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box2d.mkf
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box2d.mkf
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# (Box2D v2.3.0)
includepath
{
.
}
files
{
(Box2D)
Box2D.h
[Collision]
(Box2D/Collision)
b2BroadPhase.h
b2Collision.h
b2Distance.h
b2DynamicTree.h
b2TimeOfImpact.h
b2BroadPhase.cpp
b2CollideCircle.cpp
b2CollideEdge.cpp
b2CollidePolygon.cpp
b2Collision.cpp
b2Distance.cpp
b2DynamicTree.cpp
b2TimeOfImpact.cpp
[Collision/Shapes]
(Box2D/Collision/Shapes)
b2ChainShape.h
b2CircleShape.h
b2EdgeShape.h
b2PolygonShape.h
b2Shape.h
b2ChainShape.cpp
b2CircleShape.cpp
b2EdgeShape.cpp
b2PolygonShape.cpp
[Common]
(Box2D/Common)
b2BlockAllocator.h
b2Draw.h
b2GrowableStack.h
b2Math.h
b2Settings.h
b2StackAllocator.h
b2Timer.h
b2BlockAllocator.cpp
b2Draw.cpp
b2Math.cpp
b2Settings.cpp
b2StackAllocator.cpp
b2Timer.cpp
[Dynamics]
(Box2D/Dynamics)
b2Body.h
b2ContactManager.h
b2Fixture.h
b2Island.h
b2TimeStep.h
b2World.h
b2WorldCallbacks.h
b2Body.cpp
b2ContactManager.cpp
b2Fixture.cpp
b2Island.cpp
b2World.cpp
b2WorldCallbacks.cpp
[Dynamics/Contacts]
(Box2D/Dynamics/Contacts)
b2ChainAndCircleContact.h
b2ChainAndPolygonContact.h
b2CircleContact.h
b2Contact.h
b2ContactSolver.h
b2EdgeAndCircleContact.h
b2EdgeAndPolygonContact.h
b2PolygonAndCircleContact.h
b2PolygonContact.h
b2ChainAndCircleContact.cpp
b2ChainAndPolygonContact.cpp
b2CircleContact.cpp
b2Contact.cpp
b2ContactSolver.cpp
b2EdgeAndCircleContact.cpp
b2EdgeAndPolygonContact.cpp
b2PolygonAndCircleContact.cpp
b2PolygonContact.cpp
[Dynamics/Joints]
(Box2D/Dynamics/Joints)
b2DistanceJoint.h
b2FrictionJoint.h
b2GearJoint.h
b2Joint.h
b2MotorJoint.h
b2MouseJoint.h
b2PrismaticJoint.h
b2PulleyJoint.h
b2RevoluteJoint.h
b2RopeJoint.h
b2WeldJoint.h
b2WheelJoint.h
b2DistanceJoint.cpp
b2FrictionJoint.cpp
b2GearJoint.cpp
b2Joint.cpp
b2MotorJoint.cpp
b2MouseJoint.cpp
b2PrismaticJoint.cpp
b2PulleyJoint.cpp
b2RevoluteJoint.cpp
b2RopeJoint.cpp
b2WeldJoint.cpp
b2WheelJoint.cpp
[Rope]
(Box2D/Rope)
b2Rope.h
b2Rope.cpp
}