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When planets were added, the memory requirements of the server increased spectacularly. Because 32-bit processes are limited to 4GB of RAM, the server crashes when it tries to load or generate a world with planets.
We need a 64-bit version of .NET 4.0 that works with Wine, or some other fix from KSH.
There was another effort to port the server to running native in Linux -- but it stalled on one of the licensed libraries being only available in Windows (I think it was the physics, but its been a while since I checked).
Personally, I just bit the bullet and setup a windows machine to host my dedicated server :-/ I don't do 1/100th the cool stuff on the server I wanted to do on an Ubuntu box, but I sat down and thought about it and came up with another solution.
What I wanted was to be able to build code on Linux (or mac) that affected my game. So instead of trying to port the off the shelf physics engine to Linux, I built a mod that lets me take to a space engineers dedicated server from another server over http.
When planets were added, the memory requirements of the server increased spectacularly. Because 32-bit processes are limited to 4GB of RAM, the server crashes when it tries to load or generate a world with planets.
We need a 64-bit version of .NET 4.0 that works with Wine, or some other fix from KSH.
See related issues:
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