes and edges) with locations from romania_locations
nx.draw(G, pos={k: node_positions[k] for k in G.nodes()},
node_color=[node_colors[node] for node in G.nodes()], linewidths=0.3, edgecolors='k')
# draw labels for nodes
node_label_handles = nx.draw_networkx_labels(G, pos=node_label_pos, font_size=14)
# add a white bounding box behind the node labels
[label.set_bbox(dict(facecolor='white', edgecolor='none')) for label in node_label_handles.values()]
# add edge lables to the graph
nx.draw_networkx_edge_labels(G, pos=node_positions, edge_labels=edge_weights, font_size=14)
# add a legend
white_circle = lines.Line2D([], [], color="white", marker='o', markersize=15, markerfacecolor="white")
orange_circle = lines.Line2D([], [], color="orange", marker='o', markersize=15, markerfacecolor="orange")
red_circle = lines.Line2D([], [], color="red", marker='o', markersize=15, markerfacecolor="red")
gray_circle = lines.Line2D([], [], color="gray", marker='o', markersize=15, markerfacecolor="gray")
green_circle = lines.Line2D([], [], color="green", marker='o', markersize=15, markerfacecolor="green")
plt.legend((white_circle, orange_circle, red_circle, gray_circle, green_circle),
('Un-explored', 'Frontier', 'Currently Exploring', 'Explored', 'Final Solution'),
numpoints=1, prop={'size': 16}, loc=(.8, .75))
# show the plot. No need to use in notebooks. nx.draw will show the graph itself.
plt.show()
# helper functions for visualisations
def final_path_colors(initial_node_colors, problem, solution):
"Return a node_colors dict of the final path provided the problem and solution."
# get initial node colors
final_colors = dict(initial_node_colors)
# color all the nodes in solution and starting node to green
final_colors[problem.initial] = "green"
for node in solution:
final_colors[node] = "green"
return final_colors
def display_visual(graph_data, user_input, algorithm=None, problem=None):
initial_node_colors = graph_data['node_colors']
if user_input is False:
def slider_callback(iteration):
# don't show graph for the first time running the cell calling this function
try:
show_map(graph_data, node_colors=all_node_colors[iteration])
except:
pass
def visualize_callback(visualize):
if visualize is True:
button.value = False
global all_node_colors
iterations, all_node_colors, node = algorithm(problem)
solution = node.solution()
all_node_colors.append(final_path_colors(all_node_colors[0], problem, solution))
slider.max = len(all_node_colors) - 1
for i in range(slider.max + 1):
slider.value = i
# time.sleep(.5)
slider = widgets.IntSlider(min=0, max=1, step=1, value=0)
slider_visual = widgets.interactive(slider_callback, iteration=slider)
display(slider_visual)
button = widgets.ToggleButton(value=False)
button_visual = widgets.interactive(visualize_callback, visualize=button)
display(button_visual)
if user_input is True:
node_colors = dict(initial_node_colors)
if isinstance(algorithm, dict):
assert set(algorithm.keys()).issubset({"Breadth First Tree Search",
"Depth First Tree Search",
"Breadth First Search",
"Depth First Graph Search",
"Best First Graph Search",
"Uniform Cost Search",