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main.py
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main.py
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from turtle import Screen, Turtle
from paddle import Paddle
from ball import Ball
from scoreboard import Scoreboard
import time
screen = Screen()
screen.setup(height= 600, width= 800)
screen.bgcolor("black")
screen.title("Pong")
screen.tracer(0)
r_paddle = Paddle((350, 0))
l_paddle = Paddle((-350, 0))
ball = Ball()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(fun= r_paddle.go_up, key= "Up")
screen.onkey(fun= r_paddle.go_down, key= "Down")
screen.onkey(fun= l_paddle.go_up, key= "w")
screen.onkey(fun= l_paddle.go_down, key= "s")
game_is_on = True
while game_is_on:
time.sleep(ball.move_speed)
screen.update()
ball.move()
if (ball.ycor() >= 280) or (ball.ycor() < -280):
ball.bounce_y()
if ball.distance(r_paddle) < 50 and ball.xcor() > 320 or ball.distance(l_paddle) < 50 and ball.xcor() < -320:
ball.bounce_x()
if ball.xcor() > 380:
ball.reset()
scoreboard.l_point()
if ball.xcor() < -380:
ball.reset()
scoreboard.r_point()
screen.exitonclick()