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In ShaderLesson6, section GLSL Breakdown, the last sentence, the description makes a error, it should be gl_FragColor, but it is written to gl_FragCoord
Next, we calculate the Intensity and FinalColor, and pass it to gl_FragCoord. Note that we keep the alpha of the DiffuseColor in tact.
The text was updated successfully, but these errors were encountered:
In ShaderLesson6, section
GLSL Breakdown
, the last sentence, the description makes a error, it should begl_FragColor
, but it is written togl_FragCoord
The text was updated successfully, but these errors were encountered: