Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

off screen render using PBuffer #10

Open
kapcip opened this issue Jul 14, 2016 · 0 comments
Open

off screen render using PBuffer #10

kapcip opened this issue Jul 14, 2016 · 0 comments

Comments

@kapcip
Copy link

kapcip commented Jul 14, 2016

I need to implement off screen rendering where I can draw without creating the Display Window.
Then I would save the pixels to the file system as JPEG/PNG image.

I've read on Internet that PBuffer is one lead. I created PBuffer and didn't create the Display (Display.create()) but that is not getting updated after each draw or some other operation.

What is the way to do it or any working example of PBuffer?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant