diff --git a/README.md b/README.md
index 5aab92544..d88555df8 100644
--- a/README.md
+++ b/README.md
@@ -7,51 +7,56 @@ In this task, you need to implement the 2048 game like in [this reference](https
Don't play for too long! We need you to write the code!
Okay, what do we have?
-1) HTML and CSS are already written. You can use it, or implement your own design if you want.
-2) Base `Game` class structure is already written too. Extend it with your own methods. Obligatory methods (used in tests):
- - constructor with `initialState` parameter (value is optional, defaults to the empty board)
- - `getState()`
- - `getScore()`
- - `getStatus()`
- - `moveLeft()`
- - `moveRight()`
- - `moveUp()`
- - `moveDown()`
- - `start()`
- - `restart()`
-
-3) Reference.
+
+1. HTML and CSS are already written. You can use it, or implement your own design if you want.
+2. Base `Game` class structure is already written too. Extend it with your own methods. Obligatory methods (used in tests):
+
+- constructor with `initialState` parameter (value is optional, defaults to the empty board)
+- `getState()`
+- `getScore()`
+- `getStatus()`
+- `moveLeft()`
+- `moveRight()`
+- `moveUp()`
+- `moveDown()`
+- `start()`
+- `restart()`
+
+3. Reference.
That's it!
Okay, okay. Also, we have some rules:
-1) The game field is 4 x 4
-2) Each cell can be empty or contain one of the numbers: 2, 4, 8 ... 2^n
-3) The player can move cells with keyboard arrows
-4) All the numbers should be moved in the selected direction until all empty cells are filled in
+
+1. The game field is 4 x 4
+2. Each cell can be empty or contain one of the numbers: 2, 4, 8 ... 2^n
+3. The player can move cells with keyboard arrows
+4. All the numbers should be moved in the selected direction until all empty cells are filled in
- 2 equal cells should be merged into a doubled number
- The merged cell can’t be merged twice during one move
-5) The move is possible if at least one cell is changed after the move
-6) After move 2 or 4 appears in a random empty cell. 4 probability is 10%
-7) When 2048 value is displayed in any cell, win message should be shown.
-8) The `game over` message should be shown if there are no more available moves.
-9) Hide start message when game starts.
-10) Change the `Start` button to `Restart` after the first move.
-11) `Restart` button should reset the game to the initial state.
-12) Increase score with each move. The score should be increased by the sum of all merged cells.
-13) The game consists of 2 main parts:
- - game logic written in `src/modules/Game.class.js` module that exports `Game` class
- - game UI written in `src/index.html` with `main.js` script that need to use `Game` class instance
+5. The move is possible if at least one cell is changed after the move
+6. After move 2 or 4 appears in a random empty cell. 4 probability is 10%
+7. When 2048 value is displayed in any cell, win message should be shown.
+8. The `game over` message should be shown if there are no more available moves.
+9. Hide start message when game starts.
+10. Change the `Start` button to `Restart` after the first move.
+11. `Restart` button should reset the game to the initial state.
+12. Increase score with each move. The score should be increased by the sum of all merged cells.
+13. The game consists of 2 main parts:
+
+- game logic written in `src/modules/Game.class.js` module that exports `Game` class
+- game UI written in `src/index.html` with `main.js` script that need to use `Game` class instance
Hints:
+
- You have class `field-cell--%cell_value%`, for styling cell in the game.
- Use `hidden` class for hiding elements on page.
- Use `start`, `restart` classes for the main button for different styles.
- Use `field-cell--%cell_value%` class like additional class, don't replace the main class.
- Use `keydown` event and `event.key` property to handle arrow buttons presses
- ```js
- document.addEventListener('keydown', event => console.log(event.key));
- ```
+ ```js
+ document.addEventListener('keydown', (event) => console.log(event.key));
+ ```
- Adding animation to the game is optional. It is a bit tricky, but you can try it if you want. Probably, you will need to extend the Game class with additional methods and create a separate board storage with Tile entities to operate their corresponding DOM elements' positions.
You can change the HTML/CSS layout if you need it.
@@ -61,9 +66,8 @@ You can change the HTML/CSS layout if you need it.
## Deploy and Pull Request
1. Replace `2048