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Server crashes related to planets #1

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marjacob opened this issue Nov 21, 2015 · 3 comments
Open

Server crashes related to planets #1

marjacob opened this issue Nov 21, 2015 · 3 comments

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@marjacob
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When planets were added, the memory requirements of the server increased spectacularly. Because 32-bit processes are limited to 4GB of RAM, the server crashes when it tries to load or generate a world with planets.

We need a 64-bit version of .NET 4.0 that works with Wine, or some other fix from KSH.

See related issues:

@changemenemo
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still not answered?

@marjacob
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It's been a while since I operated a server, so I actually don't know the current status of this issue.

@mccorkle
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There was another effort to port the server to running native in Linux -- but it stalled on one of the licensed libraries being only available in Windows (I think it was the physics, but its been a while since I checked).

Personally, I just bit the bullet and setup a windows machine to host my dedicated server :-/ I don't do 1/100th the cool stuff on the server I wanted to do on an Ubuntu box, but I sat down and thought about it and came up with another solution.

What I wanted was to be able to build code on Linux (or mac) that affected my game. So instead of trying to port the off the shelf physics engine to Linux, I built a mod that lets me take to a space engineers dedicated server from another server over http.

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