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table.go
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table.go
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package tui
import "image"
var _ Widget = &Table{}
// Table is a widget that lays out widgets in a table.
type Table struct {
selected int
onItemActivated func(*Table)
onSelectionChanged func(*Table)
*Grid
}
// NewTable returns a new Table.
func NewTable(cols, rows int) *Table {
return &Table{
Grid: NewGrid(cols, rows),
}
}
// Draw draws the table.
func (t *Table) Draw(p *Painter) {
s := t.Size()
if t.hasBorder {
border := 1
// Draw outmost border.
p.DrawRect(0, 0, s.X, s.Y)
// Draw column dividers.
var coloff int
for i := 0; i < t.cols-1; i++ {
x := t.colWidths[i] + coloff + border
p.DrawVerticalLine(x, 0, s.Y-1)
p.DrawRune(x, 0, '┬')
p.DrawRune(x, s.Y-1, '┴')
coloff = x
}
// Draw row dividers.
var rowoff int
for j := 0; j < t.rows-1; j++ {
y := t.rowHeights[j] + rowoff + border
p.DrawHorizontalLine(0, s.X-1, y)
p.DrawRune(0, y, '├')
p.DrawRune(s.X-1, y, '┤')
rowoff = y
}
// Polish the intersections.
rowoff = 0
for j := 0; j < t.rows-1; j++ {
y := t.rowHeights[j] + rowoff + border
coloff = 0
for i := 0; i < t.cols-1; i++ {
x := t.colWidths[i] + coloff + border
p.DrawRune(x, y, '┼')
coloff = x
}
rowoff = y
}
}
// Draw cell content.
for i := 0; i < t.cols; i++ {
for j := 0; j < t.rows; j++ {
style := "table.cell"
if j == t.selected {
style += ".selected"
}
p.WithStyle(style, func(p *Painter) {
pos := image.Point{i, j}
wp := t.mapCellToLocal(pos)
p.Translate(wp.X, wp.Y)
defer p.Restore()
if w, ok := t.cells[pos]; ok {
size := w.Size()
size.X = t.colWidths[i]
p.FillRect(0, 0, size.X, size.Y)
p.WithMask(image.Rectangle{
Min: image.Point{},
Max: size,
}, func(p *Painter) {
w.Draw(p)
})
}
})
}
}
}
// OnKeyEvent handles an event and propagates it to all children.
func (t *Table) OnKeyEvent(ev KeyEvent) {
if !t.IsFocused() {
return
}
switch ev.Key {
case KeyUp:
t.moveUp()
case KeyDown:
t.moveDown()
case KeyEnter:
if t.onItemActivated != nil {
t.onItemActivated(t)
}
}
switch ev.Rune {
case 'k':
t.moveUp()
case 'j':
t.moveDown()
}
}
func (t *Table) moveUp() {
if t.selected > 0 {
t.selected--
}
if t.onSelectionChanged != nil {
t.onSelectionChanged(t)
}
}
func (t *Table) moveDown() {
if t.selected < t.rows-1 {
t.selected++
}
if t.onSelectionChanged != nil {
t.onSelectionChanged(t)
}
}
// SetSelected changes the currently selected item.
func (t *Table) SetSelected(i int) {
t.selected = i
}
// Selected returns the index of the currently selected item.
func (t *Table) Selected() int {
return t.selected
}
// Select calls SetSelected and the OnSelectionChanged function.
func (t *Table) Select(i int) {
t.SetSelected(i)
if t.onSelectionChanged != nil {
t.onSelectionChanged(t)
}
}
// RemoveRow removes specific row from the table
func (t *Table) RemoveRow(index int) {
t.Grid.RemoveRow(index)
if t.selected == index {
t.selected = -1
} else if t.selected > index {
t.selected--
}
}
// RemoveRows removes all the rows added to the table.
func (t *Table) RemoveRows() {
t.Grid.RemoveRows()
t.selected = -1
}
// OnItemActivated sets the function that is called when an item was activated.
func (t *Table) OnItemActivated(fn func(*Table)) {
t.onItemActivated = fn
}
// OnSelectionChanged sets the function that is called when an item was selected.
func (t *Table) OnSelectionChanged(fn func(*Table)) {
t.onSelectionChanged = fn
}