diff --git a/app/main.py b/app/main.py index 626f41cf..2e27d24c 100644 --- a/app/main.py +++ b/app/main.py @@ -1,34 +1,68 @@ class Deck: - def __init__(self, row, column, is_alive=True): - pass + def __init__( + self, + row: int, + column: int, + is_alive: bool = True + ) -> None: + self.row = row + self.column = column + self.is_alive = is_alive class Ship: - def __init__(self, start, end, is_drowned=False): - # Create decks and save them to a list `self.decks` - pass + def __init__( + self, + start: tuple = (0, 0), + end: tuple = (0, 0), + is_drowned: bool = False + ) -> None: + self.start = start + self.end = end + self.is_drowned = is_drowned + self.decks = [] - def get_deck(self, row, column): - # Find the corresponding deck in the list - pass + if start[0] == end[0]: + for i in range(start[1], end[1] + 1): + self.decks.append(Deck(start[0], i)) + elif start[1] == end[1]: + for i in range(start[0], end[0] + 1): + self.decks.append(Deck(i, start[1])) - def fire(self, row, column): - # Change the `is_alive` status of the deck - # And update the `is_drowned` value if it's needed - pass + def get_deck(self, row: int, column: int) -> "Deck": + for deck in self.decks: + if deck.row == row and deck.column == column: + return deck + + def fire(self, row: int, column: int) -> None: + deck = self.get_deck(row, column) + if deck: + deck.is_alive = False + if all(not deck.is_alive for deck in self.decks): + self.is_drowned = True class Battleship: - def __init__(self, ships): - # Create a dict `self.field`. - # Its keys are tuples - the coordinates of the non-empty cells, - # A value for each cell is a reference to the ship - # which is located in it - pass - - def fire(self, location: tuple): - # This function should check whether the location - # is a key in the `self.field` - # If it is, then it should check if this cell is the last alive - # in the ship or not. - pass + def __init__(self, ships: list[tuple]) -> None: + self.ships = ships + self.field = {} + + for ship in ships: + ship_instance = Ship(*ship) + for deck in Ship(*ship).decks: + self.field[(deck.row, deck.column)] = ship_instance + + def fire(self, location: tuple[int, int]) -> str: + if location in self.field: + ship = self.field[location] + ship.fire(*location) + + if ship.is_drowned: + return "Sunk!" + return "Hit!" + return "Miss!" + + +obj = { + "field_1": 243 +}