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This isn't really an issue, but Github provides no way to contact developers.
Matzman666: I noticed that you are responsible both for this, the PyPipboy API (which I haven't tried yet), and the excellent Advanced Settings Steam VR overlay (which I recommend to anyone with a Vive for the "floor fix" option alone.)
Have you considered making a version of this app as a steam VR overlay? The Fallout 4 VR pipboy is the worst thing in the history of UIs, and I've used Blender. If PyPipboy were implemented as a Steam VR overlay for use in Fallout 4 VR to control the pipboy with an actual controller (rather than the damn touchpads) it'd be a must-have for Fallout 4 VR users.
I was going to start digging into this when I thought of the possibility of fixing the FO4 VR Pipboy via the old app, but when I started research into whether it would be possible, it turned out that somehow one guy has already built all the pieces for making it happen, and just hasn't put them all together yet...
The text was updated successfully, but these errors were encountered:
This isn't really an issue, but Github provides no way to contact developers.
Matzman666: I noticed that you are responsible both for this, the PyPipboy API (which I haven't tried yet), and the excellent Advanced Settings Steam VR overlay (which I recommend to anyone with a Vive for the "floor fix" option alone.)
Have you considered making a version of this app as a steam VR overlay? The Fallout 4 VR pipboy is the worst thing in the history of UIs, and I've used Blender. If PyPipboy were implemented as a Steam VR overlay for use in Fallout 4 VR to control the pipboy with an actual controller (rather than the damn touchpads) it'd be a must-have for Fallout 4 VR users.
I was going to start digging into this when I thought of the possibility of fixing the FO4 VR Pipboy via the old app, but when I started research into whether it would be possible, it turned out that somehow one guy has already built all the pieces for making it happen, and just hasn't put them all together yet...
The text was updated successfully, but these errors were encountered: