You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I noticed a mistake in your Intro to Shaders. You wrote that integer vector datatypes can be used as vec3i for example, but the actual data type name for them are ivec3, as stated in the OpenGL wiki.
Thanks that you made this good resource on OpenGL 2D rendering. I'm still coming back to it 👍 :)
(I dont know how to edit the wiki atm, I'm too dumb apparently)
The text was updated successfully, but these errors were encountered:
Hello mattdesl,
I noticed a mistake in your Intro to Shaders. You wrote that integer vector datatypes can be used as
vec3i
for example, but the actual data type name for them areivec3
, as stated in the OpenGL wiki.Thanks that you made this good resource on OpenGL 2D rendering. I'm still coming back to it 👍 :)
(I dont know how to edit the wiki atm, I'm too dumb apparently)
The text was updated successfully, but these errors were encountered: