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I'm trying to get this effect like you describe here
But after looking at your code and sending the same projection matrix I get this effect
The NormalMap was set to vec3(1) to debug that it wasn't an issue with the normals
What might be happening? I'm doing the same thing line by line
The text was updated successfully, but these errors were encountered:
It looks like the angle of the light changes with the color of the normal
Sorry, something went wrong.
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I'm trying to get this effect like you describe here
But after looking at your code and sending the same projection matrix I get this effect
The NormalMap was set to vec3(1) to debug that it wasn't an issue with the normals
What might be happening? I'm doing the same thing line by line
The text was updated successfully, but these errors were encountered: