diff --git a/app/main.py b/app/main.py index 626f41cf..69b65150 100644 --- a/app/main.py +++ b/app/main.py @@ -1,34 +1,71 @@ class Deck: - def __init__(self, row, column, is_alive=True): - pass + def __init__( + self, + row: int, + column: int, + is_alive: bool = True + ) -> None: + self.row = row + self.column = column + self.is_alive = is_alive class Ship: - def __init__(self, start, end, is_drowned=False): - # Create decks and save them to a list `self.decks` - pass + def __init__( + self, + start: tuple, + end: tuple, + is_drowned: bool = False + ) -> None: + self.is_drowned = is_drowned - def get_deck(self, row, column): - # Find the corresponding deck in the list - pass + if start[0] == end[0]: + self.decks = [ + Deck(start[0], column) + for column in range(start[1], end[1] + 1) + ] + elif start[1] == end[1]: + self.decks = [ + Deck(row, start[1]) + for row in range(start[0], end[0] + 1) + ] - def fire(self, row, column): - # Change the `is_alive` status of the deck - # And update the `is_drowned` value if it's needed - pass + def get_deck( + self, + row: int, + column: int + ) -> Deck: + for deck in self.decks: + if deck.row == row and deck.column == column: + return deck + + def fire( + self, + row: int, + column: int + ) -> str: + deck = self.get_deck(row, column) + deck.is_alive = False + if not any(deck.is_alive for deck in self.decks): + self.is_drowned = True + return "Sunk!" + else: + return "Hit!" class Battleship: - def __init__(self, ships): - # Create a dict `self.field`. - # Its keys are tuples - the coordinates of the non-empty cells, - # A value for each cell is a reference to the ship - # which is located in it - pass - - def fire(self, location: tuple): - # This function should check whether the location - # is a key in the `self.field` - # If it is, then it should check if this cell is the last alive - # in the ship or not. - pass + def __init__(self, ships: list) -> None: + self.field = {} + for ship in ships: + new_ship = Ship(ship[0], ship[1]) + decks = tuple( + [(deck.row, deck.column) for deck in new_ship.decks] + ) + self.field[decks] = new_ship + + def fire(self, location: tuple) -> str: + for decks, ship in self.field.items(): + if location in decks: + return ship.fire(location[0], location[1]) + + return "Miss!"