Releases: mclemente/fvtt-module-polyglot
Releases · mclemente/fvtt-module-polyglot
2.3.25
2.3.24
- Renamed the "Replace Languages" setting to "Remove Languages" and updated its description .
- PF2e: Re-added the Remove Languages setting with an exclusive description explaining what must be done to remove non-common languages.
- Caveat: disabling the setting won't reset languages' rarities, check the wiki on how to reset it properly.
From 2.3.23
- Custom Languages on the Language Settings now are now properly sorted.
- PF2e:
- Replaced the Targeted Party module setting in favor of the system's handling of the active party.
Removed the Replace Languages settings due to the weird behavior with the system's manager.- Removed the Custom Languages setting in favor of the system's handling of homebrew languages.
- You can still access the setting's content by inputting
game.settings.get("polyglot", "customLanguages")
on the console.
- You can still access the setting's content by inputting
- Removed the Default Language setting in favor of the system's handling of the Common language.
- Non-GMs can still set their own Default Language.
- Removed the "Common" language from the language selector. It instead targets the system's Common language.
- You will be notified to change this for the current "Common" language set on PF2e's Homebrew Elements menu.
2.3.22
2.3.20
2.3.19
2.3.18
2.3.17
- Fixed error thrown when updating a player-owned actor that isn't the user-assigned actor (#338).
From 2.3.16
- dnd5e: Fixed module not working on version 2.4.0.
- Polyglot will not work on previous dnd5e versions.
- Caveats:
- Currently there is no way to add custom languages to a specific set of languages.
- Characters that know Primordial can speak all its variants, when, lore-wise, they should only understand and be understood by speakers of the variants.
2.3.16
- dnd5e: Fixed module not working on version 2.4.0.
- Polyglot will not work on previous dnd5e versions.
- Caveats:
- Currently there is no way to add custom languages to a specific set of languages.
- Characters that know Primordial can speak all its variants, when, lore-wise, they should only understand and be understood by speakers of the variants.